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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 07-08-10 07:48 AM

Quote:

Originally Posted by Stormfly (Post 1438442)
yes, dragable would be awesome. Problem occours with SH3 style, all other mods enabled.

I can't duplicate your problem. I tried the latest version using all UI styles and the messagebox works perfectly. Have you tried disabling all mods except for UIs mod and seeing if the problem still exists?

Added a new user option that controls whether the messagebox is draggable (MessageBoxIsDraggable). Will be in v3.4.0. There's a small 'window' in the top left corner of the messagebox where the cursor changes to the all arrows allowing you to click and drag it.
http://www.subsim.com/radioroom/pict...pictureid=2475

THE_MASK 07-09-10 02:57 AM

Is there any way to have the 4 gauges showing at the same time.
http://img824.imageshack.us/img824/5302/fuel.jpg

TheDarkWraith 07-09-10 07:42 PM

Messagebox is now mouse draggable on the left side. This user option, MessageBoxWidthFactor, sets the maximum width that the messagebox can be dragged to. When messagebox is maximized, only the height will go to the max value. Width will stay at user dragged (or game start if hasn't been dragged) value.
If you drag the width of the messagebox and the messagebox isn't draggable and the XO TDC dialog box isn't draggable then the XO TDC dialog box will follow the left edge of the messagebox:
http://www.subsim.com/radioroom/pict...pictureid=2483

and on that note v3.4.0 is released. See post #1 for details :|\\

ologuy 07-10-10 05:43 AM

Quote:

Originally Posted by TheDarkWraith (Post 1440294)
Messagebox is now mouse draggable on the left side. This user option, MessageBoxWidthFactor, sets the maximum width that the messagebox can be dragged to. When messagebox is maximized, only the height will go to the max value. Width will stay at user dragged (or game start if hasn't been dragged) value.
If you drag the width of the messagebox and the messagebox isn't draggable and the XO TDC dialog box isn't draggable then the XO TDC dialog box will follow the left edge of the messagebox:
http://www.subsim.com/radioroom/pict...pictureid=2483

and on that note v3.4.0 is released. See post #1 for details :|\\

Nice work!
What about the video how to use the RAOBF?

SeamanStaines 07-10-10 07:36 AM

where are the dial options in jsgme?
had been using 2.2 until today. disabled and removed it. copied the 3.4 Mods folder to my sh5 folder. Enabled NewUIs_TDC_3_4_0_ByTheDarkWraith in jsgme, but cant see the options for alldials, minimal dials etc

Sepp von Ch. 07-10-10 07:51 AM

Here:03::
http://s3.postimage.org/h1lgr.jpg

SeamanStaines 07-10-10 08:03 AM

mkay,
got confused with the install instructions:
"To install this mod correctly do the following:
Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'NewUIs_TDC_3_4_0_ByTheDarkWraith' via JSGME FIRST. Then enable your preferred TDC style then enable any additional add-on mods you want (this assumes you setup JSGME to use the 'MODS' folder as default)"

its war n peace that 1st post.

cheers

TheDarkWraith 07-10-10 08:23 AM

Quote:

Originally Posted by SeamanStaines (Post 1440627)
mkay,
got confused with the install instructions:
"To install this mod correctly do the following:
Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'NewUIs_TDC_3_4_0_ByTheDarkWraith' via JSGME FIRST. Then enable your preferred TDC style then enable any additional add-on mods you want (this assumes you setup JSGME to use the 'MODS' folder as default)"

thanks for pointing that out. I'll have to correct that error in my documentation :up:

Kenzo 07-10-10 12:55 PM

Hi,

your MOD is a great work !

Is it normal when i click on the navigation map the TDS button it shows up the RAOBF ? :o

TheDarkWraith 07-10-10 01:06 PM

Quote:

Originally Posted by Kenzo (Post 1440800)
Hi,

your MOD is a great work !

Is it normal when i click on the navigation map the TDS button it shows up the RAOBF ? :o

sounds like you found a bug! was the RAOBF visible in one of the scopes prior to going to the navigation map?

Kenzo 07-10-10 03:07 PM

no, i did not use the RAOBF in one of the scopes before.

so it looks by me :

http://img28.imageshack.us/img28/642...1583913.th.jpg


TheDarkWraith 07-10-10 07:48 PM

Quote:

Originally Posted by Kenzo (Post 1440891)
no, i did not use the RAOBF in one of the scopes before.

so it looks by me :

http://img28.imageshack.us/img28/642...1583913.th.jpg


I'll fix it and release a bug fix version :up:

SeamanStaines 07-10-10 08:57 PM

disabled flood tube toggles
 
hello again.
not sure when the little silver toggles were introduced to flood/open tube doors. Had a play with them in a single mission...all worked fine.

Finished mission, then chose 'continue campaign'. None of the silver toggles would work. Hovering over all of them said 'disabled' regardless of single/salvo, selecting tubes etc.

That was yesterday.

Today i did Continue campaign again (first sh5'ing for the day), and the toggles worked fine. I got run over by a destroyer however and got sunked. I selected continue capaign again without quitting game altogether.
The tube 1 silver flood tube toggle was disabled (despite there being a torp fully loaded in it), but other ones would work (some had torp in tube, others reloading).

Is there a trick to these toggles/switches, or they just dont work quite right unless you quit out of sh5 and start again fresh?

was using viic sub in all scenarios.

cheers

TheDarkWraith 07-10-10 09:22 PM

Quote:

Originally Posted by SeamanStaines (Post 1441113)
hello again.
not sure when the little silver toggles were introduced to flood/open tube doors. Had a play with them in a single mission...all worked fine.

Finished mission, then chose 'continue campaign'. None of the silver toggles would work. Hovering over all of them said 'disabled' regardless of single/salvo, selecting tubes etc.

That was yesterday.

Today i did Continue campaign again (first sh5'ing for the day), and the toggles worked fine. I got run over by a destroyer however and got sunked. I selected continue capaign again without quitting game altogether.
The tube 1 silver flood tube toggle was disabled (despite there being a torp fully loaded in it), but other ones would work (some had torp in tube, others reloading).

Is there a trick to these toggles/switches, or they just dont work quite right unless you quit out of sh5 and start again fresh?

was using viic sub in all scenarios.

cheers

it sounds like you've discovered some bugs with the torp door switches that I'll have to look into :up: Irregardless of whether they say disabled or not, if there's a torp in the tube you can fire it.

TheBeast 07-10-10 09:51 PM

Quote:

Originally Posted by SeamanStaines (Post 1441113)
hello again.
not sure when the little silver toggles were introduced to flood/open tube doors. Had a play with them in a single mission...all worked fine.

Finished mission, then chose 'continue campaign'. None of the silver toggles would work. Hovering over all of them said 'disabled' regardless of single/salvo, selecting tubes etc.

That was yesterday.

Today i did Continue campaign again (first sh5'ing for the day), and the toggles worked fine. I got run over by a destroyer however and got sunked. I selected continue capaign again without quitting game altogether.
The tube 1 silver flood tube toggle was disabled (despite there being a torp fully loaded in it), but other ones would work (some had torp in tube, others reloading).

Is there a trick to these toggles/switches, or they just dont work quite right unless you quit out of sh5 and start again fresh?

was using viic sub in all scenarios.

cheers

I have seen this issue as well. I think this is a SH5 bug because if I exit the game and restart it again everything is OK.
How long was SH5 running before you encountered this issue and how many ships did you sink. I think these are related to a memory leak type issue. Not sure if linked to DirectX Display Vedio Drivers or not.
Wish I had a good Perfmon Tool to track this down.


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