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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Ubisoft announces Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=155001)

Sonarman 08-18-09 03:55 PM

Over at the ubi sh4 forum Celeon999 has found and translated an short interview with Dan on SH5 from Gamesmag.

tiger shark 08-18-09 04:14 PM

what is the object on the picture 3 just under the sub?

LukeFF 08-18-09 04:37 PM

Quote:

Originally Posted by Akula4745 (Post 1152734)
First thing I thought of was the GWX crew and all the hard work they have done for SH4...

And yet, somehow, life will go on...

stoneys-nutz 08-18-09 05:08 PM

I got excited at first, then i remembered the bugs in SH4, i hope they take their time with this one, having said all that,
i cant wait.

Duval 08-18-09 05:08 PM

Hello everyone

I wanted to make a few questions for Silent Hunter v
but the developers have thought of doing something for the multyplayer?

You can use the units surface as a player or will be only to AI ?

And not only host ?

the idea for multy of Silent Hunter IV is good but... its no possible what only the host has the possibility' to play with
the surface force.

I hope that with the new game there is more' players for the units of surface....and even with a best management of the guns
and bombs of depth'

All remember Sh2/DC !!!!

Dont ask at Ubi developer create another DC but.... create a good session of multyplayer !!!!

Duval

Jimbuna 08-18-09 05:28 PM

Quote:

Originally Posted by tiger shark (Post 1153661)
what is the object on the picture 3 just under the sub?

It looks like it could be some of the deck cargo.

tiger shark 08-18-09 05:32 PM

They must do something about the multiplayer.
I dont want to spend a whole day searching for a server to join,and then find out that the one guy who is trying to host has a 999 latency,now that was a example how NOT to make a multi player.In SH4 they could have at least
show me the server even if I cant join in a game in progress.I want to see server list full,and i know that it could have happened if Ubi done it right.There are a lot of
people on this forum who just gave up on multiplayer.
Ubi really needs to fix MP!

tiger shark 08-18-09 05:35 PM

Quote:

Originally Posted by jimbuna (Post 1153743)
It looks like it could be some of the deck cargo.

If you look carefully enough it looks like stern of that ship.
Try to connect it with the ship in your head and you will see what I mean

longam 08-18-09 05:39 PM

Quote:

Gamesmag : Please tell us about the most important things regarding the dynamic campaign.

Dan : The new campaign progresses through important happenings. It is dynamical and directly changes in relation to the actions taken by the player aswell as the results of these actions.
If this is true then a new level will be reached with SH5. I suspect leaving the original engine with graphics upgrades has left more time for all the new developments.

Now maybe when we sink one of the famous ships we wont run into it again on our next patrol :up:

Brag 08-18-09 05:47 PM

Johan Sebastian Balz approves and celebrates UBI's decision to develop and publish SH-5


http://img87.imageshack.us/img87/905...hpiratevi9.gif
http://img87.imageshack.us/img87/905...hpiratevi9.gif

Safe-Keeper 08-18-09 05:54 PM

Quote:

Quote:

I'm saddened they didn't include an option to switch roles and play surface ships as an adversary.
Hhmm:hmmm: A possible future Add-on ? :woot:
Yes. Within two years of SH5's release, a GWX expansion will enable you to play as the commander of a British Destroyer, full-fledged with every compartment modelled and the ability to man every station, enter every room, play chess with the XO, cook food for the crew, do the laundry of the other crewmen, repair broken valves and have sex with girls during shore leave if you have enough renown to pay for them:salute:.

tater 08-18-09 06:02 PM

A truly dynamic campaign is extremely difficult. Meaning you sink ship X, and the progress of the war changes. If you think about this it's easy to see how true this is.

A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area.

You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing.

Brag 08-18-09 06:10 PM

Johan Sebastian Balz dynamically approves of SH-5

http://img87.imageshack.us/img87/905...hpiratevi9.gif
http://img87.imageshack.us/img87/905...hpiratevi9.gif

Sonarman 08-18-09 06:14 PM

Quote:

Originally Posted by tiger shark (Post 1153749)
They must do something about the multiplayer.

Whatever they do I hope they don't do "Games for Windows Live" which has basically killed the fledgling Battlestations Pacific off entirely.

tiger shark 08-18-09 06:17 PM

true


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