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I'm confused about something. :stare:
The readme for V16B1 says: 2) Preparing the Supplement-Mod Note: The Supplement-Mod is essential, not optional !!! a. Extract the Supplement to V16 Mod archive b. Put the patched sh3.exe into that mod (into the same folder where the 4 DLLs are located). Then you add the messages, AI-uboats for the wolfpack mod and Stiebler4B save and then load via JSGME. Why is the patched sh3.exe file included? As far as I can it is not modified again. When the mod is loaded, does SH3 then use the sh3.exe file in the mod and not the default file in the main directory? Mike |
Hello!
I´ve problem with the installation of the patch. I had a running&modded version of sh3. Then i tried to install the patch but when I tried to start sh3 the following message box came: Error loading hsie2.act Incompatible sh3.exe version found. hsie2.act not started. Patches not applied. So delete all SH3 files Made a clean and fresh install of SH3 Installed GWX3.0 Activated all JSGME Mods but no 4gb patch Made all installations steps for V1.61 Activated Supplement mod started SH3 via SH3 Commander but: Error loading hsie2.act Incompatible sh3.exe version found. hsie2.act not started. Patches not applied. So whats wrong there? (SH3 is patched to 1.4) |
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Mike |
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Thanks, M |
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It is free software! |
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Shareware, free download. Very intuitive. You think about doing it, you do it. I wish programs I paid money for were this well developed! |
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Thanks. Mike |
Hi all,
I'm trying to learn how to merge files and I've run into a problem and I'm not sure what to do. I'm trying to do add the AI-Subs for the Wolfpack mod. The instructions say to look for the last [Unit xxxx], and the last [Unit xxxx. waypoint x] and then add the AI-subs after that. My problem is, I don't have a last waypoint for my last unit. :wah:This what I have for my last unit: [Unit 5854] Name=GE Medium Hansa Combifreighter#3 Class=KMSSHansa Type=102 Origin=German Side=2 Commander=0 CargoExt=1 CargoInt=0 CfgDate=19380101 DeleteOnLastWaypoint=true DockedShip=true GameEntryDate=19400404 GameEntryTime=0 GameExitDate=19410101 GameExitTime=0 EvolveFromEntryDate=false Long=978516.000000 Lat=6421465.000000 Height=0.000000 Heading=322.899689 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 Then starts: [OrdnanceUnit 1] Name=AntiSubNet#1 Class=AntiSubNet Type=501 Origin=Netherland etc... There are waypoints for the OrdnanceUnit. There are waypoints for previous units though. Right now I have only 2 mods installed while I practice this and make sure it works: GWX Wilhemschafen... Extras for Wilhemsshafen... Does it make a difference whether the ships are stationary (ie: no way points) or moving (ie: with way points)? How should I proceed? Thanks Mike |
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You should be able to add the AI subs after the Unit 5854 paragraph and before [OrdnanceUnit 1] |
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Mike |
Got it to Work! Woo Hoo!:rock:
Mike |
Questions about h.sie's Mod
Hi all,
First I would just like to thank everyone here for being so helpful in answering my previous questions. You folks are great. Now, for my new questions: 1. I downloaded my copy of SHIII from Steam. Will that affect how I install h.sie's hard-coded fixes? 2. The readme states that numerous issues with refueling/restocking at milk cow u-boats have been fixed, but has the issue with the game erasing all of the renown from the current patrol when you visit the milk cows been fixed? 3. The readme states that certain changes have been made to reflect the "torpedo crisis" the Bdu experienced during the early years of the war. However, I'm wondering if the mod simulates the persistent unreliability issues in the G7e/T2 torpedoes? My understanding is that the G7a's were fairly reliable, but that a Kanlun was better off firing Bernard out of a tube rather than a G7e/T2, and that they simply had to wait for the G7e/T3's to get a reliable electric torpedo. Thanks. |
Help?
Hello all,
I tried installing h.sie's mod and it didn't work. I think I've got everything cleaned up, and I'm ready to try again but I've got no idea how to do it. I have GWX 3.0, and I got SHIII from Steam. I've tried the reading the readme but that didn't help either. Any ideas? I'm sorry if I'm the wrong forum for this, or if this issue has already been addressed. If so, just point me in the right direction and I'll be on my way. Thanks. |
I don't know nothing about steam versions of SH3. But here is what I know. Before patching it's important to have Sh3 1.4 version and SH3 should not be protected by starforce.
Then all you need to do is place your Sh3.EXE into the V16B1 patch kit folder <you need to check the .exe file if it can be patched, run Patch_SH3.bat> and if everything is ok rthen run option selector to select the options you wish to use for patching, then ht OK, the patching will take less then half second. After that you can place patched sh3.exe into the main directory of the SH3 also check the manual if you haven't done yet. |
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