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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Anvar1061 06-03-20 04:43 AM

Quote:

Originally Posted by Aquelarrefox (Post 2674261)
the urns using "emblems_side_7B_1.tga"

http://forumfiles.ru/uploads/000e/8b/58/44/996538.jpg

Meldric 06-03-20 09:27 AM

Hi!

I would love to combine this waterspray mod with the German U-Boats Compilation:

https://www.youtube.com/watch?time_c...ature=emb_logo

Would that be possible? It looks amazing with these streams and the spray is much finer than the vanilla version. Looks much more realistic...

Any chance?`

Meldric

ivanov.ruslan 06-03-20 09:49 AM

Maik serios archive,folder izgud


Otherwise, using S3d, to insert values in nss uboat.dat file

Meldric 06-03-20 09:57 AM

I found that one. I may be mistaken, but the stream and splash in the video looks different to that from this mod... especially the spray looks amazing in the video...

I have checked S3D and I have found the relevant files. But frankly, I do not really understand what exactly needs to be changed. There are so many particle system creators and nodes in that file related to water, spray and streams,... I am kind of lost.

Fifi 06-03-20 10:26 AM

Not that easy at all, Meldric :yep:
I know it, i have done it for all Dark Water U-Boats, it’s huge work.
Not only adding water spray nodes all along each hull sides, but you have to make corresponding effects in particules.dat and materials.dat!
Can tell you it’s not just few things to add here and there...and after that, you have to test it in all situations :yep:
If i remember correctly, was more than a month work each day on it from morning to evening (to me at least)

Meldric 06-03-20 01:55 PM

To be honest, I had hoped that I could copy textures and settings from the existing files to this mod, but I cannot figure out, what to copy...

Aquelarrefox 06-03-20 02:47 PM

Quote:

Originally Posted by Anvar1061 (Post 2674924)

i will try this change when im back in kiel.

Aquelarrefox 06-03-20 07:09 PM

Quote:

Originally Posted by Anvar1061 (Post 2674924)

Anvar the cfg#E01 is the entry that call the emblem (ingame) for the turrents if i undertand well, its the same entry in every turn (different id i see)?

thanks tomorow i will test it.

Meldric 06-05-20 11:28 AM

Could someone point me to the files I have to change to get the bow spray from the video above (not the streams, just the bow and turm spray)?

I have been trying to find out where to change the particle values or the texture to get this working on the boats of this compilation, but I seem not to be smart enough to find it. I found the original mod by TOMI_099 and was comparing dat-files all day... I also tried to change the texture... I found that one (bubbles_01.tga), but particles are way too big to look good, so I need to find where I can change the particle system in a way that the bow wave and spray looks like in WAC5... particles.dat seems to be the place to look, but still can't see it.

Would anyone of you be so kind to put me on a track? Or should I open another thread for this question?

Meldric 06-06-20 06:05 AM

I am about to figure it out by myself after all... the "hold my beer"-moment is quite a few hours behind me, but I learned a lot...

Anyone interested in the result? Waterstreams-look-alike-WAC for these boats on top of GWX3?

Would I have the persmission to put it up somewhere? Or would you like to include it into the GUBC?

Fifi 06-06-20 06:18 AM

You always can drop a link here :yep:

Meldric 06-06-20 06:58 AM

I did this now for the VIIB, and I am still rounding some edges. It should not even be a conflict with the GUBC mod, as far as I can see.

I will keep you posted.

EDIT: I am so happy! This looks so incredible compared to vanilla! Finally! I always hated the look of the bow splash!

EDIT 2: Finished the VIIB. I will do the others eventually. This is such an incredible improvement! It might be the best to combine this later on with the waterstream fix, if that sounds ok to you.
Thanks everyone involved for this great addition, gents!

Here comes v0.5 with 4 Boats up to now (IIA, VIIB, VIIC, IXB; I only tested VIIB, VIIC and IXB):
100_59_German U-Boats Comp - Bow Spray Mod (Meldric) - v0.5 - IIA+VIIB+VIIC+IXB

Obviously install over GUBC 1 and the Waterstream fix.

