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-   -   Exporting 3D models from GR2 (https://www.subsim.com/radioroom/showthread.php?t=173092)

Alex 05-01-11 02:25 PM

@ ddrgn : Ah, I see.
Well, I suppose you'll get some explanation from him some time soon in this thread.

Zedi 05-01-11 02:35 PM

Need to mention that there is exactly 1 year since the famous tools for importing ships was announced? Or the legendary milcow that we were able to see only in Kylania's videos on YT about 10 months ago. Anybody was able to use that tool or see the milcow in the game? Weird that just now when we finally broke some barriers down we get bashed in such a manner.

7thSeal 05-01-11 03:07 PM

Quote:

Originally Posted by TheDarkWraith (Post 1654475)
Someone correct me if I'm wrong here but I think SH5 modding is going great. We are making great progress everyday. This community gets along with each other very well. I don't see any problems....or is there :06:

Not enough drama I reckon... a freight train gets rolling and some don't jump on because they didn't start the train....:timeout::06:

wamphyri 05-01-11 03:19 PM

My problem with the modding community here is that dark wraith is too good. I want his brain and spare time.

:woot:

7thSeal 05-01-11 03:29 PM

Quote:

Originally Posted by wamphyri (Post 1654513)
My problem with the modding community here is that dark wraith is too good. I want his brain and spare time.

:woot:

He takes alot of others ideas and makes it happen though... I think that goes along ways as he doesn't claim full credit and often points to others ideas and techniques. Team is still in mind I reckon. :salute:

As for getting his brain... well you must accept silicone and small transistors. :haha:

Anvart 05-01-11 06:27 PM

:hmmm:
What's the buzz?
Oh, i see gambols of playful sprat...
:gulp:

P.S.
Every person has the right to express their opinions ...
and do not need splutter in this occasion.

James Cook 05-02-11 01:24 AM

Quote:

Originally Posted by 7thSeal (Post 1654507)
a freight train gets rolling and some don't jump on because they didn't start the train...

:o whoaatt?! .. ifso, then :cry:!!

MLF 05-02-11 09:22 AM

Quote:

Originally Posted by Zedi (Post 1654482)
Need to mention that there is exactly 1 year since the famous tools for importing ships was announced? Or the legendary milcow that we were able to see only in Kylania's videos on YT about 10 months ago. Anybody was able to use that tool or see the milcow in the game? Weird that just now when we finally broke some barriers down we get bashed in such a manner.



Believe I downloaded the Type XIV around 22nd June 2010 21:49 BST :up:

I don't think its right to criticise anyone who has been working on trying to improve SH5 almost from day one.:nope:

Not sure I understand Privateer's comments re what is going on, though..........

regards

MLF

7thSeal 05-06-11 01:28 PM

Quote:

Originally Posted by James Cook (Post 1654741)
:o whoaatt?! .. ifso, then :cry:!!

Ok list an info of ships being imported and the author and pics for SH5...?

Who's responsible in your list?

If some have been drinking I would certainly understand as I often been there... but if not then post up. :DL

Anvart 05-07-11 05:47 PM

@7thSeal
About Privateer all is known and clearly... what do you can show as own stuff in SH5? :06:
************************************************** *****************
I think not difficult to understand what Privateer wanted say...
Privateer didn't like that he doesn't get real assistance in programming exporter/importer ... i think.
Privateer don't like that imported models (via dat-files) are not correspond to level of the game... that for easy fame, modders imports the models and their graphic design without the necessary reworking... i think.
... and so on, i think. :woot:

TheDarkWraith 05-07-11 09:33 PM

Quote:

Originally Posted by Anvart (Post 1659168)
About Privateer didn't like that he doesn't get real assistance in programming exporter/importer ... i think.

If so that's incorrect. I asked him for the source code so I could work on it also. He said no :shifty: So I went on my own and figured out how to make DAT files work for new units in SH5 :DL

Anvart 05-07-11 09:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1659243)
If so that's incorrect. I asked him for the source code so I could work on it also. He said no :shifty: So I went on my own and figured out how to make DAT files work for new units in SH5 :DL

I think you are wrong here... He studied all my links to interesting stuff...
Source code is the author's property ... interesting thoughts this public sphere ...
... and, i think, everything you use is not unknown... may be i'm wrong? :confused:
Yes, you were the first in this case...
but not everyone wants to do what you did, because the best option is to use a full-featured graphical engine of game... to do this need for a long time and a lot of work... i think :D

TheDarkWraith 05-07-11 11:23 PM

I would much rather use GR2 files :yep: From viewing the vertex and pixel shaders for Granny they do things that we can't do with the vertex and pixel shaders for the unified render controller. When a unit is rendered via Granny, a depth map is updated with the depths of all the unit's vertices (that are underwater). This depth map is then used to control the opacity of the water. A DAT rendered unit does not update the depth map and thus is why it's portion that is underwater isn't shown. I made it show underwater by some clever coding but it isn't perfect.

The community needs an open-source GR2 importer/exporter. I say open-source because the more eyes on the source the more rapid the development will be. Plus those looking over the source will probably find new/better ways or stumble upon other discoveries while interpreting the source and viewing a GR2 file at the same time.

Anvart 05-08-11 03:04 PM

Agree.
... therefore knowing and understanding the structure of all files is the first important task, i guess...

Pintea 05-09-11 03:00 AM

Happy to see someone that understands that stuff :)

Also, being that .dat models don't update the depth map, the underwater .dat models will look very blurry because of the depth of field effect not working properly. This is already visible in some of the MODs and is visually unappealing.

I haven't looked in this thread for a while, is there any progress on the gr2 exporter ? And if so, what are the problems you guys are encountering ?

Quote:

Originally Posted by TheDarkWraith (Post 1659268)
I would much rather use GR2 files :yep: From viewing the vertex and pixel shaders for Granny they do things that we can't do with the vertex and pixel shaders for the unified render controller. When a unit is rendered via Granny, a depth map is updated with the depths of all the unit's vertices (that are underwater). This depth map is then used to control the opacity of the water. A DAT rendered unit does not update the depth map and thus is why it's portion that is underwater isn't shown. I made it show underwater by some clever coding but it isn't perfect.

The community needs an open-source GR2 importer/exporter. I say open-source because the more eyes on the source the more rapid the development will be. Plus those looking over the source will probably find new/better ways or stumble upon other discoveries while interpreting the source and viewing a GR2 file at the same time.



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