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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

PL_Andrev 07-19-10 04:31 AM

Hi TDW,
I have some proposals to small upgrade of this mod:

1) Snorkel depth at menu bar available only if snorkel is available for uboat,
2) Torpedo angle spread available only if more than one torpedo tube is selected to fire,
3) Pistol switcher like in SH3,
4) Torpedo speed selector like in SH3,

Crécy 07-19-10 06:19 AM

Quote:

Originally Posted by TheDarkWraith (Post 1446866)
you don't have the stock XO TDC one? You have to click the XO's picture in one of the scope views to 'bring up' a part of the stock rec manual. If you have the Enhanced Recognition Manual add-on mod enabled then you have to drag it out from the upper left side of the screen to see it initially.

I tried with and without Enchanced rec manual. With Enchanced manual the manual was empty and without I did not see manual anywhere.

I can't believe I have problems with every single thing in SH3 as well as in SH5. I have fight two weeks against these problems, trying to finally leave the ports and start playing either in SH3 or SH5. But no. Always a new problem appears which prevents me playing. I don't know is it my own incompetence or what :).

TheDarkWraith 07-19-10 07:56 AM

Quote:

Originally Posted by Crécy (Post 1448055)
I tried with and without Enchanced rec manual. With Enchanced manual the manual was empty and without I did not see manual anywhere.

the ERM will be empty until you lock onto a ship. Same with the stock XO TDC one. You have to click the stock XO picture in the scope views to open up the XO TDC Dialog box when not using the ERM.

Crécy 07-19-10 08:34 AM

Quote:

Originally Posted by TheDarkWraith (Post 1448118)
the ERM will be empty until you lock onto a ship. Same with the stock XO TDC one. You have to click the stock XO picture in the scope views to open up the XO TDC Dialog box when not using the ERM.

It was my incompetence then. Thank you very much!

despy 07-20-10 12:02 PM

hey guys i've just downloaded this mode but the game crashes to desktop sometimes. sometimes it happens in 5 minutes, sometimes in 10 seconds after the game starts. what might be the problem?

version: 1.2

reaper7 07-20-10 04:48 PM

Quote:

Originally Posted by karamazovnew (Post 1447776)
Reaper, I'll have a few free days soon, I could make a 3d model of it to make it look reaaaal good. But I'd need a really good version of the marks, just the marks in a clean tga file. BTW, why are you keeping the hole for the viewfinder? in SH5 you can make a new screen for the AOBF showing a zoomed out periscope. It would certainly look better and help clean up the view. All you'd need in the periscope view are 2 buttons (or one). You press it and start the stadimeter in "vertical" mode. Then click again to start it in "horizontal" mode. At the end you'd look at the AOB wheel and see the range next to the ship's length and the AOB all in one go. Which brings me to a small problem, maybe Joegrundman can help us out on this one: Where did they read the AOB? :haha:

Sorry karamazovnew just noticed your post. Will hopefully get some time in the next few days to do up some marking for you.
I was keeping the viewfinder as I was under the impression from the original pic you posted that it was a viewfinder, is this incorrect :06:.
I haven't tried anything yet, not getting much time for modding these days :wah:.

joegrundman 07-21-10 02:42 AM

Quote:

Originally Posted by KaramazovNew
Where did they read the AOB?

I don't know actually - but i think the entire inner ring rotated as part of the procedure. Try PMing Hitman

As for your idea about how to do it - in any case you'll be using scripting. Obviously your approach has advantages if it's too difficult to produce a stadimeter for the x -axis. But i think a true x-axis stadimeter would be better.

joegrundman 07-21-10 02:57 AM

Quote:

Originally Posted by karamazovnew (Post 1435351)

looking at the picture - there are two bugs labelled 50 and 48

The 50 is at basis of 90m and 48 at basis of 21m so you may assume that 48 is showing mastheight and 50 is showing shipslength, but i'd say that it would make more sense if the bugs were the other way around.

Bug 50 covers the Basis ring
Bug 48 covers the Entfernung ring

SO Bug 48 is more useful for reading across to the AOB ring from the Basis ring

So let's say the dial is made to resemble the SH4 stadimeter dial.

You manually set Bug 50 to the ships mast height on the Basis ring, let's say 25 m, and then use the normal stadimeter function, this should automatically rotate the Entfernung ring so that the correct range is read off next to Bug 50.

You then click the button so that stadimeter is now functioning on the x-axis.

You move bug 48 so that the line indicates the ship's length , say 90m, on the Basis ring, but this time when you use the stadimeter, it rotates the inner AOB ring until the correct AOB is shown against this line on Bug 48.

If this is not how it did work, i think it's how it could work.

Tectronus 07-21-10 01:15 PM

Having problems trying to dl from filefront. Get a file not found on all the links. Might want to check it out.

TheDarkWraith 07-21-10 01:33 PM

Quote:

Originally Posted by Tectronus (Post 1449909)
Having problems trying to dl from filefront. Get a file not found on all the links. Might want to check it out.

will do. Will be uploading v3.6.0 here very soon :DL

TheDarkWraith 07-21-10 02:05 PM

v3.6.0 released. See post #1 for details.

Major enhancements are:
- draggable items position are saved at game end and restored at game start
- messagebox and ship's journal brightness decreased to help with night vision

speedbird 07-21-10 03:48 PM

Nice one! :yeah:

Is there a guide of how to use RAOBF somewhere in the forum? I think I saw one a while back but cannot remember where...

Cheers!

Webster 07-21-10 06:38 PM

first let me say thanks for all your hard work with your mods :yeah:


now to my problem, i dont see any instruction on how or what parts of the unzipped files are to be used or not used.

it says there are 3 versions of this mod but i do not see three mod versions when it is unzipped :06:

i also am confused by all the mods in it made by others, am i suposed to install all of them or only what i want and will not installing some of them cause issues? is this mod supposed to be jsgme ready as it is unzipped?

a "read me" file with very basic simple easy to follow instructions would be very helpfull


as near as i can figure out by the install info i read in the first post i am supposed to unzip the mod then open the "NewUIs_TDC_3_6_0_TheDarkWraith" mod folder and copy everything from the unzipped mod file directly into the main sh5 folder, is this correct?

TheDarkWraith 07-21-10 06:53 PM

Quote:

Originally Posted by Webster (Post 1450184)
first let me say thanks for all your hard work with your mods :yeah:


now to my problem, i dont see any instruction on how or what parts of the unzipped files are to be used or not used.

it says there are 3 versions of this mod but i do not see three mod versions when it is unzipped :06:

i also am confused by all the mods in it made by others, am i suposed to install all of them or only what i want and will not installing some of them cause issues? is this mod supposed to be jsgme ready as it is unzipped?

a "read me" file with very basic simple easy to follow instructions would be very helpfull


as near as i can figure out by the install info i read in the first post i am supposed to unzip the mod then open the "NewUIs_TDC_3_6_0_TheDarkWraith" mod folder and copy everything from the unzipped mod file directly into the main sh5 folder, is this correct?

the mod has a \Documentation folder that contains the readme file for it. It is located in (from where you unzipped it to): \NewUIs_TDC_3_6_0_TheDarkWraith\NewUIs_TDC_3_6_0_B yTheDarkWraith\MODS\NewUIs_TDC_3_6_0_ByTheDarkWrai th\Documentation
If that doesn't answer your questions then PM me please.

Might be releasing v3.7.0 here soon with the fix for the contact lines disappearing in the mini-map when you use the hydrophone station.

TheDarkWraith 07-21-10 08:04 PM

v3.7.0 released. See post #1 for details :|\\


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