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-   -   FSAA/Anti-aliasing/Major resolution problem (merged) (https://www.subsim.com/radioroom/showthread.php?t=106588)

Ragtag 03-20-07 01:51 PM

Quote:

Originally Posted by malkuth74
From an Article someone Posted a link to in this Thread.

<u>When games that could benefit from AA on current hardware don't offer the option, we have no choice but to look to the driver for support. Of course, we do have bigger problems on the horizon. Some developers are currently choosing options such as deferred rendering for their games. Current techniques make use of multiple render targets (MRTs) to render objects or effects which are later combined to form a final image. MSAA does not play well with this technique, as one of the basic requirements is knowing what surfaces overlap a single pixel on the screen. Forcing AA on in the driver can cause problems in games where MSAA simply will not work. Current examples of this can be seen in these games:
  • Ghost Recon: Advanced Warfighter
  • Rainbow Six: Vegas
  • S.T.A.L.K.E.R.
</u>
Imagine that, seems that you might want to add SHIV to this article. If this is true then I see AA Going to the wayside soon. And then what is everyone going to do?

But this should be combated with being aloud to have higher Resolutions. And no excuse for not doing that.

S.T.A.L.K.E.R supports Aniso and FSAA. I'ts in the advanced options in the video section.

RickC Sniper 03-20-07 01:56 PM

http://forums.ubi.com/eve/forums/a/t...5/m/8611018145

In that thread there is an ubi moderator showing us the dev interview video where he states that high resolutions are supported.

I think UBI is as surprised as us at the resolution issue. We need a dev to respond so we can know for sure why they made this programming choice. I still believe it can be fixed if the desire is there.


I needed a new monitor and went with a widescreen over a square LCD because it was stated that sh4 would support it. The last 2 games I've purchased support it.

I'll get the game because I love subsims, but I sure hope I don't have to ask my son to give me back my old crt so I can enjoy it.

:p

piperprinx 03-20-07 03:01 PM

Quote:

Originally Posted by Ragtag
Geforce 8800 card series supports HDR+FSAA but the problem is that there are no drivers wich supports it yet even though the card does.

you should tell to my 8800gtx, playing oblivion perfectly HDR+AA since first driver release.....

And I can play It with ATi too.....

XanderF 03-20-07 03:16 PM

Quote:

Originally Posted by malkuth74
Imagine that, seems that you might want to add SHIV to this article. If this is true then I see AA Going to the wayside soon. And then what is everyone going to do?

But this should be combated with being aloud to have higher Resolutions. And no excuse for not doing that.

AA won't be "going to the wayside soon". Microsoft finds it critical enough a feature that ALL games that come out on the XBox360 MUST PROVIDE FSAA. It isn't an option that can be turned off, all those games MUST be AA'd...period.

Indeed, the same games that "can't be" AA'd on the PC somehow manage to get AA on the 360 - GRAW, and R6:V just the most popular examples. Same effects as on the PC, and nearly same graphics core (the Xenos chip in the 360 is basically identical to a Radeon X1950).

So, why does it work on one 'platform' and not the other? Simple developer laziness. If you put out a 360 game, Microsoft REQUIRES FSAA, so developers provide it. If you put out a PC game, "nobody" (in the industry) cares whether you have AA or not, so...why bother? Just because the CUSTOMERS expect it, but....pfft...seriously, what do they matter? They'll buy anything with the appropriate cover on it to match their interests, regardless of content!

Snakeeyes 03-20-07 03:36 PM

Quote:

Originally Posted by XanderF
Quote:

Originally Posted by malkuth74
Imagine that, seems that you might want to add SHIV to this article. If this is true then I see AA Going to the wayside soon. And then what is everyone going to do?

But this should be combated with being aloud to have higher Resolutions. And no excuse for not doing that.

AA won't be "going to the wayside soon". Microsoft finds it critical enough a feature that ALL games that come out on the XBox360 MUST PROVIDE FSAA. It isn't an option that can be turned off, all those games MUST be AA'd...period.

Indeed, the same games that "can't be" AA'd on the PC somehow manage to get AA on the 360 - GRAW, and R6:V just the most popular examples. Same effects as on the PC, and nearly same graphics core (the Xenos chip in the 360 is basically identical to a Radeon X1950).

So, why does it work on one 'platform' and not the other? Simple developer laziness. If you put out a 360 game, Microsoft REQUIRES FSAA, so developers provide it. If you put out a PC game, "nobody" (in the industry) cares whether you have AA or not, so...why bother? Just because the CUSTOMERS expect it, but....pfft...seriously, what do they matter? They'll buy anything with the appropriate cover on it to match their interests, regardless of content!

You Go boy!:rock:

stabiz 03-20-07 03:51 PM

Just to clearify: I have no inside information, nor am I a beta tester. I just see it as a total sham if there indeed will never be possibilities to scale the resolutions, AS THEY PROMISED! So yes, I am being optimistic (and maybe naive) when I say I think they will fix this.


