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Hi Zedi
I suggest adding to the campaign boat IIA AI. As you know, in submarines folder have a model boat IIA and it can start the game as AI boat. I did some manipulation with the boat and it now appears in the game, you just add it to your campaign. The only thing I have not yet succeeded, because it is right to establish periscopes - on the surface they are raised. In addition, at the maximum raising of them seemed to be separated from the boat. Here you can download the model, ready to install the game. File size 6.9 MB. http://dl.dropbox.com/u/29330686/IIA.7z http://www.subsim.com/radioroom/pict...pictureid=4359 |
Good findings Obelix, this is a coastal U-Boot .. I see what can I do to limit her patrol routes only to coast lines. Thanks :salute:
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I had almost forgot how demanding can be our boss! :D Quote:
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Guys... please... I have only 2 days free. Halp.
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sorry for the delay. Yesterday was national holyday here in Italy, so my job on defside was disturbed by many visits, and I myelf didn't stay too much at home. Nevertheless during the night I have managed to finish all the nations in the new roster (I had forgot to include some of them). Something that I had to spend longtime on is another issue with Yugoslavia and Croatia: when Yugoslavia was occupied by Axis forces, on Aprl '41, it was split in many regions. Most of them were directly under the control of occupant powers (Germany, Italy, Hungary and Bulgaria), while Croatia became a Nazi puppet state, under the name of Independent State of Croatia. This state disappeared from the world map on May '45 (a few days after German defeat), when occupant armies were defeated by a joint force of Yugoslavian partisans and British troops. Although it ceased existing as political entity during its occupation, Yugoslavia kept a constant level of dissent, and its merchant fleet kept sailing on the Allide side (mostly around North and South Americe) under Yugoslavian flag. My proposed solution for Yugoslavia is: - we keep Yugoslavia for the whole duration of the conflict, but when it gets occupied by Nazis we turn it to the Axis side (its ports will be inaccessible to Allied shipping). During the same (Nazi-Fscist) period, Yugoslavia shouldn't have any shipping, as it was not recognized as a State by Axis powers; - instead, we add (yet another!) Free Yugoslavia entry, active during the whole nazi occupation, with no ports assigned in the roster but with shipping bond to Allied ports (Caribbean and Gulf of Mexico area, Southern USA and central Atlantic). As for Croatia I've two alternative suggestions: - we make it to "exist" in game (start and end dates) from Apr. '41 to May '45. Outside this range its ports should be under Yugoslavian control, but I am mot sure that it is going to be possible. Otherwise... - we get rid of it, and we assign directly its ports to Yugoslavia. I don't think that Croatian ships played a big role in naval war anyway... I hope you're not going to kill me with this big amount of complications, Zedi . But don't blame it on me, it is just war that it complicated, and I am trying to do my best to keep things as "clean" as possible! :D I am also having second thoughts about some of the nations that we decided to remove from the roster: namely Albania, Lebanon, Libya and Algeria. Why don't we just remove their shipping? In this way would solve the problem with their flags changing so often, and we would be able to make them single entries in the roster, but in the same time we would keep the historical information relative to the accessibility of their ports by Allied/Axis shipping depending on their real diplomatic states during the war. Otherwise, by assigning their ports to other nations, we would have several histrorical inaccuracies. While I wait for your answers, I will revise the defside and check for errors. I hope to get it ready today or tomorrow. Promised! :DL |
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you lazy ppl, seems that I'm the only one working hard today! :DL instead of "twiddling your thumbs" you could tell me your opinion about the issues discussed by me in in the previous post. :03: P.S. Could it be of some help if -after I finsh the defside- I create a spreadsheet with all the datas from uboat.net on ships sunk by German U-boats during WWII. The columns could be: Date U-boat Ship Name Ship Type (Warship/Civil) Ship Class (Merchant, Tanker, Steamer, Destroyer, Cruiser) Ship Tonnage Ship Nationality Ship Home Port Ship route (from/to) Convoy Engagement Location Outcome of the Engagement The more columns, the longer it can take to finish the spreadsheet so, if you are interested, just pick up the ones that could be more important for your work, or just suggested the ones that in your opinion are missing from my list. |
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Mid 1943-early 44 it was under German control. So your opition 2 is right...:know: |
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Keep it up, Gap and other hard workers :D! I didn't realise that I have real work (much easier than modding work) on weekend, so my flag.dat will delay a bit, but if I understood correctly, Zedi, you don't need it that bad now.
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Another Issue :nope:
Sweden was officially neutral during the whole conflict. Though its merchants were found very often Allied convoys. This is a fact that had been discussed before. What I didn't know is that by the end of WWII 89 of its ships were sunk or damaged by german uboats. This is something that we cannot ignore in game, as it seems that Swedish merchants were considered as "valid targets" by Kriegsmarine. I see two soultions: - we leave Sweden as neutral (its ports will be shown as grey in the strategic map), and we add in the roster a Free Swedish Fleet entry on the Allied side (only merchants). Possible side effect is that Allied Swedish merchants could have problems entering in the Neutral Swedish ports :hmmm: - we leave just one antry for Sweden, but we switch them from neutral to Allied. Side effects are that its port would be shown as red in the map, and Swedish Navy ships would attack Axis units in range, including our submarine... Any ideas? |
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For the info Gap - Zedi has been working on the traffic (single and coastal ships) so he can answer your question better. I am going to review stock set convoys (per campaign + date) to make them more fitting for size, escort number etc. i am getting al this info from http://en.wikipedia.org/wiki/Timeline_of_the_Battle_of_the_Atlantic_(1939-1945)). The handy thing for me would be a spreadsheet of the defside by country. Quote:
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I'll see what I can do about the spreadsheet that you're suggesting. Shouldn't be too difficult though :salute: As for the sweedish issue I'll use my first option (two entries, 1 neutral, 1 allied) unless someone elese got a better idea... |
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Swedish ships were attacked only when be in allied convoy. So single ship = neutreal Sweden, in convoy = allied side (Allied Sweden?) |
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if you check the "Ships hit by U-boats" section of uboat.net (http://www.uboat.net/allies/merchants/), you will notice that many unescorted Swedish ships were sunk by U-boats. I concur with you that the first option could be better (it is the one I'm using for my settings just now), though our method for recognizing allied Swedish ships should be more or less: - Swedish merchans in escorted/mixed convoys = Allied - Single Swedish merchant in route from/to English waters putting in place evasive manoeuvres = Allied - Single Swedish merchant keeping her speed/route when our submarine is in sight = Allied implementing this method would require a fine balance when setting the new campaign traffic. What do you think about it Zedi? yesterday you kept silent all the day long... By the way, my work on DefSide is finished. I've only to redo the numbering, as numbers got scrambled after I added/removed entries. I will send it to you in a matter of 30 minutes or so. I'm sorry for the delay, but yesterday I had to check again the nations in the roster one by one. I wanted to see when their vessels started to be hunted by U-boats. By doing so I ascertained that many of them started to be considered valid targets when they were still neutral, similar to Sweden. In order to make them available targets also in game, I had to add some new "free" entries, and to anticipate the spawn date (startdate) of some of the existing ones. The whole process took a lot of time, but now we can hit multipe nation's targets, not only British ones, from the early phases of the war! I hope that this is not going to do your work with shipping traffic much longer, but yesterday I didn't get any reply by you, so I had to take some decisions. :D I think it will be easier to discuss tonece you will have the new DefSide on your HD :DL |
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