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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

pedrobas 02-29-12 08:30 PM

Quote:

Originally Posted by Navuhodonosor (Post 1847770)
I am using lite , I am playing on laptop with max settings, no frame drop so I will try medium and report back about hydro issue. This one really great because it fixed problem I had from the start. Really appreciate your work. :up:

I´m glad for you.
:salute:

bondematt 03-01-12 04:48 AM

I'm getting a weird bug when I activate p3 - tdw UI v0.3

Whenever I hit submerge the boat it warps me to the periscope and raises it to full, the same happens when I hit surface the ship. Kinda cool being on the deck at 100m underwater...but not all that effective.

Load order:
SH5 v1.2

p1 - v0.2
p2 - v0.3
no magic skills v1.5 MCCD compatible
p3 - v0.3

Gonna try it with v0.2 if I still have it.

pedrobas 03-01-12 04:59 AM

Quote:

Originally Posted by bondematt (Post 1847897)
I'm getting a weird bug when I activate p3 - tdw UI v0.3

Whenever I hit submerge the boat it warps me to the periscope and raises it to full, the same happens when I hit surface the ship. Kinda cool being on the deck at 100m underwater...but not all that effective.

Load order:
SH5 v1.2

p1 - v0.2
p2 - v0.3
no magic skills v1.5 MCCD compatible
p3 - v0.3

Gonna try it with v0.2 if I still have it.

Are you using the stock commands keys, because i´ve changed them. But you need part 4 (that i´m still uploading). What you say is defined in TDW UI options, so if you don´t like it, you can change it.
I´ve included the keys help (F1), (still not finish for Shift+keys).

Shandiir 03-01-12 05:01 AM

Nice work Pedrobas!!


I am running:
MMM p1 v0.2
MMM p2 v0.3
MMM p3 v0.3
pedrobas Fix for REM & TDW UI
MMM p5.1 v0.3


No CTD so far! Also the loading times are very good. :rock:

pedrobas 03-01-12 05:05 AM

Quote:

Originally Posted by Shandiir (Post 1847901)
Nice work Pedrobas!!


I am running:
MMM p1 v0.2
MMM p2 v0.3
MMM p3 v0.3
pedrobas Fix for REM & TDW UI ==> don´t need it, already included in p3
MMM p5.1 v0.3


No CTD so far! Also the loading times are very good. :rock:

:yeah:
Working hard here to try to get the p5.3 full version.

bondematt 03-01-12 05:06 AM

Quote:

Originally Posted by pedrobas (Post 1847900)
Are you using the stock commands keys, because i´ve changed them. But you need part 4 (that i´m still uploading). What you say is defined in TDW UI options, so if you don´t like it, you can change it.
I´ve included the keys help (F1), (still not finish for Shift+keys).

Ah ok, thank you for the quick response!

pedrobas 03-01-12 05:34 AM

29/02/2012 : v0.3 RELEASED

http://img268.imageshack.us/img268/4198/mmmv03.jpg



Parts 2 to 5 ready for TESTING/FEEDBACK Here:

http://www.gamefront.com/files/user/pedrobas

Parts 1 & 6 are untouched so v0.2 is still valid for these.



Please report problems, comments, suggestions, etc..

Navuhodonosor 03-01-12 06:03 AM

As i promised hydro report
 
Hydro problem considered gone :D And one suggestion: Can you delete older uploads from your Game Front page, it starts to be little big list so will be easier t notice changed files? :ping:

Magic1111 03-01-12 08:12 AM

Quote:

Originally Posted by Navuhodonosor (Post 1847916)
And one suggestion: Can you delete older uploads from your Game Front page, it starts to be little big list so will be easier t notice changed files? :ping:

Yes, I 2nd this suggestion! :up:

Or as alternative, create for older versions an separate Folder called "Older Versions" or similar and put all older versions in this Folder!

It´s easier for us to have ONLY the newest versions of MMM on your GameFront Main Page! :yep:

And another suggestion: Is it possible, that you create a Signatur with Direct-Link to your GameFront Page (similar my 3rd Sig), because then we can from each post of you direct navigate to your Download Page!