I got an email today, which said my preorder could not be cancelled, since it was sent today.:nope: Damn it. Sending it back is such a hazzle that maybe I`ll just shelf it instead. Maybe one day ...

The way I see it I will get a buggy game (saw that one coming) with uglier graphics than SH3 (definately didnt see that one coming) in the mail. Oh the joy.

Ark 03-20-07 03:58 PM

Quote:

Originally Posted by RocketDog
DragonHammer, HDR can be combined with FSAA. ATi flagged this long ago for all their Radeon X1k series cards. I would expect it also works on the Nvidia equivalents. The issue with SH4 appears to be because of post-processing effects.

Cheers,

RD.


If that is true, it would be pretty sad since WWII Online has PPE and FSAA working at the same time on pretty much any medium range videocard....and that effect was added in close to a year ago. LOL

I won't even make mention of WWII Online's very small budget and very small development team.

No excuses, SHIV Devs.

U-139 03-20-07 04:28 PM

These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

cherbert 03-20-07 04:29 PM

I hope the devs read this one!

I am gobsmacked at how they can work on this game over in Romania day in day out looking at what everyone else have started to witness and NOT ONCE think this is unacceptable?

The guy in the demonstration video was running the game on a 37" Toshiba LCD TV for gods sake!

I am running this game on a DELL 21" at 1920x1200 (with ATI X1950pro). And I'm sure others with similar screens will agree this game is just awful - and I mean AWFUL! to look at. The engine obviously has nice touches but these are just worthless additions now and totally ruined by lack of high resolution. If the engine actually ran at 1920x1200 I'm not sure I would notice lack of FSAA too much.

Even if the devs intend on fixing this problem there is still NO EXCUSE for not diving onto these forums and the official ones and making a statement of somekind. What is going on here is only the beginning of a massive community backlash. Look how many pi**ed off people there are already and there are stil thousands yet to receive their game!

If I were them I would try and salvage my business by letting people know the facts and any possible solutions regarding this issue.

To keep it quiet from us throughout the development is like a stab in the back. Everyone has been screaming for better support for Higher Resolution and Widescreen modes since SH3 was released. This must go down as the worst decision in gaming history for UBI Software Romania.

There have now been two working days for those guys to say something - and nothing. I am really looking forward to how much of a ripping the reviewers here and throughout the world give this game because of the let down on visuals.

I don't argue that SH4 is not just about visuals - but from what I am reading the game is riddled with bugs.

I even noticed that a bug that was fixed in an SH3 patch is now broke again! i.e you cannot play the gramaphone (or radio) if the music is switched off in the settings!!

I cannot identify any targets becuase they are just distance blurs of jaggyness.

SH4 was meant to be an expansion pack - well it feels like one!

Paajtor 03-20-07 04:37 PM

Someone should sue them....Ubi, I mean. :()1:

DragonRR1 03-20-07 04:39 PM

Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

Basically the 3D (view from the bridge etc.) is stretched to fit (from about 1024x768) but anything 2D such as Nav maps and menu's are at the full 1920x1200 resolution. The periscope view, to me personally, seems to be a slightly higher resolution...

Yes this is not really related to the FSAA issue. As far as I can see there is at least some AA on the screen (probably s/w AA) anyway. If you look at my original post and zoom in on the bigger picture there is some aliasing going on at the edges.

nhall70 03-20-07 04:40 PM

Quote:

Originally Posted by Paajtor
Someone should sue them....Ubi, I mean. :()1:

Please let's not start that kind of talk here. It's not constructive and it's not going to help anything.

nhall70 03-20-07 04:45 PM

Quote:

Originally Posted by DragonRR1
Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

Basically the 3D (view from the bridge etc.) is stretched to fit (from about 1024x768) but anything 2D such as Nav maps and menu's are at the full 1920x1200 resolution. The periscope view, to me personally, seems to be a slightly higher resolution...

Yes this is not really related to the FSAA issue. As far as I can see there is at least some AA on the screen (probably s/w AA) anyway. If you look at my original post and zoom in on the bigger picture there is some aliasing going on at the edges.

If they really are up-scaling a low resolution image, that might explain why there appears to be "some" AA going on. The resampling process would have a tendancy to soften things up a bit. This is not AA though, software or otherwise.

Gildor 03-20-07 04:46 PM

Quote:

Originally Posted by Paajtor
Someone should sue them....Ubi, I mean. :()1:

Sue Ubi? Under what legal grounds?

ENIGMAXXI 03-20-07 04:46 PM

Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

...it'll be the latter. Only your Interface, ie. the gauges and icons and message window will be resized to the higher res, 3D will still be 1024x768 but stretched to fit your screen.

Yeah, tell me about it....

