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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Robin40 12-07-12 12:37 PM

Quote:

Originally Posted by fitzcarraldo (Post 1971761)
Please, try Wilhelmshaven mod v7, not v6: with v7 all work fine for me.

Regards.

Fitzcarraldo :salute:

thx....but for some reason I can enter plissken archive no more

any other download source?

just entered...strange

rejected again...need another downloading site

fitzcarraldo 12-07-12 02:40 PM

Quote:

Originally Posted by Robin40 (Post 1971902)
thx....but for some reason I can enter plissken archive no more

any other download source?

just entered...strange

rejected again...need another downloading site

I access Plissken page with IE...Chrome or Firefox don´t work with Maik´s site in my machine.

Regards.

Fitzcarraldo :salute:

Robin40 12-07-12 03:54 PM

Quote:

Originally Posted by fitzcarraldo (Post 1971958)
I access Plissken page with IE...Chrome or Firefox don´t work with Maik´s site in my machine.

Regards.

Fitzcarraldo :salute:

yep...me too using IE

Jimbuna 12-07-12 05:24 PM

Sometimes access is difficult but keep trying.

Olamagato 12-08-12 09:54 PM

Quote:

Originally Posted by Albrecht Von Hesse (Post 1953113)
I seem to be encountering a spot of trouble with the longer repair times. Although the timer on the repair/damage screen shows a repair should take an hour, it still only takes a minute to actually be repaired.

Longer repairs work with devices only. Patching holes in the compartments in minutes - as usual. At least for me. Since the standard repair times still does not seem realistic to me (in fact, some repairs were not completed until the ship is in port), I changed the default settings file "hsie.ini" in this way: Val1=300.0 It's working. With this change, easy to repair last 1-2 hours and the most complicated about 11-14 hours. Worth remembering that devices in one compartment are repaired at the same time (in parallel). It really reduces the time of repairs. In addition, trained staff present in the compartment easier to carry out fast repairs, such as slowing the flooding and plugging holes.

reignofdeath 12-16-12 10:43 AM

Do the wolfpacks actually submerge and fire torps?? Or are they stuck on the surface? :(

Albrecht Von Hesse 12-17-12 12:10 AM

Quote:

Originally Posted by USNSRCaseySmith (Post 1976573)
Do the wolfpacks actually submerge and fire torps?? Or are they stuck on the surface? :(

Best of my knowledge they remain on the surface, although once within range they will engage targets with their deck guns.

rowi58 12-17-12 12:56 AM

No folks,

in h.sie's patch we have submerged U-Boats fireing virtual torpedos (sergbuto's great work). And they are working very fine.

Greetings
rowi58

lafeeverted 01-02-13 03:37 PM

nevermind, problem solved

Friede Rösing 01-04-13 04:44 AM

Quote:

Originally Posted by VONHARRIS (Post 1949487)
Locate the file Campaign_SCR.mis in the SilentHunterIII\data\Campaigns\Campaign folder and open with Notepad.
Use the search/replace function and change the names of the surface tankers as described , ie from Brake to U-Brake.

Good luck.


I don`t understand....

I have a milk-cow mod, but this mod not installl in scr.mis, install in LND.mis.


i changed name U459 by U-459 but this not working, i rewrite with all information about milk-cow mod inside scr file too.

I changed too..

Name=U-459
Class=LNB_MilkBase by U-Tanker(defined type in Roster and Submarine folder)
Type=407 by 200

but all this not working



what should i do to make it?



Thank you

Olamagato 01-04-13 06:04 AM

Milk-cow mod is not GWX. VONHARRIS wrote about GWX.

Friede Rösing 01-04-13 06:37 AM

Quote:

Originally Posted by Olamagato (Post 1988016)
Milk-cow mod is not GWX. VONHARRIS wrote about GWX.

Then U-Tankers fixe only work with GWX and NYGM?

Olamagato 01-04-13 07:51 AM

I'm not sure. Probably yes.

VONHARRIS 01-04-13 09:46 AM

Quote:

Originally Posted by CapSea (Post 1988021)
Then U-Tankers fixe only work with GWX and NYGM?

The U-tankers fix is a part of H.sie hardcore fixes and can not seperately.
I don't know about the Milk-cow mod.

Friede Rösing 01-04-13 06:24 PM

Quote:

Originally Posted by VONHARRIS (Post 1988069)
The U-tankers fix is a part of H.sie hardcore fixes and can not seperately.
I don't know about the Milk-cow mod.

I know ... but i have a question....


I tested the h.sie patch in SHIII but the U-tankers fix not working... then i asked if the tanker fix only work with GWX or NYGM mods


I have read the instructions about U-tankers fix but i can´t make do it work


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