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Hi TDW,
I have some proposals to small upgrade of this mod: 1) Snorkel depth at menu bar available only if snorkel is available for uboat, 2) Torpedo angle spread available only if more than one torpedo tube is selected to fire, 3) Pistol switcher like in SH3, 4) Torpedo speed selector like in SH3, |
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I can't believe I have problems with every single thing in SH3 as well as in SH5. I have fight two weeks against these problems, trying to finally leave the ports and start playing either in SH3 or SH5. But no. Always a new problem appears which prevents me playing. I don't know is it my own incompetence or what :). |
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hey guys i've just downloaded this mode but the game crashes to desktop sometimes. sometimes it happens in 5 minutes, sometimes in 10 seconds after the game starts. what might be the problem?
version: 1.2 |
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I was keeping the viewfinder as I was under the impression from the original pic you posted that it was a viewfinder, is this incorrect :06:. I haven't tried anything yet, not getting much time for modding these days :wah:. |
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As for your idea about how to do it - in any case you'll be using scripting. Obviously your approach has advantages if it's too difficult to produce a stadimeter for the x -axis. But i think a true x-axis stadimeter would be better. |
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The 50 is at basis of 90m and 48 at basis of 21m so you may assume that 48 is showing mastheight and 50 is showing shipslength, but i'd say that it would make more sense if the bugs were the other way around. Bug 50 covers the Basis ring Bug 48 covers the Entfernung ring SO Bug 48 is more useful for reading across to the AOB ring from the Basis ring So let's say the dial is made to resemble the SH4 stadimeter dial. You manually set Bug 50 to the ships mast height on the Basis ring, let's say 25 m, and then use the normal stadimeter function, this should automatically rotate the Entfernung ring so that the correct range is read off next to Bug 50. You then click the button so that stadimeter is now functioning on the x-axis. You move bug 48 so that the line indicates the ship's length , say 90m, on the Basis ring, but this time when you use the stadimeter, it rotates the inner AOB ring until the correct AOB is shown against this line on Bug 48. If this is not how it did work, i think it's how it could work. |
Having problems trying to dl from filefront. Get a file not found on all the links. Might want to check it out.
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v3.6.0 released. See post #1 for details.
Major enhancements are: - draggable items position are saved at game end and restored at game start - messagebox and ship's journal brightness decreased to help with night vision |
Nice one! :yeah:
Is there a guide of how to use RAOBF somewhere in the forum? I think I saw one a while back but cannot remember where... Cheers! |
first let me say thanks for all your hard work with your mods :yeah:
now to my problem, i dont see any instruction on how or what parts of the unzipped files are to be used or not used. it says there are 3 versions of this mod but i do not see three mod versions when it is unzipped :06: i also am confused by all the mods in it made by others, am i suposed to install all of them or only what i want and will not installing some of them cause issues? is this mod supposed to be jsgme ready as it is unzipped? a "read me" file with very basic simple easy to follow instructions would be very helpfull as near as i can figure out by the install info i read in the first post i am supposed to unzip the mod then open the "NewUIs_TDC_3_6_0_TheDarkWraith" mod folder and copy everything from the unzipped mod file directly into the main sh5 folder, is this correct? |
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If that doesn't answer your questions then PM me please. Might be releasing v3.7.0 here soon with the fix for the contact lines disappearing in the mini-map when you use the hydrophone station. |
v3.7.0 released. See post #1 for details :|\\
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