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:DL |
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This will work in SH3 and SH4 also. EDIT: had a dumb moment there....I added some randomness now.... |
got some good randomness now. There's even randomness to where the damage is incurred in relation to the fire (+- some random radius from the fire is where the damage will incur).
I'll be sending it out to a couple of people for testing here soon :up: |
:D:salute:
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I tell you if my sub ever had this same randomness relating to damage when being dc'd.... that would be an awesome thing. :DL |
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Testers will have it in hand here in a few and we'll see what they think about it :up: |
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Now this is pretty cool! I put some shells in a merchant and had 2 large fires and 2 small fires going on it. I stopped firing shells and shadowed it for about 25 minutes. After that time it exploded (succumbed to the fires!) and I got credit for the kill :rock:
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EDIT: Sober says oil slicks are working correctly! He's going to test the fires now. |
This game just keeps getting better!!
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Got the fires done for SH4 and now working on SH3 |
:o
:up: |
so far feedback from the fires is very positive. I've experienced ship's blowing up from fire damage, Sober has experienced ship's burning and suffering severe damage and on the point of dying but don't, stoianm has experienced ship's taking some damage from fire but not excessive, Magnum has seen them take damage and slip underwater from what appears to be flooding....seems like an excellent random mix of results, just what I was looking for :yeah: No reports of oil slicks standing on end either :rock:
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