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-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

ivank 03-09-09 01:14 PM

Quote:

Originally Posted by mickey117
Quote:

Originally Posted by polyfiller
Darkfish - top work, thankyou :)

You have a PM on the way with a link to download my current WIP folder. I have cheekily included another request in the PM - just thought you may have an idea to help out with a specific item. :03:

While we're on the subject of rotating thingies - aren't the radars on the top of the German cap ships supposed to rotate aswell (I mean continuously) ? Can this be done ?

um yer they do rotate but not continuously thats if your talking about the fumO 30 ?????:hmmm: cause they dont rotate continuously

LOL I like your sig!:yeah: I would invite you but if you have no skillz it is kinda pointless, no offense.

DarkFish 03-09-09 02:28 PM

Quote:

Originally Posted by ivank
LOL I like your sig!:yeah: I would invite you but if you have no skillz it is kinda pointless, no offense.

Lead tester:cool:

ivank 03-09-09 03:02 PM

Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by ivank
LOL I like your sig!:yeah: I would invite you but if you have no skillz it is kinda pointless, no offense.

Lead tester:cool:

Sounds good to me!

UPDATE:
I had another virus, so I lost everything on my computer. So when I get around to re-installing everything, could everyone on TSWSMT send me there work?

SH427: I just read about Fall of the Rising Sun Mod-Pack, and it has a lot of the ships I send you to be converted! So latter I will ask them for premission to use them(help you with the work load!)

polyfiller 03-09-09 06:42 PM

Ivan - while you're at it (requesting permission), suggest you contact Ops Monsoon mod also (has Warpsite, renown, repulse etc.) ?

Sledgehammer427 03-09-09 07:19 PM

Ivan, dude, if i were you, i would cover my internet lines with lead and concrete...

and the Yamato's main bridge was on the direct top of the superstructure, i will grab and upload some pictures of my Yamato modelwhere the bridge is.

ivank 03-09-09 09:28 PM

Quote:

Originally Posted by Sledgehammer427
Ivan, dude, if i were you, i would cover my internet lines with lead and concrete...

and the Yamato's main bridge was on the direct top of the superstructure, i will grab and upload some pictures of my Yamato modelwhere the bridge is.

Dude I agree! 2 viruses in like 5months

mickey117 03-10-09 02:47 AM

lol
 
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
um yer they do rotate but not continuously thats if your talking about the fumO 30 ?????:hmmm: cause they dont rotate continuously

I don't think major warships had submarine radars like the FuMO30 ;)
anyway, it would be a lot of work to make different radar files for every possible type of radar. alternatively we could use submarine radars, make them invisible (eg. by placing them inside the tower) and use a rotating 3d model inside the main dat file. But this way the radar won't stop if you stop scanning, it'll keep rotating as mickey117 pointed out.

Quote:

Originally Posted by mickey117
on the yamoto is i spouse where you go lookout/watch isnt moving but is the command/bridge gonna be change to where the acual bridge is or yous leaving it :hmmm: cause ive seen a movie on youtube and it shows the actual bridge well idn if its accurate but its pretty close to what i think it would be:hmmm::salute:

do you know the url to that movie? or how you found it? If it clearly shows the bridge I might just go make one.

umm its a movie called otoko tachi no yamoto but on youtube is called
YAMATO - World's Largest & Greatest Battleship Ever Built and the url is :rock:http://www.youtube.com/watch?v=w8AC-qmoRzg&feature=related

mickey117 03-10-09 02:49 AM

ah!
 
umm its not that clear but it gives you an idea for what to do it took me bout and hour to find cause all the movies on it are just those ones where its getting attacked so yer hope it helps:salute:

mickey117 03-10-09 02:53 AM

lol
 
Quote:

Originally Posted by ivank
Quote:

Originally Posted by mickey117
Quote:

Originally Posted by polyfiller
Darkfish - top work, thankyou :)

You have a PM on the way with a link to download my current WIP folder. I have cheekily included another request in the PM - just thought you may have an idea to help out with a specific item. :03:

While we're on the subject of rotating thingies - aren't the radars on the top of the German cap ships supposed to rotate aswell (I mean continuously) ? Can this be done ?

um yer they do rotate but not continuously thats if your talking about the fumO 30 ?????:hmmm: cause they dont rotate continuously