Best regards,
Magic:salute:

The General 03-01-12 08:19 AM

Just about to test v0.3 :DL

Do warships shoot at your periscope with MMM?

Does MMM include Rongel's Shoot at Periscope mod:

http://www.subsim.com/radioroom/show...t+at+periscope

Navuhodonosor 03-01-12 10:15 AM

Important info!
 
I managed to isolate only CTD that happends in game.
It's known from earlier,and happends when loading previously saved game in sea for first time after game starts. CTD hapends exactly when I use teleport (it triggers it). This time I played around half an hour without teleport and when I finally used it -CTD.
Workaround is simple,(as someone mentioned earlier)after game start first load autosave from bunker than campaign save ata sea.
MY question is:
Now I am quite sure that it is triggered with teleport (five tests,all confirmed that) ,is it possible to fix that or we will have to live with double loading?
Please answer :hmmm: :hmmm:

pedrobas 03-01-12 12:12 PM

Quote:

Originally Posted by Navuhodonosor (Post 1847916)
Hydro problem considered gone :D And one suggestion: Can you delete older uploads from your Game Front page, it starts to be little big list so will be easier t notice changed files? :ping:

Quote:

Originally Posted by Magic1111 (Post 1847961)
Yes, I 2nd this suggestion! :up:

Or as alternative, create for older versions an separate Folder called "Older Versions" or similar and put all older versions in this Folder!

It´s easier for us to have ONLY the newest versions of MMM on your GameFront Main Page! :yep:

And another suggestion: Is it possible, that you create a Signatur with Direct-Link to your GameFront Page (similar my 3rd Sig), because then we can from each post of you direct navigate to your Download Page!

Best regards,
Magic:salute:

Thanks for your suggestions. Done !!
:salute:

pedrobas 03-01-12 12:15 PM

Quote:

Originally Posted by The General (Post 1847964)
Just about to test v0.3 :DL

Do warships shoot at your periscope with MMM?

Does MMM include Rongel's Shoot at Periscope mod:

http://www.subsim.com/radioroom/show...t+at+periscope

Yes it does.:yep:
Yes they shoot at you, it makes the game quite more challenging.:o

Quote:

Originally Posted by pedrobas (Post 1834426)
Here is what the compilation of "MMM p2 - Graphics-FX-IRAI-Weapons v0.3" is comprised of:
- aplied Chart Colour Scheme 3 (from EXTRA\Maps)
- shoot at periscope by Rongel (scripts\AI\ship weapons)
- IRAI for non Merchants: all min 95


The General 03-01-12 12:26 PM

Quote:

Originally Posted by pedrobas (Post 1848078)
Yes it does.

Thank you Pedrobas:up:

Still testing v0.3.

I had a CTD with the Pt 5.2 (Med). I was about 50 KM out of Kiel, heading for the Baltic at the time.

Switched to 5.1 and no CTD as of yet. Both Med & Lite have slow framerates in Kiel for me (16 fps). Slower than they should be, given that I have a powerful computer. Can't get much above 128 TC without it keep going back to 8 as I leave Kiel.

Everything is going in a positive direction and your Mod has made SH5 playable for me again and I am very happy :DL

pedrobas 03-01-12 12:40 PM

Quote:

Originally Posted by The General (Post 1848087)
Thank you Pedrobas:up:

Still testing v0.3.

I had a CTD with the Pt 5.2 (Med). I was about 50 KM out of Kiel, heading for the Baltic at the time.

Switched to 5.1 and no CTD as of yet. Both Med & Lite have slow framerates in Kiel for me (16 fps). Slower than they should be, given that I have a powerful computer. Can't get much above 128 TC without it keep going back to 8 as I leave Kiel.

Everything is going in a positive direction and your Mod has made SH5 playable for me again and I am very happy :DL

Thanks for your words, that makes all my "hard" work worthy. :yeah:

This has happens very few times to me, and it looks like is "Harbour Enhancment" related, but most of the times works ok.

About the FPS there is a big difference between p5.1 and p5.2. First should go ok, just like OHII alone.

Anyway still testing.


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