SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Merchant Fleet Mod Progress Thread (https://www.subsim.com/radioroom/showthread.php?t=142285)

kranz 02-28-09 05:57 AM

@iambecomelife
Please check your PMs

melnibonian 02-28-09 06:05 AM

Quote:

Originally Posted by UberTorpedo
I hope IABL comes through soon :up: or there may not be much of an audience left in the house.

Sadly this is looking more and more probable :cry:

Hitman 02-28-09 08:22 AM

Please guys...ths thread is about IABL's mod and details.

I know it we are waiting for it since ages, but he is the author and he will decide when it's ready, and you gotta respect that. I'd like to remind you all that he is working for free in his spare time, and that he has already released individually some ships for general use and a good pack of them for NYGM.

So please again...no further comments about release dates. :zzz:

nik112 03-01-09 01:42 PM

@iabl
 
you have a pm

iambecomelife 03-02-09 06:14 PM

Minor update: Bigboywooly had some concerns about the large average ship size, so there has been work done on several smaller cargo ships. I have also made a few big modern vessels but overall, average tonnage will shift slightly downward. Over the weekend I did some paint schemes for the new models - American Export, Alcoa Lines, and so on.

Ore carriers are being added to the game, aside from the big old-fashioned one that was already released.

I am in the very early stages of adding auxiliary warships built from parts of civilian merchants and tankers. These will include fleet oilers, ammunition ships, general stores ships, attack transports, small troop carriers, seaplane tenders, PT-boat tenders, and so on. Not as hard as it sounds because it's basically adding extra rafts, launches, cranes, and maybe aircraft/pt boats to existing models.

I honestly do not mean to string people along but b/c of academics it's hard to know when I will have time to work on the mod. (But tonight I've done a bunch of assignments early! Woohoo!) :DL

I have spring break coming up very soon, so expect a lot more developments.

coronas 03-02-09 06:27 PM

Good news, Master! Thanks for update. :yeah:

bigboywooly 03-02-09 06:36 PM

Ah dammit :damn:
Forgot that career you wanted
You have it via PM

Nice to hear you working on some smaller tonage units :yeah:

nik112 03-03-09 04:12 AM

proposition
 
why don't you release the mod with freighters,tankers and when you re ready release-update
with the smaller cargo and auxiliaries etc
cheers:cool::har:

Contact 03-03-09 04:27 AM

No no no, I want it all in one big peace of pie and at once :salute:

Jimbuna 03-03-09 08:08 AM

In your own good time IABL http://www.psionguild.org/forums/ima...s/thumbsup.gif

Uber Gruber 03-03-09 08:30 AM

WELEASE BWIAN:arrgh!:

nik112 03-03-09 10:05 AM

Quote:

Originally Posted by Uber Gruber
WELEASE BWIAN:arrgh!:

PERFECT

Oneshot/Onekill 03-03-09 12:36 PM

Very nice. I'm not going to be impatient IABL:yeah: . Do what you can.

iambecomelife 03-07-09 09:05 AM

Minor Update:

I spent yesterday evening on naval auxiliaries. An oiler and an ammo ship have been completed. I am going to design a couple more oilers - one based on the "USS Kennebec" (seen here).

http://www.navsource.org/archives/09/19/091903604.jpg

I am also looking into adding signal flags to the ships. My plan is to add nodes for flags, insert the flags & animations used in the nationality flags, and retexture them according to the signal flag alphabet.

Freakwave 03-07-09 09:37 AM

Signal flags :yeah: Another reason to get real close :arrgh!:


All times are GMT -5. The time now is 08:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.