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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 07-23-10 05:24 PM

Quote:

Originally Posted by Donkey-Shot11 (Post 1451809)
Hi,

I've installed this mod, everything seems to work and I think it's very usefull. However, I can't use the recognition manual. It's there allright: tucked away in the left side of the screen. But when I drag and open it, it's completely blank. I'm I missing some files, have made an error in installing it?

not until you lock onto a ship will it show anything :yep:

Donkey-Shot11 07-23-10 05:28 PM

Aha! That explains that. :)

TheDarkWraith 07-23-10 07:40 PM

v3.8.0 is the starting version where I start introducing real-time customization of the mod. With this version (v3.8.0) you get to customize the TAI map and the nav map in real time. The new pages are draggable and their positions are saved at game end and restored at game start. Here is a screenshot showing the options that are customizable for the TAI map:
http://www.subsim.com/radioroom/pict...pictureid=2584

THE_MASK 07-23-10 07:52 PM

Quote:

Originally Posted by TheDarkWraith (Post 1451892)
v3.8.0 is the starting version where I start introducing real-time customization of the mod. With this version (v3.8.0) you get to customize the TAI map and the nav map in real time. The new pages are draggable and their positions are saved at game end and restored at game start. Here is a screenshot showing the options that are customizable for the TAI map:

Um , minefields :o

marleymen 07-23-10 08:15 PM

M-D-Y !!!
:woot:

(modder of the year)
When I return to wilhelmshaven ... keeps gettinŽ better !!

Be more aggressive :arrgh!:

shearerc 07-23-10 08:31 PM

thanks for your superb work:salute:
i'll be trying this out shortly

TheDarkWraith 07-24-10 12:13 AM

v3.8.0 released. See post #1 for details :|\\

Sepp von Ch. 07-24-10 05:02 AM

All of you works in this new 3.8.0 version the dragable ERM by Reaper7_night_vision right? I can not draw this ERM.

Brauner 07-24-10 07:00 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1452085)
All of you works in this new 3.8.0 version the dragable ERM by Reaper7_night_vision right? I can not draw this ERM.

I thought it just me but I can't drag that thing out too.

TheDarkWraith 07-24-10 08:17 AM

Quote:

Originally Posted by Brauner (Post 1452119)
I thought it just me but I can't drag that thing out too.

That is because there is an error in the file! When I edited it to add the version information I added something that shouldn't be there. I'll issue a new bugfix version to fix this.

Capt Jack Harkness 07-24-10 08:18 AM

I've just noticed that under high TC my boat rapidly fish-tails about 10 degrees to either side of the intended course. :o The problem goes away when TC is lowered below 128x or so.

Not sure it's because of this mod, but has anyone else experienced this?

TheDarkWraith 07-24-10 08:27 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1452155)
I've just noticed that under high TC my boat rapidly fish-tails about 10 degrees to either side of the intended course. :o The problem goes away when TC is lowered below 128x or so.

Not sure it's because of this mod, but has anyone else experienced this?

I've noticed this too in stock game.

Here is a bugfix for those experiencing the problem of Reaper7's ERM not being able to drag in v3.8.0: http://www.filefront.com/17142053/Ne...0-bugfix-1.7z/
Problem was due to bad header info in one of the files :oops:

TheBeast 07-24-10 08:38 AM

Quote:

Originally Posted by TheDarkWraith (Post 1452160)
I've noticed this too in stock game.

Here is a bugfix for those experiencing the problem of Reaper7's ERM not being able to drag in v3.8.0: http://www.filefront.com/17142053/Ne...0-bugfix-1.7z/
Problem was due to bad header info in one of the files :oops:

The swimming fish effect is a stock game bug caused by over correcting course and is directly related to the Subs current speed. I think it is simular to the rebowned effect whe diving. When diving the boat some times it goes a little deeper then specified then rebowned back up to the specified depth.
The zig-zag when at high TC starts to gobble a lot of fuel. If you need to travel a long way, I advise keeping an eye on this zig-zagging and reducing speed a little. I almost never see this happen when moving at 12 hnots.

Capt Jack Harkness 07-24-10 10:14 AM

Huh... I usually get from port to patrol zones around 12 knots, but the problem still shows up at 1500x and above and disappears at low TC.

In other news, I just discovered the TAI map settings button and it works like a charm! Perfect if I want to change realism a bit mid-patrol. :yeah:

One small request, though... When using the radio or gramaphone, the player box shows up at your current station but disappears when you change views and reappears when you go back (player is only visible at the station it's activated at); is it possible to make those players visible at all stations when you click to show them and then make them invisible at all stations when you click to hide them?

And could we change "Switching to battery recharge propulsion," to something a bit less clunky like "Charge the batteries!" or "Start the battery charge!" and then for disengaging say something like "Secure the battery charge?"

TheDarkWraith 07-24-10 10:22 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1452212)
In other news, I just discovered the TAI map settings button and it works like a charm! Perfect if I want to change realism a bit mid-patrol. :yeah:

One small request, though... When using the radio or gramaphone, the player box shows up at your current station but disappears when you change views and reappears when you go back (player is only visible at the station it's activated at); is it possible to make those players visible at all stations when you click to show them and then make them invisible at all stations when you click to hide them?

And could we change "Switching to battery recharge propulsion," to something a bit less clunky like "Charge the batteries!" or "Start the battery charge!" and then for disengaging say something like "Secure the battery charge?"

The whole point of letting you change the TAI and NavMap features was to be able to change realism on the fly :D It also allows you to declutter them if too much information is being displayed at the current time.

Good bug report about the radio and gramophone. I'll have to fix that :up:

As the switching to battery recharge propulsion and the disengaging of it is referenced from strings in the menu.txt file they are easy to change :yep:


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