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-   -   Pacific environment 4 RELEASED (https://www.subsim.com/radioroom/showthread.php?t=138663)

kriller2 09-02-08 05:24 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Metus
Great work !

Any chances PE4 will be incorporated into the RFB Mod ?

Or maybe RFB into PE4 :p ?

Can't wait for the release. :up:

I believe SWDW is working on a RFB compatibility "patch" for PE4.

Actually, Observer is going to be doing a good chunk of the compatibility as he's rewritten the zones.cfg file for the new damage models being incorporated. He's also double checking the files for the subs to make sure I haven't missed something.
So when it's done, he'll deserve the most credit for this by far.

Hi Swdw, sounds good you guys are working on making these 2 mods compatible, it's one more burden on my shoulders lifted. If you need any info on what the changes I made you are more than welcome to ask.

Right now im working on making the final package 100% compatible with TM and OM and that's not as easy as it sounds, because of the different zonefiles, I had a crash lately, but now I know for certain that it's either the zones / special effects mod or the dat file for submarine making the trouble :hmm: the strange thing is it's only when I press "quit" in the menu options I get the CTD.

Uber Gruber 09-03-08 07:50 AM

Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.

Sorry, but honest feedback all the same.

kriller2 09-03-08 08:22 AM

Quote:

Originally Posted by Uber Gruber
Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.

Sorry, but honest feedback all the same.

Thanks for the feedback ubergruber. Me to that's why I have modified some more, it looks more realistic now.

EDIT: btw do you mean it's movement or the colour/texture of the bow wave?

darkerbeats 09-03-08 12:27 PM

Any way I can download it? :D

W4lt3r 09-03-08 12:31 PM

It is WIP = Work in Progress. No download yet. Be patient

*edit* and welcome to the Subsim.

Orion2012 09-03-08 01:03 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by Metus
Great work !

Any chances PE4 will be incorporated into the RFB Mod ?

Or maybe RFB into PE4 :p ?

Can't wait for the release. :up:

I believe SWDW is working on a RFB compatibility "patch" for PE4.

Actually, Observer is going to be doing a good chunk of the compatibility as he's rewritten the zones.cfg file for the new damage models being incorporated. He's also double checking the files for the subs to make sure I haven't missed something.
So when it's done, he'll deserve the most credit for this by far.

My mistake.

LukeFF 09-03-08 04:31 PM

Quote:

Originally Posted by Uber Gruber
Loved the sunsets, loved the shore blues, loved the picth 'n roll but hated the bow wave. Maybe its me but it looks too fluffy and cartoonish, like its been drawn on afterwards using chalks or something.

Have to agree with him. The texture needs more transparency so it blends in with the surrounding environment better.

On a related subject, Kriller, the texture for the torpedo wake (at least in PE3) has a faint but still noticeable horizontal line at the top and bottom of the texture in-game. Probably just needs a bit of re-positioning, but I thought I'd let you know nonetheless.

kriller2 09-03-08 05:08 PM

Hi LukeFF and UberGruber,

I have worked some more on the bow-wave and have increased the gravity in the shader so it don't look so fluffy, here is a screenshot:

http://img383.imageshack.us/img383/5...epe4fj9.th.jpg

Is it better now or should it be more transparent?

Will-Rommel 09-03-08 05:11 PM

I like it. :|\\

Orion2012 09-03-08 07:57 PM

Looks Great Kriller, keep up the good work!!

LukeFF 09-03-08 08:04 PM

Quote:

Originally Posted by kriller2
Is it better now or should it be more transparent?

Much better!

Uber Gruber 09-04-08 07:23 AM

Thats a lot better Kriller, a lot better. I can still see a little bit of fluffyness in the center of the wave splash but i'm sure thats only noticable in screenies. Do you have a quick vid taken from captain's angle on bridge in a storm so we can see it in action.

Yes, I know, i'm a demanding fellow but your work deserves good feedback cos its ground breaking stuff. :rock:

The General 09-04-08 08:48 AM

Is any of this fabulous work gonna result in reduced FPS? I'm running Core2Duo 1.6 GHZ, with 2 Gig DDR2 RAM and a Nvidia 8500 DX10 card. This is more powerful than the original recommended specs, but I am still only getting about 25 fps from the Bridge.

Nisgeis 09-04-08 08:56 AM

Quote:

Originally Posted by The General
Is any of this fabulous work gonna result in reduced FPS? I'm running Core2Duo 1.6 GHZ, with 2 Gig DDR2 RAM and a Nvidia 8500 DX10 card. This is more powerful than the original recommended specs, but I am still only getting about 25 fps from the Bridge.

You may find that there is a slight performance increase.

The General 09-04-08 09:19 AM

Quote:

Originally Posted by Nisgeis
You may find that there is a slight performance increase.

Wow, this is great news! I am currently trying out Fall of the Rising Sun and am down to about 20 fps with that.

Thanks Nisgeis! :up:


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