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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

CapnScurvy 01-20-17 03:50 PM

Quote:

Originally Posted by cdrsubron7
Quote:

Originally Posted by gutted
I can't seem to get anywhere near a task force on the surface. Their escorts always peel away and come straight at me when i get within 6-9 miles :(

Is it my radar or theirs?

This has happened to me also, I can't get near a task force. You've probably heard the word super DDs used around here on occasion, this is the meaning. This all stems from FOTRS 2.0 and the multiplayer values they use. We haven't quite figured out what settings need to be changed yet. or if it is some particular ships that are the culprits. I've had the DDs peel off in a binding rain storm and head directly at me. Like we keep saying, FOTRSU is a work in progress. :03: :up:

The sensors are way to sensitive for the Japanese side with FOTRS. From an historical authentic point of view, the Japanese capabilities at best were mediocre....at worst non existent. During the war, we gave them way too much credit for their equipment. We discovered this after the war when both the U.S. Army and Air Corp concluded studies on Japanese equipment and research.

That's not to say there isn't value in giving the AI a sporting chance in this game, or a challenge for the home team. But, to compare what the FOTRS AI capabilities are compared to what the real life counterparts actually could do.....its like comparing an orange to a raisin.

propbeanie 01-20-17 04:22 PM

... juicy to dried-up...

gutted 01-20-17 05:11 PM

Quote:

Originally Posted by cdrsubron7 (Post 2459395)
This has happened to me also, I can't get near a task force. You've probably heard the word super DDs used around here on occasion, this is the meaning. This all stems from FOTRS 2.0 and the multiplayer values they use. We haven't quite figured out what settings need to be changed yet. or if it is some particular ships that are the culprits. I've had the DDs peel off in a binding rain storm and head directly at me. Like we keep saying, FOTRSU is a work in progress. :03: :up:

I was just curious. I try to keep my radar on only momentarily when i get near enemy ships. But against task forces they just home in on me no matter what i do. I just avoid them now, unless they are coming straight at me and i can dive to get underneath them (.ie pop up to attack once they are ontop of me).

What's weird is that if it's just a straight up merchant convoy, the escorts are easy.

cdrsubron7 01-20-17 05:22 PM

Quote:

Originally Posted by gutted (Post 2459430)
I was just curious. I try to keep my radar on only momentarily when i get near enemy ships. But against task forces they just home in on me no matter what i do. I just avoid them now, unless they are coming straight at me and i can dive to get underneath them (.ie pop up to attack once they are ontop of me).

What's weird is that if it's just a straight up merchant convoy, the escorts are easy.

I've found getting under them doesn't work all the time either. I've been put down while running silent at 600 ft under a thermal layer. :doh:

gutted 01-20-17 07:09 PM

What do these orangish "up" arrows on my crew mean? I've never seen them before. Or maybe i have and just dont remember.

http://i.imgur.com/Fti2nP2.png

J0313 01-20-17 07:26 PM

Quote:

Originally Posted by gutted (Post 2459452)
What do these orangish "up" arrows on my crew mean? I've never seen them before. Or maybe i have and just dont remember.

http://i.imgur.com/Fti2nP2.png

They have been promoted.

gutted 01-20-17 10:31 PM

I've been promoting them all campaign and never saw it before. Weird.

J0313 01-21-17 02:25 AM

Quote:

Originally Posted by gutted (Post 2459485)
I've been promoting them all campaign and never saw it before. Weird.

Actually the arrows signify that the individual crewman has enough experience to be promoted. Like you said you actually have to promote them when in port.

torpedobait 01-21-17 08:47 AM

Quote:

Originally Posted by CapnScurvy (Post 2459332)
Torpedobait, when I look at your computer specs......why are you using Large Address Aware AND the 4 gig Patch?

You should only use one or the other, not both.

I like LAA, its my personal choice for getting more memory to run in a game/program (like SH4) that wasn't designed to use more than 2 gigs of RAM memory. In the case of thinking doing "more is better"......using both of these memory access app's is not the thing to do. And, the "GameBooster 4"?!? What's it do?

I would do a couple of things.

Completely uninstall/reinstall the game, including the Documents/"SH4" folder. I don't know if using both memory app's causes issues or not with each other, but I'd start from scratch. I'd only use LAA (again my choice), and make sure its configured correctly. Follow this thread "Windows10; Large Address Aware; SH4 Install" to get the game installed in the proper folder, and LAA enabled. Follow the advice to check if LAA is properly installed in the games "sh4.exe". Windows7 and Windows10 is close enough to each other that the difference shouldn't be a problem with the tutorial's instructions.