Since someone has mentioned WWIIOL in here, I'll go play some now, since i have yet to be able to reach midway or the Jawa Sea from PH cos SH4 keeps crashing to desktop when in 1024TC, dropping out to 1 when deck watch spots something inane and i'll click on bridge icon to go check it out. In WWIIOL at least you can kill KILLER or DOC sometimes :)


Oh, right, System specs *o_0*:
Athlon XP3000+
2GB
X1600pro 512MB
WinXP SP2
Catalyst 7.2

Gildor 03-20-07 04:49 PM

Quote:

Originally Posted by ENIGMAXXI
Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

...it'll be the latter. Only your Interface, ie. the gauges and icons and message window will be resized to the higher res, 3D will still be 1024x768 but stretched to fit your screen.

Yeah, tell me about it....

Since someone has mentioned WWIIOL in here, I'll go play some now, since i have yet to be able to reach midway or the Jawa Sea from PH cos SH4 keeps crashing to desktop when in 1024TC, dropping out to 1 when deck watch spots something inane and i'll click on bridge icon to go check it out. In WWIIOL at least you can kill KILLER or DOC sometimes :)

Maybe I will go play WW2Online as well. It's been a few days. I got wacked by KILLER once too. But a few campaigns back I got him.

DragonRR1 03-20-07 04:59 PM

Quote:

Originally Posted by nhall70
Quote:

Originally Posted by DragonRR1
Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

Basically the 3D (view from the bridge etc.) is stretched to fit (from about 1024x768) but anything 2D such as Nav maps and menu's are at the full 1920x1200 resolution. The periscope view, to me personally, seems to be a slightly higher resolution...

Yes this is not really related to the FSAA issue. As far as I can see there is at least some AA on the screen (probably s/w AA) anyway. If you look at my original post and zoom in on the bigger picture there is some aliasing going on at the edges.

If they really are up-scaling a low resolution image, that might explain why there appears to be "some" AA going on. The resampling process would have a tendancy to soften things up a bit. This is not AA though, software or otherwise.

[img=http://img109.imageshack.us/img109/5866/1024bj3.th.gif]

Upscaling can be done with and without AA.. Regardless if you zoom in on the 1024x768 piccie in the link you can see some AA going on here and there, especially the rounded edge areas (The picture was taken at 1024x768 I haven't done any manual scaling up or down.). Of course it could be upscaling from an even lower resolution of course ;)

nhall70 03-20-07 05:07 PM

Quote:

Originally Posted by DragonRR1
Quote:

Originally Posted by nhall70
Quote:

Originally Posted by DragonRR1
Quote:

Originally Posted by U-139
These two threads probably shouldn't have been merged. I understand people's gripes about FSAA, but I haven't actually picked-up or paid the balance on my reserved copy of SH4; and I just have one question for anybody who actually has the game. If I had the game loaded and set the game resolution to match the native resolution of my LCD monitor (24" @ 1920x1200), will the 3D part of the display be at 1920x1200, or will it be at 1024x768 & stretched to fit my monitor? If it is the latter, I'm going to try and get my deposit back and wait to see if this issue is ever resolved before even thinking about spending my money on this lump of loaf. :nope:

Basically the 3D (view from the bridge etc.) is stretched to fit (from about 1024x768) but anything 2D such as Nav maps and menu's are at the full 1920x1200 resolution. The periscope view, to me personally, seems to be a slightly higher resolution...

Yes this is not really related to the FSAA issue. As far as I can see there is at least some AA on the screen (probably s/w AA) anyway. If you look at my original post and zoom in on the bigger picture there is some aliasing going on at the edges.

If they really are up-scaling a low resolution image, that might explain why there appears to be "some" AA going on. The resampling process would have a tendancy to soften things up a bit. This is not AA though, software or otherwise.

[img=http://img109.imageshack.us/img109/5866/1024bj3.th.gif]

Upscaling can be done with and without AA.. Regardless if you zoom in on the 1024x768 piccie in the link you can see some AA going on here and there, especially the rounded edge areas (The picture was taken at 1024x768 I haven't done any manual scaling up or down.). Of course it could be upscaling from an even lower resolution of course ;)

I see what you mean. It looks like it's being applied in some places, but not in others.

I tell you, this is the wierdest graphics engine I've ever seen (not necessarily a good thing). It almost looks as if they're rendering the scene in layers and compositing it all back together at the very end.

U-139 03-20-07 05:08 PM

Thanks for the replies fellas. So much has been said today that I'm not really sure what to believe. I think I'll be holding off on purchasing SH4 for now. Don't really see spending $50 on something like this, especially with how dishonest ubi's been about supporting widescreen res. I'll wait and see if it works itself out...hopefully it will. Maybe it'll be like R6 Vegas, and some friendly user will make a hack that supports a bunch of the (not quite so rare anymore) widescreen resolutions. :arrgh!:

Paajtor 03-20-07 05:45 PM

Quote:

Originally Posted by Gildor
Quote:

Originally Posted by Paajtor
Someone should sue them....Ubi, I mean. :()1:

Sue Ubi? Under what legal grounds?

I don't know, whatever...I'm no lawyer. :rotfl:

Anyway, I have no grounds to sue them myself, as I cancelled SH4.:cry:


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