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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

Monty160 02-20-25 08:16 AM

I didn't think this would be about for ages. Just downloaded and only done a shakedown patrol on a type II but it looks really polished. GUI simply amazing. Amazing work. :Kaleun_Salute:

rod_oil 02-20-25 09:18 AM

Ah! I'm in love with harbour traffic and Kaiser-Wilhelm-Kanal navigation. Gorgeous! :up:

Sirin 02-20-25 09:30 AM

I am consistently crashing when loading into port when starting a career. Any suggestions about what I might be doing wrong?

blackswan40 02-20-25 09:50 AM

Hi Sirin did you follow Wolfpack345 installation guide link below

https://www.youtube.com/watch?v=gBNwsmyLrLU


Also ive been thinking of any possible issues that might cause CTD on your Setup.

1. Did right click on your SH3 exe and change compatabilty settings to windows 7 and click on run as administrator and Apply
that worked for me on my all AMD gaming rig amd 3800x 32 gig ram asrock taichi RX 6800 TX gpu windows 10 Pro

https://www.subsim.com/radioroom/pic...ictureid=13687

2. Do you have another SH3 install using the SH3 save folder in your documents
if so change your GWX KC save Folder to something different eg KCC (Knights Cross Campaign for short) in MultiSH3 tool 3 blue uboat icons in your GWX KC install Folder

3. Also did you install GWX KC outside Program Files X86 (Windows security will cause you problems if installed there)
I made a seperate installation folder on drive C:/ but outside Program Files X86 all is good.

4.Did you active Hsie Patch and activate it by clicking ok and did you get a text popup SH3 Patched.

https://www.subsim.com/radioroom/pic...ictureid=13688


https://www.subsim.com/radioroom/pic...ictureid=13689

Please let us know if you fixed your issue Sirin

Kind Regards blackswan40

Sirin 02-20-25 09:56 AM

Quote:

Originally Posted by blackswan40 (Post 2944602)
Hi Sirin did you follow Wolfpack345 installation guide link below


https://www.youtube.com/watch?v=gBNwsmyLrLU

I watched it and read the document, yes. Always a possibility that I've missed something though.

sossenbinder 02-20-25 10:03 AM

Wish someone could explain some of the ingame tables..

- "Lateral distances in hectometer" - what to do with values in the table which are shown for a AOB at a specific range?
- "Speeds for the approach" - the values which are shown in the table > is this the needed speed to set for own boat at a given AOB?
- "E-Meßtafel" - upper part .. what is it telling us?
- "E-Meßtafel" - lower part .. what is it telling us?
- "Lead angel tables" - what for and how to use this one?

Lohi 02-20-25 10:12 AM

Oh Mein Gott..

Kinda stopped playing the game a whiiiile back and tbh completely forgot about it. And all of a sudden i get a notification..

Kudos guys :Kaleun_Salute:

Raf1394 02-20-25 11:45 AM

I used to play the game UBOAT (around 400 hours)

Played Wolfpack multiplayer for a few years, with other players (800 hours)
I started playing Silent Hunter 3 for the first time, a few days ago. And recently installed the GWX mod. And i can say its for me a very nice experience.
Its a old game. But the gameplay is much better. feels more authentic.

I played different subsims. But i always heard that Silent Hunter 3 was the best, thats why i started trying it out ;)

Subcomfreak 02-20-25 12:34 PM

I have played about 5-10 h ours of the game with zero stability issues! This was one reason I decided to play UBOAT instead of SH3...

Also, I assume I should just be able to toss save files across computers into their save file directory. Or is there something else I will have to do? I work the worst/best job (worst pay, best in the sense I can play while at work!!!).

THANKS! And I think this is going to be my new Sub-sim.

Andrzejek 02-20-25 12:52 PM

https://i72.servimg.com/u/f72/20/14/33/43/sh3_2047.png
https://i72.servimg.com/u/f72/20/14/33/43/sh3_2046.png

A while ago I installed this mod. I have to say that the HUD is amazing, lots of new stuff compared to the rest of the mods. The only thing I would change is the water textures, the rest is ok. I'm back to the game!

derstosstrupp 02-20-25 02:37 PM

Quote:

Originally Posted by sossenbinder (Post 2944604)
Wish someone could explain some of the ingame tables..

- "Lateral distances in hectometer" - what to do with values in the table which are shown for a AOB at a specific range?
- "Speeds for the approach" - the values which are shown in the table > is this the needed speed to set for own boat at a given AOB?
- "E-Meßtafel" - upper part .. what is it telling us?
- "E-Meßtafel" - lower part .. what is it telling us?
- "Lead angel tables" - what for and how to use this one?

These tables are from the real Marine-Dienstvorschrift 416, “Torpedo Firing Regulations for U-boats”, and the ones in question are as follows:

Lateral distances in hectometer:
When the target is at a given range and AOB, you are X number of meters off its track. In other words, if you were to stop moving, the target would pass you at that distance. Handy for monitoring your approach.


Speeds for the approach:
The AOB figures given at far left in the table are the intended AOB at the shot. The AOBs from 10 to 50 next to that are the current AOB. To use the table, as you approach underwater, set a perpendicular course, figure out what the current AOB is, and target speed (ideally you have gotten both by matching prior to submerging), and then figure out what the AOB is that you intend to shoot at. The table will then show you the approach speed to set to achieve a collision course. As you get closer to the target, bump the speed down, because you don’t want to collide, but want the target to pass say max 1000 m in front of you for an ideal shot.

E-Meßtafel:
The top part shows the distance to a broadside target of x length when it fills your optics laterally. If not at a perfect 90° AOB, you need to take that into account. This is not for precision range work, but simply situational awareness. The lower left-hand part shows a rendition of a scope, with a ship approaching. It’s intended to show you the number of minutes you have until that ship arrives at your location based on its range, and speed. The lower right portion is time, speed and distance at the different telegraph settings.

Lead angle tables:
If intending to do a shot without the use of the TDC, you simply pick the angle on bow you would like to shoot at, cross reference with the target speed, and that tells you the lead angle for a zero Gyro shot. Make sure you’re using the correct table corresponding to the torpedo speed. Maneuver your boat on an approach course that makes this happen, setting the periscope to the lead angle, making sure that Gyro angle on the TDC shows zero, and firing when the target crosses the wire.

indycar 02-20-25 02:48 PM

thank you very much gwx team and wolfpack345 for sharing this

AndreasT 02-20-25 03:07 PM

I have an issue playing Knights Cross. When I start a career with the 7/13 Flotilla in 1939 my U-boat starts on where the Equator crosses the Greenwich Meridian. In the middle of the ocean. When I go back to port and start the next mission, I start there again. Any ideas why?
Another thing is the "Umlaut" letters are missing in my text in game.

propbeanie 02-20-25 03:20 PM

AndreasT, run the JSGME in the game folder, and then click on the "Tasks..." link in the middle of the app window, and choose "Export activated mod list to..." and choose either "Clipboard' to paste it immediately, or "Text file" to copy and paste it later. That will show where you have the game installed, and what mods you have. Also, did you empty the Save folder (defaults to "C:\Users \UserName \Documents \SH3" or similar)? You must empty the Save folder, or create a new once with MultiSH3 (included in KC), else you will have old data that is not replaced when you start KC the first time. :salute:

Ktl_KUrtz 02-20-25 04:13 PM

@Kpt. Lehmann
 
Edited!
:Kaleun_Thumbs_Up:

KUrtz


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