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Over at the ubi sh4 forum Celeon999 has found and translated an short interview with Dan on SH5 from Gamesmag.
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what is the object on the picture 3 just under the sub?
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I got excited at first, then i remembered the bugs in SH4, i hope they take their time with this one, having said all that,
i cant wait. |
Hello everyone
I wanted to make a few questions for Silent Hunter v but the developers have thought of doing something for the multyplayer? You can use the units surface as a player or will be only to AI ? And not only host ? the idea for multy of Silent Hunter IV is good but... its no possible what only the host has the possibility' to play with the surface force. I hope that with the new game there is more' players for the units of surface....and even with a best management of the guns and bombs of depth' All remember Sh2/DC !!!! Dont ask at Ubi developer create another DC but.... create a good session of multyplayer !!!! Duval |
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They must do something about the multiplayer.
I dont want to spend a whole day searching for a server to join,and then find out that the one guy who is trying to host has a 999 latency,now that was a example how NOT to make a multi player.In SH4 they could have at least show me the server even if I cant join in a game in progress.I want to see server list full,and i know that it could have happened if Ubi done it right.There are a lot of people on this forum who just gave up on multiplayer. Ubi really needs to fix MP! |
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Try to connect it with the ship in your head and you will see what I mean |
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Now maybe when we sink one of the famous ships we wont run into it again on our next patrol :up: |
Johan Sebastian Balz approves and celebrates UBI's decision to develop and publish SH-5
http://img87.imageshack.us/img87/905...hpiratevi9.gif http://img87.imageshack.us/img87/905...hpiratevi9.gif |
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A truly dynamic campaign is extremely difficult. Meaning you sink ship X, and the progress of the war changes. If you think about this it's easy to see how true this is.
A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area. You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing. |
Johan Sebastian Balz dynamically approves of SH-5
http://img87.imageshack.us/img87/905...hpiratevi9.gif http://img87.imageshack.us/img87/905...hpiratevi9.gif |
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true
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