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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 09-28-07 07:48 AM

Quote:

Originally Posted by Kar
Looking nice :up:
When you will relese new version for download ?

Some of the smokes still need to be adjusted and 'fixed', new sounds still have to be added, some secondary explosions still have to be added, some new effects have to be made (body parts, flaming body parts, floating body parts, floating debris, etc.), effects for planes have to be added (pilot and parachute like SH4 has), liferafts and lifeboats, and that's just some that come to mind. The wait will be worth it.

3Jane 09-28-07 08:14 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Kar
Looking nice :up:
When you will relese new version for download ?

Some of the smokes still need to be adjusted and 'fixed', new sounds still have to be added, some secondary explosions still have to be added, some new effects have to be made (body parts, flaming body parts, floating body parts, floating debris, etc.), effects for planes have to be added (pilot and parachute like SH4 has), liferafts and lifeboats, and that's just some that come to mind. The wait will be worth it.

I always wanted floating debris, in RL I think convoys were sometimes tracked by the debris trail from sinkings. Would there be a version available without the body parts. I never had the flying crew installed anyway. I would rather do without that.
The rest of it, great from what I have seen so far in the game. A real improvement on the SHIII effects, certainly on tankers.

dcb 09-28-07 11:44 AM

Quote:

Originally Posted by Racerboy
Some of the smokes still need to be adjusted and 'fixed', new sounds still have to be added, some secondary explosions still have to be added, some new effects have to be made (body parts, flaming body parts, floating body parts, floating debris, etc.), effects for planes have to be added (pilot and parachute like SH4 has), liferafts and lifeboats, and that's just some that come to mind. The wait will be worth it.

:o (I'm speechless)
Outstanding! This sounds like magic and I'm willing to wait as long as it takes to see this magic in action. Please take your time and do whatever you think it should be done. Of course the wait will be worth it.
:rock::rock::rock:

iambecomelife 09-28-07 12:22 PM

Quote:

Originally Posted by dcb
Quote:

Originally Posted by Racerboy
Some of the smokes still need to be adjusted and 'fixed', new sounds still have to be added, some secondary explosions still have to be added, some new effects have to be made (body parts, flaming body parts, floating body parts, floating debris, etc.), effects for planes have to be added (pilot and parachute like SH4 has), liferafts and lifeboats, and that's just some that come to mind. The wait will be worth it.

:o (I'm speechless)
Outstanding! This sounds like magic and I'm willing to wait as long as it takes to see this magic in action. Please take your time and do whatever you think it should be done. Of course the wait will be worth it.
:rock::rock::rock:

I agree. The motion-directed smoke is as good as wind-driven smoke IMO, and all those other extras will add up to a whole new level of immersion. Better environmental & special effects are great. Feeling like you're no longer attacking empty ship and aircraft drones is even better.

sh3rules 09-28-07 01:08 PM

Yes RB, take your time. I think we know too well the consequences of rushed products. Awesome!

TheDarkWraith 09-28-07 10:56 PM

Quote:

Originally Posted by Reece
You cease to amaze me RB!:up:

oh I'm just getting started........would anyone like some floating debris with their explosions?? :rock: Oh yeah, I've done it. When you torpedo a ship or cause explosions with your deck gun or shell the ship and the debris flies off from my mod you get the splash, you get the sound, and now you get the floating debris (large and small pieces)! The debris will roll around in the water, float for a little while, then sink to the bottom and disappear. :rock: :rock:

Here is the debris floating after I torpedoed a merchant and it exploded. You can also see the new big_fire effect and new oil_fire effects and smokes:

http://static3.filefront.com/images/...jkntrzaqes.jpg

tinitoon 09-29-07 01:22 AM

I am really speechless.

Definitely take your time Racer!

...but please do not let us wait too long for it. :)

Kaleu_Mihoo 09-29-07 01:53 AM

Now, that's one of the best ideas i saw here on subsim :up: :up: If we can wait for GWX, we can wait for your mod also. Please take your time and finish this mod because those effects are just amazing!

Woof1701 09-29-07 03:17 AM

Hey Raqcerboy. Great work. Will it also be possible to spawn crates and other debris (or lifeboats) and let it float indefinitely?

3Jane 09-29-07 05:45 AM

Why not make the new flying-debris/bodies/lifeboats items part of a seperate new mod. As a working artist I know the point I reach where I have to decide if a piece of work has done what I intended it to do and to call it finished and start a new piece. Personaly I find the existing 1_06 version very close to what I prefer. Apart from the big smoke ( I think it's called) from tankers needing to be a little slower, which is only a small issue.

TheDarkWraith 09-29-07 08:43 AM

Quote:

Originally Posted by Woof1701
Hey Raqcerboy. Great work. Will it also be possible to spawn crates and other debris (or lifeboats) and let it float indefinitely?

Float indefinitely? Hmm....what impact would that have on the game? I'm thinking in regards to ships here. The more ships in a certain area the more 'slowly' the game runs at that time. Allbeit the debris are small and non-complex objects but having the game constantly track all the debris from every ship seems like would slow the game down considerably over time. Can someone verify this or correct me if I'm wrong? I'd love to have debris that floated indefinitely but currently made it the way I did because I was worried about slowdowns.

