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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] MightyFine Crew Mod (https://www.subsim.com/radioroom/showthread.php?t=163591)

stoianm 01-27-11 04:36 PM

Quote:

Originally Posted by titidinca (Post 1584343)
Where are you from Romania? What city? :D ( Craiova :woot: )

Yes! I know you?

Dignan 03-20-11 09:59 AM

Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.

Zky 04-25-11 09:41 AM

Hey, thanks for awesome mod!!

I am new to this game and have installed a bunch of mods to make it better and so far I think everything is working as it should but I have one question.
My watch crew on deck goes below when i submerge but they don't seem to go back up when i surface so I guess there is something wrong then or have I forgot to give any command because I cant manage to find one?

Dont have any other problems then that, that I have noticed yet.

EDIT: works in campaign luckily but not historic missions so never mind.

zachanscom 07-02-11 02:57 AM

few questions, how did you know which object name corresponds to which object? i'm trying to figure out how to give the gunners the helmet used by the german guard in the sub pen.

soundchok 08-16-11 12:36 PM

good job thanks

W_clear 08-18-11 04:27 AM

It's wrong***12290;

W_clear 08-21-11 10:20 PM

Wrong

Rejenorst 09-13-11 07:59 PM

Looks like a really good mod and am looking forward to trying it with Stormy's DBSM

quink99 09-22-11 10:49 PM

I may well be the slowest guy in the known universe! I say this because after having read through all eight bazillion postings in this thread I seem to be the only one not to be able to install this MOD correctly.

When I first downloaded SH5 and installed my chosen MODS, one of which was Mighty Fine Crew, it worked perfectly. Then for various reasons I had to uninstall and reinstall the game and all my previous MODS, one of which was, again, was Mighty Fine Crew.

When I started up the game with all the MODS on my list;

Generic Mod Enabler - v2.6.0.157
[N:\SH 5\MODS]
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm Atlantic blue water color for MO
NDB,NDH OM#1 - No Dialog Indicator
AilClimateZones 1.1
AilSmoke 1.7
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Less Annoying Footsteps 1.0
new_KM_binos
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
stoianm BrighterNights modv1 (middle)
Conning Tower Compass Fix
AilWhiteInterior 1.0
AOB slide ruller for TDW UIs and MO by stoianm
gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt w beards
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)


.........they all seemed to work as before, very well, except on starting the game I found myself all alone on the bridge. Not even the three sad sacks from the default game were there.

I've since deleted and reinstalled Mighty Fine Crew twice with no luck.

Would some kind soul please speak slowly and use small words so I'll understand how to get my bridge watch back topside with me and functioning as they should.

Thanks for any help

THE_MASK 09-23-11 12:25 AM

Quote:

Originally Posted by quink99 (Post 1754485)
I may well be the slowest guy in the known universe! I say this because after having read through all eight bazillion postings in this thread I seem to be the only one not to be able to install this MOD correctly.

When I first downloaded SH5 and installed my chosen MODS, one of which was Mighty Fine Crew, it worked perfectly. Then for various reasons I had to uninstall and reinstall the game and all my previous MODS, one of which was, again, was Mighty Fine Crew.

When I started up the game with all the MODS on my list;

Generic Mod Enabler - v2.6.0.157
[N:\SH 5\MODS]
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm Atlantic blue water color for MO
NDB,NDH OM#1 - No Dialog Indicator
AilClimateZones 1.1
AilSmoke 1.7
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MightyFine Less Annoying Footsteps 1.0
new_KM_binos
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
sobers 3D deck spray mod V7
stoianm BrighterNights modv1 (middle)
Conning Tower Compass Fix
AilWhiteInterior 1.0
AOB slide ruller for TDW UIs and MO by stoianm
gap - Alternative Cursors & Kriegsmarine Maptools v 1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt w beards
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)


.........they all seemed to work as before, very well, except on starting the game I found myself all alone on the bridge. Not even the three sad sacks from the default game were there.

I've since deleted and reinstalled Mighty Fine Crew twice with no luck.

Would some kind soul please speak slowly and use small words so I'll understand how to get my bridge watch back topside with me and functioning as they should.

Thanks for any help

Read this and and all will become clear .
http://www.subsim.com/radioroom/showthread.php?t=180044

quink99 09-23-11 07:40 PM

Sober,

The only one I got right is that I guess "I am the slowest guy in the know universe!".

You got all the rest correct and your tutorial was very well done.

Just as you said, I was half way through the tutorial campaign, exited the game, disabled the MODS, and the next day completed the campaign.

Your "How to Finish a Campaign" was also excellent and saved my screwing up again.

When I reloaded all the MODS and left on the first real campaign after the tutorial campaign all my Mighty Fine Crew were diligently scanning the horizon from the bridge. I'm not so lonely anymore.

Thanks ever so much........

THE_MASK 09-23-11 07:54 PM

We are here to help and make SH5 the best subsim ever .

Schnebs 12-27-11 09:49 AM

Really nice job, mate! Thank you! :up:

ivanzetta 02-01-12 11:50 AM

good job!!!! thank!!!! :DL

Raven_2012 02-01-12 03:15 PM

Does this mod effect the reload time of torpedo, meaning will it make the crew reload faster?


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