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Hi!
I would love to combine this waterspray mod with the German U-Boats Compilation: https://www.youtube.com/watch?time_c...ature=emb_logo Would that be possible? It looks amazing with these streams and the spray is much finer than the vanilla version. Looks much more realistic... Any chance?` Meldric |
Maik serios archive,folder izgud
Otherwise, using S3d, to insert values in nss uboat.dat file |
I found that one. I may be mistaken, but the stream and splash in the video looks different to that from this mod... especially the spray looks amazing in the video...
I have checked S3D and I have found the relevant files. But frankly, I do not really understand what exactly needs to be changed. There are so many particle system creators and nodes in that file related to water, spray and streams,... I am kind of lost. |
Not that easy at all, Meldric :yep:
I know it, i have done it for all Dark Water U-Boats, it’s huge work. Not only adding water spray nodes all along each hull sides, but you have to make corresponding effects in particules.dat and materials.dat! Can tell you it’s not just few things to add here and there...and after that, you have to test it in all situations :yep: If i remember correctly, was more than a month work each day on it from morning to evening (to me at least) |
To be honest, I had hoped that I could copy textures and settings from the existing files to this mod, but I cannot figure out, what to copy...
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thanks tomorow i will test it. |
Could someone point me to the files I have to change to get the bow spray from the video above (not the streams, just the bow and turm spray)?
I have been trying to find out where to change the particle values or the texture to get this working on the boats of this compilation, but I seem not to be smart enough to find it. I found the original mod by TOMI_099 and was comparing dat-files all day... I also tried to change the texture... I found that one (bubbles_01.tga), but particles are way too big to look good, so I need to find where I can change the particle system in a way that the bow wave and spray looks like in WAC5... particles.dat seems to be the place to look, but still can't see it. Would anyone of you be so kind to put me on a track? Or should I open another thread for this question? |
I am about to figure it out by myself after all... the "hold my beer"-moment is quite a few hours behind me, but I learned a lot...
Anyone interested in the result? Waterstreams-look-alike-WAC for these boats on top of GWX3? Would I have the persmission to put it up somewhere? Or would you like to include it into the GUBC? |
You always can drop a link here :yep:
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I did this now for the VIIB, and I am still rounding some edges. It should not even be a conflict with the GUBC mod, as far as I can see.
I will keep you posted. EDIT: I am so happy! This looks so incredible compared to vanilla! Finally! I always hated the look of the bow splash! EDIT 2: Finished the VIIB. I will do the others eventually. This is such an incredible improvement! It might be the best to combine this later on with the waterstream fix, if that sounds ok to you. Thanks everyone involved for this great addition, gents! Here comes v0.5 with 4 Boats up to now (IIA, VIIB, VIIC, IXB; I only tested VIIB, VIIC and IXB): 100_59_German U-Boats Comp - Bow Spray Mod (Meldric) - v0.5 - IIA+VIIB+VIIC+IXB Obviously install over GUBC 1 and the Waterstream fix. Here is my list: Generic Mod Enabler - v2.6.0.157 [S:\SilentHunterIII_GWX\MODS] 001_02_GWX - Alternative Flotillas 001_04_GWX - Enhanced Damage Effects 001_06_GWX - Integrated Orders 001_07_GWX - Open Hatch Mod 001_08_GWX - No Medals on Crew 001_09_GWX - Contact Color 001_12_GWX - Waterstream Exhaust Combi 001_13_Flat Sun Fix for GWX3 100_10_German U-Boats Comp 1 100_56_German U-Boats Comp - Fix Guns Reworked 100_57_German U-Boats Comp - Fix All Sub GWX 100_58_German U-Boats Comp - Fix Waterstream 100_59_German U-Boats Comp - Bow Spray Mod (Meldric) 100_61_German U-Boats Comp - Fix FuMO SNS 100_62_German U-Boats Comp - GWX Flags 200_10_ARB WideGui 1920x1080 200_20_ARB WideGui 1920x1080 v0.3.1 200_30_ARB WideGui 1920x1080 - Adaptation for English & Deutsch 200_35_Color Dials with Dark Compass 500_10_Hull damage made by torpedo impact mod v1.0 500_20_Moonlight 500_25_Officers - Captain Americas 500_80_M.E.P v6 500_81_M.E.P v6 - Flat Sun Fix 500_85_Bigger Sun 500_88_New Clearsky Clouds 500_90_SH4 effects GWX30 71 500_95_Sobers 3D waves 510_10_Rapt0r's Uniforms V2.0 [Grey] - NoMedals 600_10_GrossdeutscherRundfunk 600_20_Atmospheric Sound Package 600_30_German Voices Speed Dial Fix 1.0 900_50_Convoy-Routes on Map 900_70_TDW Fire Damage v1.4 900_80_V16B1 900_85_V16B1 - Optional O2-Gauges v2 900_95_V16B1 - Messages 900_99_Intro loading screen 950_11_Skin 1 IID Turm 1-2 (U-141) X 950_12_Skin 2 VIIB Turm 1-2 X 950_13_Skin 4 VIIC Turm 1-2-3 V1 (U-592) X 950_14_Skin 3 IXC Turm 1-2-3 (U-532) X 950_15_Skin 1 XXI (Skin Albrecht) X (I know that some of those are redundant). I have WideGui with full HD together with ReShade 4 (dll injection) and with these boats (and spray) it just looks completly amazing. No need for SH5 on my part (or other sims). |
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I have not touched the .dat files, so it makes no difference if you have the version without the eagle. In fact, I have removed them in my version myself.
I have no idea if that works with NYGM, though. Not using it myself... :Kaleun_Salute: Oh... and I am sorry, I forgot the credits in the readme! I will add them in the next version! |
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https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
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For you, what should be the trouble using it in NYGM? (Using TKSS18, not GUC2 by Wise) |
Prove to me calling the cables in the eqp file actually works 100% of the time.
I DON'T think you can do that. Try a single mission and see how bad this fails! If anyone says that they don't have a problem? I call BS! Prove to me it works or admit there is a problem! |
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