TheDarkWraith 09-29-07 08:50 AM

Quote:

Originally Posted by 3Jane
Why not make the new flying-debris/bodies/lifeboats items part of a seperate new mod. As a working artist I know the point I reach where I have to decide if a piece of work has done what I intended it to do and to call it finished and start a new piece. Personaly I find the existing 1_06 version very close to what I prefer. Apart from the big smoke ( I think it's called) from tankers needing to be a little slower, which is only a small issue.

Ultimately I will start a new thread for this mod titled 'SH4 effects (and more) for SH3'. The debris and others yet to be mentioned will be part of the (and more) part. I'm not ready to call this finished because it's not. There are sound files to add and more visuals that need to be addressed.
I am considering releasing v2.00 BETA for testing and feedback purposes as it is now because the change log so far is long and needs to be verified and tested. I brought Vader1 on to assist in finding sounds and testing but being a two man team we don't have the time to test everything and tweak and develop at the same time (not to mention give time to all my other projects also!) :doh:

iambecomelife 09-29-07 10:33 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Woof1701
Hey Raqcerboy. Great work. Will it also be possible to spawn crates and other debris (or lifeboats) and let it float indefinitely?

Float indefinitely? Hmm....what impact would that have on the game? I'm thinking in regards to ships here. The more ships in a certain area the more 'slowly' the game runs at that time. Allbeit the debris are small and non-complex objects but having the game constantly track all the debris from every ship seems like would slow the game down considerably over time. Can someone verify this or correct me if I'm wrong? I'd love to have debris that floated indefinitely but currently made it the way I did because I was worried about slowdowns.

I would also like to have at least some of the debris float for a long time, especially lifeboats and rafts. I have a system that's nearly a year and a half old and the survivors & boats from Silent Hunter 4 never gave me any trouble, even when I had an old, faulty 7900GT video card installed. At least make it easy to adjust the flotation time using minitweaker or SH3d Editor - please? :yep: You mentioned that there will be floating body parts; I assume we could also have floating survivors, too? :hmm: If we can only have one or the other then I would much prefer whole survivors than pieces of bodies.

I like the picture of the floating debris - is there a way to have it float lengthwise, as well, instead of just vertically? It would make a nice contrast to all those pieces that seem to be placed upright.

Thanks again for all your great work.

TheDarkWraith 09-29-07 10:46 AM

[quote=iambecomelife][quote=Racerboy]
Quote:

Originally Posted by Woof1701
I would also like to have at least some of the debris float for a long time, especially lifeboats and rafts. I have a system that's nearly a year and a half old and the survivors & boats from Silent Hunter 4 never gave me any trouble, even when I had an old, faulty 7900GT video card installed. At least make it easy to adjust the flotation time using minitweaker or SH3d Editor - please? :yep: You mentioned that there will be floating body parts; I assume we could also have floating survivors, too? :hmm: If we can only have one or the other then I would much prefer whole survivors than pieces of bodies.

I like the picture of the floating debris - is there a way to have it float lengthwise, as well, instead of just vertically? It would make a nice contrast to all those pieces that seem to be placed upright.

Thanks again for all your great work.

The screenshot of the debris was just after I got it working. I have since adjusted all the debris particles to lie flat on the water initially. Due to being 'floatingobjects' and 'debris' they will roll, change pitch, etc. in the water as the waves act upon them. It's pretty realistic.
I'm probably going to leave out the body parts. Whole bodies though I'm still working on. Flaming bodies being ejected from the ship also working on.
Didn't somebody once make floating survivors? Did they ever release it? Maybe they would like to collaberate with me on this part?

iambecomelife 09-29-07 11:12 AM

[quote=Racerboy][quote=iambecomelife]
Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Woof1701
I would also like to have at least some of the debris float for a long time, especially lifeboats and rafts. I have a system that's nearly a year and a half old and the survivors & boats from Silent Hunter 4 never gave me any trouble, even when I had an old, faulty 7900GT video card installed. At least make it easy to adjust the flotation time using minitweaker or SH3d Editor - please? :yep: You mentioned that there will be floating body parts; I assume we could also have floating survivors, too? :hmm: If we can only have one or the other then I would much prefer whole survivors than pieces of bodies.

I like the picture of the floating debris - is there a way to have it float lengthwise, as well, instead of just vertically? It would make a nice contrast to all those pieces that seem to be placed upright.

Thanks again for all your great work.

The screenshot of the debris was just after I got it working. I have since adjusted all the debris particles to lie flat on the water initially. Due to being 'floatingobjects' and 'debris' they will roll, change pitch, etc. in the water as the waves act upon them. It's pretty realistic.
I'm probably going to leave out the body parts. Whole bodies though I'm still working on. Flaming bodies being ejected from the ship also working on.
Didn't somebody once make floating survivors? Did they ever release it? Maybe they would like to collaberate with me on this part?

Thefretmaster did release a survivors' mod recently. He was going to continue working on it but we haven't heard from him since the first release, as far as I know. Iguess you can PM him to see if he's interested.


http://www.subsim.com/radioroom/show...ight=survivors


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