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Does this change crew behavior while being attacked or depth charged? I was bothered to see nobody running around repairing things or even looking concerned (i.e. reading books) while we were getting depth charged.
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Hey, thanks for awesome mod!!
I am new to this game and have installed a bunch of mods to make it better and so far I think everything is working as it should but I have one question. My watch crew on deck goes below when i submerge but they don't seem to go back up when i surface so I guess there is something wrong then or have I forgot to give any command because I cant manage to find one? Dont have any other problems then that, that I have noticed yet. EDIT: works in campaign luckily but not historic missions so never mind. |
few questions, how did you know which object name corresponds to which object? i'm trying to figure out how to give the gunners the helmet used by the german guard in the sub pen.
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good job thanks
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It's wrong***12290;
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Wrong
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Looks like a really good mod and am looking forward to trying it with Stormy's DBSM
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I may well be the slowest guy in the known universe! I say this because after having read through all eight bazillion postings in this thread I seem to be the only one not to be able to install this MOD correctly.
When I first downloaded SH5 and installed my chosen MODS, one of which was Mighty Fine Crew, it worked perfectly. Then for various reasons I had to uninstall and reinstall the game and all my previous MODS, one of which was, again, was Mighty Fine Crew. When I started up the game with all the MODS on my list; Generic Mod Enabler - v2.6.0.157 [N:\SH 5\MODS] NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n RemoveLogoIntroTheDarkWraith SubFlags_0_0_8_byTheDarkWraith stoianm Atlantic blue water color for MO NDB,NDH OM#1 - No Dialog Indicator AilClimateZones 1.1 AilSmoke 1.7 Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith MightyFine Less Annoying Footsteps 1.0 new_KM_binos NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 sobers 3D deck spray mod V7 stoianm BrighterNights modv1 (middle) Conning Tower Compass Fix AilWhiteInterior 1.0 AOB slide ruller for TDW UIs and MO by stoianm gap - Alternative Cursors & Kriegsmarine Maptools v 1.1 MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Crew Mod 1.2.1 Alt w beards Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) .........they all seemed to work as before, very well, except on starting the game I found myself all alone on the bridge. Not even the three sad sacks from the default game were there. I've since deleted and reinstalled Mighty Fine Crew twice with no luck. Would some kind soul please speak slowly and use small words so I'll understand how to get my bridge watch back topside with me and functioning as they should. Thanks for any help |
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http://www.subsim.com/radioroom/showthread.php?t=180044 |
Sober,
The only one I got right is that I guess "I am the slowest guy in the know universe!". You got all the rest correct and your tutorial was very well done. Just as you said, I was half way through the tutorial campaign, exited the game, disabled the MODS, and the next day completed the campaign. Your "How to Finish a Campaign" was also excellent and saved my screwing up again. When I reloaded all the MODS and left on the first real campaign after the tutorial campaign all my Mighty Fine Crew were diligently scanning the horizon from the bridge. I'm not so lonely anymore. Thanks ever so much........ |
We are here to help and make SH5 the best subsim ever .
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Really nice job, mate! Thank you! :up:
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good job!!!! thank!!!! :DL
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Does this mod effect the reload time of torpedo, meaning will it make the crew reload faster?
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