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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Kapitän 02-23-13 08:58 AM

Quote:

Originally Posted by VONHARRIS (Post 2014414)
First GWX and then everything else.
Good luck
and
Gute Jadg Herr Kaluen

DONE! Seems to work, all systems GO. However, I havn't been able to test all features, yet.

Only action point left for me now is: Widescreen-Fix ... :06:

Sittingwolf 02-23-13 02:05 PM

Noticed that V16B1 Mediafire link NOT working!!
Could someone post a new one, please?
Thanks. :salute:

Plissken_04 02-24-13 03:38 AM

Quote:

Originally Posted by Sittingwolf (Post 2014910)
Noticed that V16B1 Mediafire link NOT working!!
Could someone post a new one, please?
Thanks. :salute:


ftp://hartmuthaas.no-ip.org/public/S...1-Patch-Kit.7z


Username & Password in my Signature!!!


So Long

Maik

DarTMauK 04-03-13 03:46 PM

hmm seems i cant access to the server...i just get a blank page.
Can you maybe upload it elsewhere? :)

AndreasT 04-03-13 07:15 PM

238 Pages?!?
Too much to read.
Maybe someone can help anyway.
I had V16B1 installed everything worked fine except when receiving orders from BdU.
The messages were always blank. So I decided to try and fix it. Eventually resulting in me trying to do it all over again. Removed all mods, ran Patch_SH3.bat and it does not recognize my sh3.exe.
Any clues why?
Stieblers Patch_SH3.bat recognizes my sh3.exe ???

brett25 04-03-13 10:29 PM

andreas, i believe you need to add the messeges to your menu.txt file in the game itself, the instructions are in the supplement package, there is a filed called apend_to_menu.txt

AndreasT 04-04-13 05:53 PM

I did do that and it didn't work. My SH did not work anymore so I reinstalled everthing. Triedeverything again, and tada it works. I did not put the SH3.exe in the right folder.
Seriously I should learn to be more patient and read the instructions better.

Faquarl 04-20-13 03:04 PM

G'evening Kaleuns.

I have a question abou the "send contact report" option. In my current patrol I've a convoy in sight, spotted and reported by WO. But I can't send any contact report to Bdu. I use Magui and input speed and course of convoy in the dials in attack map. But when I click on send contact report nothing happens. So whats wrong? Doesn't the wolfpack mod work with Magui? Do I have to lock on a single ship with UZO? Need help please. I want a Geleitzugschlacht :arrgh!:

sharkbit 04-20-13 08:54 PM

Is there anything on your radio log in the messages sent area? Normally, after you send the contact report with the inputted information, you can click on the sent report and it will show the information reported.

Have you done the test misiion after installing the hardcode fixes?

Did you enable wolfpacks in the selector prior to installing the harcode fixes?

As far as I know, it shoud work with the MaGUI.

Welcome abpoard too! :salute:

:)

Faquarl 04-21-13 05:16 AM

Hi sharkbit,

1. On my current patrol there's nothing on my radio log.

2. Jup, did the test mission. Worked fine. Could send a contact report and Bdu told me to shwadow convoy.

3. Wolfpack mod should be enabled, after it worked in the test mission.

I got another suggestion, maybe it doesn't work because BdU already send a contact report? I only intercepted the convoy but did not initially found it.:hmmm:

Thanks sharkbit :Kaleun_Cheers:

Leitender 04-23-13 05:57 PM

Hello all dear,

having done some tests recently, i noticed that with h.sie´s patch the hydrophone is switched off for about 6 seconds every time when i change depth or give a correspondig order to my LI. I wonder if that´s a planned feature and, if so, what´s the backgrond of this: Steering the rudders can lead to water turbulences, so the noise makes the GHG dumb? An explanation would help me to get a calm night :zzz:
Thank you for sharing my sorrow.

Leitender

edit: To explain what i mean:

http://www.mediafire.com/convkey/9c4...kp1z1txf6g.jpg

Captain Wreckless 04-26-13 04:13 PM

Does anyone know if the Realistic Repair Times is not enabled, can the Longer Repair Times v2.04 mod be used?

Mike

VONHARRIS 04-26-13 11:34 PM

Quote:

Originally Posted by Captain Wreckless (Post 2047366)
Does anyone know if the Realistic Repair Times is not enabled, can the Longer Repair Times v2.04 mod be used?

Mike

Yes , it can be done on one condition.
You shouldn't let the menu_1024 and the en_menu.txt files of the LRT to be overwritten by anything.
If a mod requires changes to the menu_1024 and/or en_menu.txt files do them manually , after checking what these changes are.
The Winmerge tool is very handy in that occasion.

Hope that helps
Gute Jadg Herr Kaleun

Captain Wreckless 04-27-13 01:34 PM

Quote:

Originally Posted by VONHARRIS (Post 2047656)
Yes , it can be done on one condition.
You shouldn't let the menu_1024 and the en_menu.txt files of the LRT to be overwritten by anything.
If a mod requires changes to the menu_1024 and/or en_menu.txt files do them manually , after checking what these changes are.
The Winmerge tool is very handy in that occasion.

Hope that helps
Gute Jadg Herr Kaleun

Oh GREAT! Another tool to confuse me. :damn: :haha:

Mike

VONHARRIS 04-27-13 01:49 PM

Quote:

Originally Posted by Captain Wreckless (Post 2047971)
Oh GREAT! Another tool to confuse me. :damn: :haha:

Mike

No no...
It is very easy to use.
It compares .txt or .ini files and shows any differences at a single glance.


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