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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Madox58 03-02-11 06:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1610706)
Can't add randomness into this one. Has to be hard coded.

Ain't that what the DLL inject could do?
:DL

TheDarkWraith 03-02-11 06:57 PM

Quote:

Originally Posted by privateer (Post 1610725)
Ain't that what the DLL inject could do?
:DL

no DLL injection with this one. This is making controllers do things they weren't supposed to do ;)

This will work in SH3 and SH4 also.

EDIT:

had a dumb moment there....I added some randomness now....

TheDarkWraith 03-02-11 07:34 PM

got some good randomness now. There's even randomness to where the damage is incurred in relation to the fire (+- some random radius from the fire is where the damage will incur).

I'll be sending it out to a couple of people for testing here soon :up:

stoianm 03-02-11 07:35 PM

:D:salute:

7thSeal 03-02-11 08:19 PM

Quote:

Originally Posted by TheDarkWraith (Post 1610748)
got some good randomness now. There's even randomness to where the damage is incurred in relation to the fire (+- some random radius from the fire is where the damage will incur).

Great stuff TDW, even more the reason for me to keep following a damaged ship to see if I need to finish it off. :salute:

I tell you if my sub ever had this same randomness relating to damage when being dc'd.... that would be an awesome thing. :DL

TheDarkWraith 03-02-11 08:35 PM

Quote:

Originally Posted by 7thSeal (Post 1610780)
Great stuff TDW, even more the reason for me to keep following a damaged ship to see if I need to finish it off. :salute:

I tell you if my sub ever had this same randomness relating to damage when being dc'd.... that would be an awesome thing. :DL

Exactly! One fire will not take a vessel down. Two large fires might. More than two fires there's a good chance it's going down from burning (after some time). 4+ fires it's going down by burning but the question is how long will it take....:D

Testers will have it in hand here in a few and we'll see what they think about it :up:

Drewcifer 03-02-11 09:09 PM

Quote:

Originally Posted by 7thSeal (Post 1610780)
Great stuff TDW, even more the reason for me to keep following a damaged ship to see if I need to finish it off. :salute:

I tell you if my sub ever had this same randomness relating to damage when being dc'd.... that would be an awesome thing. :DL

Random Depth charge damage would be pretty BA...

TheDarkWraith 03-02-11 09:13 PM

Now this is pretty cool! I put some shells in a merchant and had 2 large fires and 2 small fires going on it. I stopped firing shells and shadowed it for about 25 minutes. After that time it exploded (succumbed to the fires!) and I got credit for the kill :rock:

stoianm 03-02-11 09:15 PM

Quote:

Originally Posted by TheDarkWraith (Post 1610808)
Now this is pretty cool! I put some shells in a merchant and had 2 large fires and 2 small fires going on it. I stopped firing shells and shadowed it for about 25 minutes. After that time it exploded (succumbed to the fires!) and I got credit for the kill :rock:

awsome.... if you are doing all these cool things today maybe you will remember about smoked depth charges... will be cool to have these tooin sh5:rock:

TheDarkWraith 03-02-11 09:18 PM

Quote:

Originally Posted by stoianm (Post 1610813)
awsome.... if you are doing all these cool things today maybe you will remember about smoked depth charges... will be cool to have these tooin sh5:rock:

Those will be simple to make. Might do it after I make the fire damage for SH3 and SH4.

EDIT:

Sober says oil slicks are working correctly! He's going to test the fires now.

Drewcifer 03-02-11 09:58 PM

This game just keeps getting better!!

Church SUBSIM 03-02-11 11:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1610586)
v0.0.12 looks like the oil slick problem is fixed

AND fire now causes damage to ships :rock: They can sink and explode just from the fires on them now :D

Starting to wonder what brand of coffee this man drinks ... fantastic news!

TheDarkWraith 03-02-11 11:18 PM

Quote:

Originally Posted by Church SUBSIM (Post 1610908)
Starting to wonder what brand of coffee this man drinks ... fantastic news!

No coffee or Tea...don't like either one!

Got the fires done for SH4 and now working on SH3

urfisch 03-03-11 02:58 AM

:o

:up:

TheDarkWraith 03-03-11 09:48 AM

so far feedback from the fires is very positive. I've experienced ship's blowing up from fire damage, Sober has experienced ship's burning and suffering severe damage and on the point of dying but don't, stoianm has experienced ship's taking some damage from fire but not excessive, Magnum has seen them take damage and slip underwater from what appears to be flooding....seems like an excellent random mix of results, just what I was looking for :yeah: No reports of oil slicks standing on end either :rock:


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