Here is my list:
Generic Mod Enabler - v2.6.0.157
[S:\SilentHunterIII_GWX\MODS]

001_02_GWX - Alternative Flotillas
001_04_GWX - Enhanced Damage Effects
001_06_GWX - Integrated Orders
001_07_GWX - Open Hatch Mod
001_08_GWX - No Medals on Crew
001_09_GWX - Contact Color
001_12_GWX - Waterstream Exhaust Combi
001_13_Flat Sun Fix for GWX3
100_10_German U-Boats Comp 1
100_56_German U-Boats Comp - Fix Guns Reworked
100_57_German U-Boats Comp - Fix All Sub GWX
100_58_German U-Boats Comp - Fix Waterstream
100_59_German U-Boats Comp - Bow Spray Mod (Meldric)
100_61_German U-Boats Comp - Fix FuMO SNS
100_62_German U-Boats Comp - GWX Flags
200_10_ARB WideGui 1920x1080
200_20_ARB WideGui 1920x1080 v0.3.1
200_30_ARB WideGui 1920x1080 - Adaptation for English & Deutsch
200_35_Color Dials with Dark Compass
500_10_Hull damage made by torpedo impact mod v1.0
500_20_Moonlight
500_25_Officers - Captain Americas
500_80_M.E.P v6
500_81_M.E.P v6 - Flat Sun Fix
500_85_Bigger Sun
500_88_New Clearsky Clouds
500_90_SH4 effects GWX30 71
500_95_Sobers 3D waves
510_10_Rapt0r's Uniforms V2.0 [Grey] - NoMedals
600_10_GrossdeutscherRundfunk
600_20_Atmospheric Sound Package
600_30_German Voices Speed Dial Fix 1.0
900_50_Convoy-Routes on Map
900_70_TDW Fire Damage v1.4
900_80_V16B1
900_85_V16B1 - Optional O2-Gauges v2
900_95_V16B1 - Messages
900_99_Intro loading screen
950_11_Skin 1 IID Turm 1-2 (U-141) X
950_12_Skin 2 VIIB Turm 1-2 X
950_13_Skin 4 VIIC Turm 1-2-3 V1 (U-592) X
950_14_Skin 3 IXC Turm 1-2-3 (U-532) X
950_15_Skin 1 XXI (Skin Albrecht) X

(I know that some of those are redundant).

I have WideGui with full HD together with ReShade 4 (dll injection) and with these boats (and spray) it just looks completly amazing. No need for SH5 on my part (or other sims).

Aquelarrefox 06-06-20 09:11 AM

Quote:

Originally Posted by Meldric (Post 2675828)
I did this now for the VIIB, and I am still rounding some edges. It should not even be a conflict with the GUBC mod, as far as I can see.

I will keep you posted.

EDIT: I am so happy! This looks so incredible compared to vanilla! Finally! I always hated the look of the bow splash!

EDIT 2: Finished the VIIB. I will do the others eventually. This is such an incredible improvement! It might be the best to combine this later on with the waterstream fix, if that sounds ok to you.
Thanks everyone involved for this great addition, gents!

I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga

Meldric 06-06-20 11:36 AM

I have not touched the .dat files, so it makes no difference if you have the version without the eagle. In fact, I have removed them in my version myself.
I have no idea if that works with NYGM, though. Not using it myself...

:Kaleun_Salute:

Oh... and I am sorry, I forgot the credits in the readme! I will add them in the next version!

Anvar1061 06-06-20 11:59 AM

Quote:

Originally Posted by Aquelarrefox (Post 2675855)
I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga

You must understand that Turms TGUC are made specifically for the GWX. You cannot use them with NYGM.

Fifi 06-06-20 12:49 PM

Quote:

Originally Posted by Anvar1061 (Post 2675883)
You must understand that Turms TGUC are made specifically for the GWX. You cannot use them with NYGM.

What are you calling Turms TGUC? :06:

CapZap1970 06-06-20 01:48 PM

Quote:

Originally Posted by Fifi (Post 2675897)
What are you calling Turms TGUC? :06:

:haha::haha::haha:

Anvar1061 06-06-20 03:23 PM

Quote:

Originally Posted by Aquelarrefox (Post 2675855)
I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga

Quote:

Originally Posted by Fifi (Post 2675897)
What are you calling Turms TGUC? :06:

TKSS18 GUC
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

Fifi 06-06-20 03:49 PM

Quote:

Originally Posted by Anvar1061 (Post 2675949)

:hmmm: I’m using TKSS18 GUC in NYGM for numerous career patrols without any issue so far...
For you, what should be the trouble using it in NYGM?
(Using TKSS18, not GUC2 by Wise)

Jeff-Groves 06-16-20 03:45 PM

Prove to me calling the cables in the eqp file actually works 100% of the time.
I DON'T think you can do that.
Try a single mission and see how bad this fails!

If anyone says that they don't have a problem?
I call BS!

Prove to me it works or admit there is a problem!


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