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Added a new user option that controls whether the messagebox is draggable (MessageBoxIsDraggable). Will be in v3.4.0. There's a small 'window' in the top left corner of the messagebox where the cursor changes to the all arrows allowing you to click and drag it. http://www.subsim.com/radioroom/pict...pictureid=2475 |
Is there any way to have the 4 gauges showing at the same time.
http://img824.imageshack.us/img824/5302/fuel.jpg |
Messagebox is now mouse draggable on the left side. This user option, MessageBoxWidthFactor, sets the maximum width that the messagebox can be dragged to. When messagebox is maximized, only the height will go to the max value. Width will stay at user dragged (or game start if hasn't been dragged) value.
If you drag the width of the messagebox and the messagebox isn't draggable and the XO TDC dialog box isn't draggable then the XO TDC dialog box will follow the left edge of the messagebox: http://www.subsim.com/radioroom/pict...pictureid=2483 and on that note v3.4.0 is released. See post #1 for details :|\\ |
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What about the video how to use the RAOBF? |
where are the dial options in jsgme?
had been using 2.2 until today. disabled and removed it. copied the 3.4 Mods folder to my sh5 folder. Enabled NewUIs_TDC_3_4_0_ByTheDarkWraith in jsgme, but cant see the options for alldials, minimal dials etc |
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mkay,
got confused with the install instructions: "To install this mod correctly do the following: Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'NewUIs_TDC_3_4_0_ByTheDarkWraith' via JSGME FIRST. Then enable your preferred TDC style then enable any additional add-on mods you want (this assumes you setup JSGME to use the 'MODS' folder as default)" its war n peace that 1st post. cheers |
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Hi,
your MOD is a great work ! Is it normal when i click on the navigation map the TDS button it shows up the RAOBF ? :o |
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no, i did not use the RAOBF in one of the scopes before.
so it looks by me : http://img28.imageshack.us/img28/642...1583913.th.jpg |
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disabled flood tube toggles
hello again.
not sure when the little silver toggles were introduced to flood/open tube doors. Had a play with them in a single mission...all worked fine. Finished mission, then chose 'continue campaign'. None of the silver toggles would work. Hovering over all of them said 'disabled' regardless of single/salvo, selecting tubes etc. That was yesterday. Today i did Continue campaign again (first sh5'ing for the day), and the toggles worked fine. I got run over by a destroyer however and got sunked. I selected continue capaign again without quitting game altogether. The tube 1 silver flood tube toggle was disabled (despite there being a torp fully loaded in it), but other ones would work (some had torp in tube, others reloading). Is there a trick to these toggles/switches, or they just dont work quite right unless you quit out of sh5 and start again fresh? was using viic sub in all scenarios. cheers |
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How long was SH5 running before you encountered this issue and how many ships did you sink. I think these are related to a memory leak type issue. Not sure if linked to DirectX Display Vedio Drivers or not. Wish I had a good Perfmon Tool to track this down. |
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