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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Olamagato 07-27-12 11:53 AM

You can put it end. This is not important (just a comment). And default MaxStrings=5000 in SH3

CherryHarbey 07-28-12 01:23 PM

I've been away from SH3 for a while but included the latest patch on my new laptop. Great work again from H.Sie and supporting modders.

Regoc 08-02-12 08:56 AM

Hello

I'm newcomer :). Well in last few weeks read almost 1k pages of tutorials, read me files...ect.

Today will try instal this exelent mod/patch.

Question: is compatibile with SH3 Comander? ( i'm not lazy but here is more than 200 pages)

THX to all mod creators to make this game so good.

Play gwx 3.0 , 91 % reality ( event camera is too much fun, and use WO but only for identification of ship- to lazy for rush through book when i already know which ship is it)

P.S. sorry on my english

ryanwigginton 08-02-12 09:08 AM

Quote:

Originally Posted by Regoc (Post 1917211)
Question: is compatibile with SH3 Comander?

Yes, it is.

Regoc 08-02-12 09:11 AM

Thx for fast response :)

HEMISENT 08-06-12 10:14 PM

Just getting back into SH3 after a couple years away.

I have GWX3 and H.sie's mod working on a fresh install as required. Per the install readme the V16B1 label is in the lower right corner.

The readme instructions for installing Steiblers supplement say to put the patched SH3.exe in Stieblers folder with the 4 dll's then enable the supplement (after the two menu files and wolfpack addons). GWX generates it's own exe icon which I patched. With the GWX version of the .exe the game plays perfectly but the supplement does not work. If I use the original patched SH3.exe I get a message about missing dll's.

Anyone have an idea about this. I've been through the threads and cannot find any other similiar situations.

U-snafu 08-08-12 02:21 PM

I dunno if this is the problem or may help......but...after enabling the supplement folder mod in JSGME----then go to the SHII directory and use the SHHII launch Icon. (you shouls notice a size difference between an unpatched exe icon (1.26mb) vs a correct patched one (1.32mb). Enabling the supplement mod (that you copied the patched exe into) will overwrite the old one in the directory while it's enabled.



I had a similar problem while I was still trying to launch the game with an old shortcut icon.

HEMISENT 08-08-12 05:12 PM

Hi U-Snafu
Just tried it and no good, if I use the 1.32 mb .exe located in the SH3 root folder the game starts and runs perfectly with H.sie's patch but Stiebler's supplement will not take.

If I take the patched SH3.exe and move it to Stiebler's Supplement folder (as per instructions) the "missing dll's" message comes on.

Wreford-Brown 08-10-12 02:17 PM

Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.

Sittingwolf 08-15-12 06:14 AM

Afternoon gentlemen,

When you order "rig for silent running" you still can use the scopes and open torpedoes covers. Is that possible to make it impossible any more? It would become possible again, when you secure from silent running.

Fubar2Niner 08-15-12 11:41 AM

Quote:

Originally Posted by Wreford-Brown (Post 1920107)
Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.

Thanks very much for this WB, and thank you h.sie for your permissions. :salute:

dariocapcro 08-23-12 07:39 AM

hay
 
Hello everyone, I have a problem, I bought SH3 revival, version 1.4b, do we not receive h.sie V16B1 patch, can somebody help, thank you, I really like SH3 and I'd love you to solve this problem, greetings from Croatian

Rhodes 08-24-12 04:24 PM

Quote:

Originally Posted by Wreford-Brown (Post 1920107)
Having seen the difficulties that some people are having in applying h.sie's mod, I've created a little mod to make it easier to merge h.sie's campaign file into their own and to add lines to en_menu.

There are two parts:
1. A 'How to...' merge h.sie's campaign file with your own using SH3 Mission Editor.
2. A small SH3 Commander mod that automatically adds the en_menu and de_menu lines using the power of SH3 Commander - no more manual inserting of lines.

This mod is nothing more than a little repacking of h.sie's original mod and he has kindly given me permission to release it. All the information contained in the mod remains the property of h.sie.

Thank you! But just one question, and about the lines that the Stiebler3_Additional_files_V16B1 adds? Are already in the mod for SH3 comander?
And just a simple question, I have now 6gb of ram memory, should I activate the 4Gb patch when patching the game? I have Xp 32-bits.

Wreford-Brown 08-25-12 05:32 PM

Quote:

Originally Posted by Rhodes (Post 1925595)
Thank you! But just one question, and about the lines that the Stiebler3_Additional_files_V16B1 adds? Are already in the mod for SH3 commander?

You'll still have to add Stiebler's lines separately. I'll be working on that one eventually (if I get Stiebler's permission) but need to get used to h.sie's mod myself first. I also have a couple of other mods that I'd like to crack first and have only got 20 days at home between now and Christmas - perks of the job.

Rhodes 08-26-12 04:54 AM

Thank you Wreford-Brown! :up:


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