LOL I like your sig!:yeah: I would invite you but if you have no skillz it is kinda pointless, no offense.

aww na its k cause i was'nt asking anyway i just made one like you had 1 like your head of the mod and i got no skillz lol:rock:

mickey117 03-11-09 02:25 AM

hmm?
 
the fumo 30 is the radar used on bismarck and tirpitz they those mattress radars on the front of the range finders aboard the ships they where also used on scharhorst and her sister ship which idn how to spell her name lol:salute::yeah:

DarkFish 03-11-09 09:35 AM

Quote:

Originally Posted by mickey117
the fumo 30 is the radar used on bismarck and tirpitz they those mattress radars on the front of the range finders aboard the ships they where also used on scharhorst and her sister ship which idn how to spell her name lol:salute::yeah:

Afaik FuMO30 was used on submarines only. navweaps.com confirms this, so do a few other sites I searched. Major warships and their range finders used other radar types.
BTW is there any chance you might mean Gneisenau?;)

tater 03-11-09 03:38 PM

A couple things. One, the IJN radars can rotate. I've done that, and they do in RSRDC now (my Real IJN mod is included in RSRDC). The best way to add radars is with a Y node so that they can appear only when they did in RL, instead of having late war bedsprings on an early war ship :)

Two, I love what you did with the gun director. I made directors randomly rotate for RIJN, but your solution is better. An idea; make a dummy shell for it to shoot.

This is for sure gonna go in RIJN 2.0 :up:

Lagger123987 03-11-09 04:26 PM

Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
i was just thinking if it is possible when you fire the mane gun could you have an actual shell flying instead of a yellow fire ball?? just wondering cause it would be mass cool:yeah:

It is. I have already tested such things for myself and it works. But I wonder if you see the difference on a shell flying 800 m/s.
Besides, I do not know what impact it'll have on FPS when you're engaged in a big battle with lots of shells flying.

i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

All right then, you want something like this?
http://i525.photobucket.com/albums/c...18intype91.jpg
I must say it is indeed very impressive to see those massive shells heading for a small fletcher:arrgh!:
http://i525.photobucket.com/albums/c...vsfletcher.jpg

I was wondering if this is going be a separate mod, the shells instead of a fireball when ships fire.

ivank 03-11-09 05:54 PM

Quote:

Originally Posted by Lagger123987
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
i was just thinking if it is possible when you fire the mane gun could you have an actual shell flying instead of a yellow fire ball?? just wondering cause it would be mass cool:yeah:

It is. I have already tested such things for myself and it works. But I wonder if you see the difference on a shell flying 800 m/s.
Besides, I do not know what impact it'll have on FPS when you're engaged in a big battle with lots of shells flying.

i supose your right but it's still worth a shot just to test it cause it would look awesome to have like an 18.1 inch from the yamoto flying at a destoyer it would make the best screen shots:yeah::up:

All right then, you want something like this?
http://i525.photobucket.com/albums/c...18intype91.jpg
I must say it is indeed very impressive to see those massive shells heading for a small fletcher:arrgh!:
http://i525.photobucket.com/albums/c...vsfletcher.jpg

I was wondering if this is going be a separate mod, the shells instead of a fireball when ships fire.

We could make it one.

mickey117 03-11-09 09:50 PM

yer
 
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by mickey117
um yer they do rotate but not continuously thats if your talking about the fumO 30 ?????:hmmm: cause they dont rotate continuously

I don't think major warships had submarine radars like the FuMO30 ;)
anyway, it would be a lot of work to make different radar files for every possible type of radar. alternatively we could use submarine radars, make them invisible (eg. by placing them inside the tower) and use a rotating 3d model inside the main dat file. But this way the radar won't stop if you stop scanning, it'll keep rotating as mickey117 pointed out.

Quote:

Originally Posted by mickey117
on the yamoto is i spouse where you go lookout/watch isnt moving but is the command/bridge gonna be change to where the acual bridge is or yous leaving it :hmmm: cause ive seen a movie on youtube and it shows the actual bridge well idn if its accurate but its pretty close to what i think it would be:hmmm::salute:

do you know the url to that movie? or how you found it? If it clearly shows the bridge I might just go make one.

yer that right umm i got confused umm most ships used the FUMO 23 or the FUMO 26 and the FUMO 27


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