Secondly, please use only FOTRSU v.52 when reporting on what you find to be issues. Having several other mods running along with FOTRS Ultimate doesn't give us much of an idea what is wrong when an issue pops up. We can't run every mod found, checking their compatibility with Ultimate, before trying to figure what caused an issue.

Thank you for this valuable input! I was not aware that there was a conflict between LAA and the 4Gb patch. I have used both based my grandfather's credo that if a little is good, more is better. But if you recommend only using the LAA, I will do so exclusively. And I will reload without the two small environmental mods to continue testing, even though that clearer water is a delight and a valuable tool to those of us who love the eye candy views. The ambient sound mod was recommended to get rid of the annoying hydraulic noise that occurs over and over and over and over!

So this is how I am setting up SH4 to run under my 64-bit Win7 Pro system. First I unload all mods from JSGME, and delete the SH4 folder in My Documents. I then delete the Silent_Hunter_IV folder from my C:Games\Ubisoft\ directory. I do not do a formal "uninstall" of SH4 since none of the locations are changing with regard to registry entries, at least as far as I can tell for the last few years.

Next I copy the pristine v1.5 that I keep in a folder named Silent_Hunter_IV over to the C:\games\ubisoft\ directory, run LAA (I will skip the 4Gb patch in the future, copy the FOTARS latest version (public) to JSGME, and activate it. I will then start a new career, based first out of Pearl and then transfer to Midway when that becomes available. I think that will give me a valid test platform. Please let me know if I've missed anything.

GameBooster4 is freeware that I run immediately prior to starting SH4 to turn off all the crappy applications that run in the background and eat up memory when all I want to do is run a memory eating game. It is configurable, and I use it to stop processes that are not needed for gaming, such as automatic updates, etc. The GameBooster4 app reports that it speeds up my machine by 44%. When I close the game, GameBooster4 restores all the apps, processes and services it closed and life goes on. Using the Boost mode allows me to run TC at a full 8192 without stutter when crossing the wide Pacific, a boon to those of us who have no patience!

On one other note, is there any consideration being given to giving users the option to remove that annoying orange marker showing my boat's location? Those of us who use the external cameras really don't need it, and it is a distraction, regardless of color. It spoils the view.

torpedobait 01-21-17 08:57 AM

[QUOTE=CapnScurvy;2459332]Torpedobait, when I look at your computer specs......

Updated my signature block to show actual computer specs as of today.

gutted 01-21-17 10:52 AM

Using two different 4gb patches should be harmless. All these programs do is turn on a flag in the .exe. Unless ofcourse the second one flips it back to off :)

propbeanie 01-21-17 11:12 AM

Quote:

Originally Posted by torpedobait (Post 2459569)
...
On one other note, is there any consideration being given to giving users the option to remove that annoying orange marker showing my boat's location? Those of us who use the external cameras really don't need it, and it is a distraction, regardless of color. It spoils the view.

That will be a mod choice for later, yes indeedy!


Quote:

Originally Posted by gutted (Post 2459596)
Using two different 4gb patches should be harmless. All these programs do is turn on a flag in the .exe. Unless ofcourse the second one flips it back to off :)

Could very well be... The NTCore one is older, and originally made for WinXP 32-bit, to enable a program to go beyond 2 gig on those old beasts... back in the heady, early days of massive quantities of 4 gig of ram... :roll:

cdrsubron7 01-21-17 11:52 AM

Quote:

Originally Posted by torpedobait (Post 2459569)
On one other note, is there any consideration being given to giving users the option to remove that annoying orange marker showing my boat's location? Those of us who use the external cameras really don't need it, and it is a distraction, regardless of color. It spoils the view.

There is already a small mod for removing the orange marker from the ocean. After I get home from work this afternoon, I will post a linky for it here. :D :up:

cdrsubron7 01-21-17 02:20 PM

I spent sometime last night looking at the task force mis.files. All ships are at the default status of veteran. I did notice that crew efficiency was still set at =3. I reset all ships to 1 for crew efficiency. It still remains to be seen if this will make a difference with the Japanese psychic DDs. I can tell you that I encountered a small task force west of the Marshall islands last night and they didn't know I was around until I put a couple of torpedoes into one of the cruisers.

s7rikeback 01-21-17 03:08 PM

Umark Removal...
 
Quote:

Originally Posted by cdrsubron7 (Post 2459615)
There is already a small mod for removing the orange marker from the ocean. After I get home from work this afternoon, I will post a linky for it here. :D :up:

Try this... :salute:

https://drive.google.com/open?id=0B5...y1naUFDYmtFaUE


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