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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Webster 07-21-10 10:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1450193)
the mod has a \Documentation folder that contains the readme file for it.

It is located in (from where you unzipped it to): \NewUIs_TDC_3_6_0_TheDarkWraith\NewUIs_TDC_3_6_0_B yTheDarkWraith\MODS\NewUIs_TDC_3_6_0_ByTheDarkWrai th

If that doesn't answer your questions then PM me please.

ah ok i found it, :salute:

im still confused but if i understand correctly, its designed with some assembly required to fit everyones taste

Brauner 07-22-10 07:43 AM

Chalk Board is integrated. How to get chalk board on screen.

charognard 07-22-10 09:05 AM

Quote:

Originally Posted by TheDarkWraith (Post 1450234)
v3.7.0 released. See post #1 for details :|\\

You re too quick DW :)

Defiance 07-22-10 10:57 AM

Shift + B keys for chalkboard, same keys toggle it

K key to notch up a mark

Hope that helps

Def

zack 07-22-10 01:59 PM

hi,

i started a new champaign again and have against trouble with this stupid torpedodoors.A second before i will shoot a torp change the message over the door to "ausser Betrieb" (out of order) with 3 diffrent Versions of your mod.
When i load a game from a older champaign works all fine.

i load the autosave in port without your mod,save it again,go back and enabled the mod with RealisticTorpedoFirings set to False,no chance,cant firering. :-?
spend 2 houres and cant play the game with youre mod.

edit:
Disaster,
i have reinstalled the hole game and now i cant shooting with stock vers.
in the singlemissions works all fine but in champaign i must every tube manualy flood by pressing the "Q" key,so i cant never shot a salvo.
i give up

Krauter 07-22-10 07:15 PM

Hey TDW,

Just wondering if you managed to implement the key for Crash Dive (for example C) so that when you click the hotkey it will teleport you to the radio station and then crashdive?

TheDarkWraith 07-22-10 07:24 PM

Quote:

Originally Posted by Krauter (Post 1451043)
Hey TDW,

Just wondering if you managed to implement the key for Crash Dive (for example C) so that when you click the hotkey it will teleport you to the radio station and then crashdive?

sure did. That was implemented 3 or 4 revisions ago. You set the key in the options file and I believe by default it's disabled in the options file.

Krauter 07-22-10 07:31 PM

Same difficulties as before while mapping the keys for hotkey course changes as well as crash diving.. here are the code lines:

Quote:

##################################### Heading Bar/Heading/Rudder Dial (SH5 Mode) #####################
# the hotkey used to display the heading/rudder dial
# Format:
#
# HeadingRudderKey = [ False, None ]
# False = enabled
# None = key used
#
# if you wanted to enable this:
# HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.C ]
#
# if you wanted to disable this:
# HeadingRudderKey = [ False, MenuKeyManagerWrapper.Keys.C ]
#
HeadingRudderKey = [ True, MenuKeyManagerWrapper.Keys.F ] # change the C to whatever key you want

# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.

# the key used to increase the desired heading when you mouse into the heading bar
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want

# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
HeadingBarUserDelay = 1

Quote:

##################################### Crash Dive (SH3/4/5 Modes) #####################################
# the hotkey used for crash dive
# Format:
#
# CrashDiveKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + C:
# CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.P, True ]
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# CrashDiveKey = [ False, MenuKeyManagerWrapper.Keys.P, False ]
CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, True ]

# teleport on crash dive? If enabled and you are currently submerged then no teleporting will take place
# change below to either True or False
TeleportOnCrashDive = True

# time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds). If submerged then there is no delay
TeleportOnCrashDiveWaitTime = 15

TheDarkWraith 07-22-10 07:40 PM

you have shift enabled for your 'C' crash dive key - so for you it's shift+C to crash dive (that's assuming that nothing in the \data\cfg\commands.cfg file has the 'C' key mapped to anything as it overrides everything)

Krauter 07-22-10 07:43 PM

OK so how do I disable it? (Sorry stupid question :( )

Also, what about the Q and E keys?

ReallyDedPoet 07-22-10 07:46 PM

DW what is the file\line to move the Officer Icons horizontally. I have done this before but forget :doh:

The compass is overlapping with it, so I want to move it more to the right.

TheDarkWraith 07-22-10 07:52 PM

Quote:

Originally Posted by Krauter (Post 1451079)
OK so how do I disable it? (Sorry stupid question :( )

Also, what about the Q and E keys?

CrashDiveKey = [ True, MenuKeyManagerWrapper.Keys.C, False ]

will disable the shift being needed for the crash dive key.

For the Q and E keys, ensure the small button on the far right of the heading bar isn't clicked. If it is then you can't change the heading with the Q and E keys, you have to click the heading bar to set your new heading.

TheDarkWraith 07-22-10 07:54 PM

Quote:

Originally Posted by reallydedpoet (Post 1451085)
DW what is the file\line to move the Officer Icons horizontally. I have done this before but forget :doh:

The compass is overlapping with it, so I want to move it more to the right.

to move them horizontally is always enabled. Move the mouse just above the officer pics and it'll turn into the 4 headed cursor which means you can drag it. If you want to move them anywhere on the screen then:

# is the officer bar pinned to the bottom of the screen (if you only want to be able to drag it horizontally then set to True)
# change below to either True or False
OfficersPinnedToBottomOfScreen = False

ReallyDedPoet 07-22-10 08:02 PM

I must have it set to false as I tried the mouse cursor thing. Thanks :up:

Donkey-Shot11 07-23-10 05:15 PM

Hi,

I've installed this mod, everything seems to work and I think it's very usefull. However, I can't use the recognition manual. It's there allright: tucked away in the left side of the screen. But when I drag and open it, it's completely blank. I'm I missing some files, have made an error in installing it?


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