SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] The Modern Subs Project (https://www.subsim.com/radioroom/showthread.php?t=161396)

Tonga 11-18-10 04:54 PM

Pretty amazing work, this actually is something I'd dreamt of for a really long time, a modern state of the art subsim... *g*

Hope you don't mind a question though:
Are there any plans to include the new German 212A class? I know, nothing to do with the Cold War, but since it's today's leading technology... :)

Took a pic of one of these beauties when it was at HDW here in Kiel:

http://tonga.subsites.gaming-inc.de/...ctures/157.jpg

Herr_Pete 11-19-10 05:15 PM

Is anyone else having issues with the Delta II? Engines still failing to start in my game.

Hotmanandre 11-19-10 06:34 PM

Quote:

Originally Posted by jhapprich (Post 1537756)
this will replace the current victor I and III with conversions from the RA-Dangerous Waters Mod.Beta

link: http://www.filefront.com/17530146/Da...r1_3_Refit.rar

ps sledgehammer, thank you for the model, will take a look at it shortly

I thank very beautiful submarines!:salute:

jhapprich 11-20-10 02:11 AM

there is no Delta II ingame...

Herr_Pete 11-20-10 04:05 AM

In my game i clearly have the option for a submarine named the Delta II. The submarine has the Red Star on the front of the conning tower and it also has the missile silos lined along the back.

Marka Ragnos 11-20-10 05:04 AM

Quote:

Originally Posted by Herr_Pete (Post 1538804)
In my game i clearly have the option for a submarine named the Delta II. The submarine has the Red Star on the front of the conning tower and it also has the missile silos lined along the back.

Make a screenshot of that sub please :)

tonibamestre 11-20-10 05:55 AM

Nice work endeed. What do you tell me about a complete redesign of the Control Rooms looking at the real modern ones? This would be amazing,in parallel with a modern Captains or Officers Room.

Herr_Pete 11-20-10 07:12 AM

It may actually be the Delta III (first 2 numerals are really close together or just 2 thick numeral)

Point being, its engines don't work.

http://i282.photobucket.com/albums/k...ltaIIorIII.jpg

Like I said earlier, When you want star the engines it simply says

"Cannot Comply"

Marka Ragnos 11-20-10 09:40 AM

just checked you are correct

the delta III will not start.

There is no crew to operate it the compartment is missing.

Hotmanandre 11-20-10 09:45 AM

And the project 670 you will correct as the project-671? Covers of rocket mines not exact and a structure dark.
http://s007.radikal.ru/i302/1011/e8/f6a90cf64e4b.jpg
http://i065.radikal.ru/1011/99/1bc216b217f8.jpg
Here the drawing small but at me it big if it is necessary I will throw off.

jhapprich 11-20-10 10:02 AM

Delta III bugfix
 
alright here is the bugfix for the delta III Beta.it also contains the beta version for the delta IV. to hotmanandre: the boat is a projekt 670 skat/charlie I, not Skat-M, most certanly not a Victor, just as the Juliett and the Delta III it needs intense overhaul so please be patient.

link: http://www.filefront.com/17536372/Da...ix_DeltaIV.rar

add: i`ve modified the original DeltaIV texture so that it doesn`t look that smooth any longer and made some minor corrections.
link: http://www.filefront.com/17538070/66...gh_Texture.rar

Marka Ragnos 11-20-10 06:12 PM

Delta IV looks GREAT!

Yamato_NF 11-20-10 10:30 PM

Oscar II Career Playable
 
please make the Oscar II Career Playable plz! thanks

im new to this forum, just downloaded this 3 days ago.

thanks.
Yamato_NF

Marka Ragnos 11-21-10 07:00 AM

mister jhapprich :)

When i launch a missile from the oscar class they just refuse to hit the target.
They miss the target with a fraction and when they are locked on they change course prior to impact.

With other subs i don't have this problem :(.


I tried with moving and idle targets both are the same.

iowa101 11-21-10 08:43 AM

I take it the AI Subs are findable in campaign, it's jst that we've all waited so long to fight a submarine with a sub marine.

Can we encounter them, and will that attack us as they should if enemy or would we have to make a mission of our own to do so.

also i see that they have missiles that actually fire correctly, although some experience problems is that correct.
it's just im looking into adding missiles to my USS Theodore Roosevelt mod which will be Career playable.
my best candidate as of yet is the Ohio's missiles that run just above the surface of the water.


All times are GMT -5. The time now is 08:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.