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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

stoianm 05-25-11 05:23 PM

Dynamic Environment SH5 Shallow Waters V2.1 Patch
 
Hi,

With Pintea help i fixed the shallow water side efect:

MOVIE

Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards

THE_MASK 05-25-11 05:43 PM

Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired :O:

stoianm 05-25-11 05:45 PM

Quote:

Originally Posted by sober (Post 1670696)
Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired :O:

I suposed that you slept:)

Magic1111 05-26-11 04:57 AM

Quote:

Originally Posted by stoianm (Post 1670684)
Hi,

With Pintea help i fixed the shallow water side efect:

MOVIE

Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards

Wonderful, that you released a patch for this !!! :up:

Best regards,
Magic:salute:

gap 05-26-11 05:10 AM

Quote:

Originally Posted by stoianm (Post 1670684)
Hi,

With Pintea help i fixed the shallow water side efect:

MOVIE

Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards

TERRIFIC! :yeah:

Thank you stoianm and Pintea!

Rongel 05-26-11 05:20 AM

Hooray! :woot:

Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing! :sunny:

urfisch 05-26-11 06:38 AM

looking very good! thank you!

:salute:

Silent Steel 05-26-11 07:08 AM

Wow, this is outstanding :o

THANKS AGAIN FOR ALL YOUR WORK :salute:

//

stoianm 05-26-11 07:13 AM

tnx... i did nothing... just what Pintea sugested to me.. it his fix 100%... maybe i just stresed him a bit to came out with a solution:D

gap 05-26-11 07:13 AM

Quote:

Originally Posted by Rongel (Post 1670998)
Hooray! :woot:

Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing! :sunny:

Hi Rongel,
in real life, under the conditions of low sea turbidity and shallow waters, it is possible to see the seabottom through the water. Water color and seabottom color get blended, resulting in a bunch of different shades like in this picture taken in Mediterranean Sea, close to Lampedusa Island:

http://upload.wikimedia.org/wikipedi...ei_Conigli.JPG

I think that TDW shader in conjunction with stoianm/Pintea fix reflect pretty well these conditions.
Indeed it is a matter of taste, but fron now on I will strongly suggest their use! :)

tonschk 05-26-11 11:25 AM

Quote:

Originally Posted by stoianm (Post 1670684)
Hi,

With Pintea help i fixed the shallow water side efect:

MOVIE

Dynamic Environment Shallow Waters V2.1 Patch===> Link

regards

:rock: Fantastic :salute: Stoianm :DL

Targor Avelany 05-26-11 01:49 PM

very nice, guys! Love the mod (even though can't use all the nices parts and visuals - just don't have enough power in my computer)! :rock:

Rongel 05-27-11 03:49 AM

Quote:

Originally Posted by gap (Post 1671071)
Hi Rongel,
in real life, under the conditions of low sea turbidity and shallow waters, it is possible to see the seabottom through the water. Water color and seabottom color get blended, resulting in a bunch of different shades like in this picture taken in Mediterranean Sea, close to Lampedusa Island:

I think that TDW shader in conjunction with stoianm/Pintea fix reflect pretty well these conditions.
Indeed it is a matter of taste, but fron now on I will strongly suggest their use! :)

Nice picture Gap! It might be the largest image I've ever seen :DL

I'll give this a new try, absolutely. One thing I found little annoying is that the harbour water seemed to be crystal clear, but I can imagine that in real life, the waters were in pretty nasty condition near the harbour. I believe that there is not much that can be done about this.

So this should also show the lower parts of the new imported ships through water? I had some trouble seeing them last time I tried.

I'll comment more when I have tested this :sunny:

SteelViking 05-27-11 04:05 AM

Sadly, TDW's redone shader also shows the submarine at 180 meters when viewed from the surface. Just saw this earlier.:shifty:

tonschk 05-28-11 11:11 AM

Thank you very much :DL Stoianm :yeah: for your Excellent work with this Dynamic environmental SH5 :salute: , this is just a detail I have found, do you think is possible to adjust the algae to touch the bottom ?, thank you

http://i194.photobucket.com/albums/z.../suspended.jpg

stoianm 05-28-11 11:14 AM

nope... i do not know how to fix that... ... move your camera on another position and they will look like stuck on the ground

Quote:

Originally Posted by tonschk (Post 1672289)
Thank you very much :DL Stoianm :yeah: for your Excellent work with this Dynamic environmental SH5 :salute: , this is just a detail I have found, do you think is possible to adjust the algae to touch the bottom ?, thank you

http://i194.photobucket.com/albums/z.../suspended.jpg


7thSeal 05-28-11 11:56 AM

Quote:

Originally Posted by stoianm (Post 1672291)
nope... i do not know how to fix that... ... move your camera on another position and they will look like stuck on the ground

Yeah, this is a stock issue when moving camera underwater the game has to catchup. It fixes itself after awhile, if you continue using free cam.

mr.artur_96 06-02-11 03:59 PM

I have noticed one issue. Actually I'm going to narvik ( 03.1940 ) and weather reports say the wind speed is 11 m/s BUT sea is calm like it would be 1 m/s.

stoianm 06-02-11 10:05 PM

Quote:

Originally Posted by mr.artur_96 (Post 1676141)
I have noticed one issue. Actually I'm going to narvik ( 03.1940 ) and weather reports say the wind speed is 11 m/s BUT sea is calm like it would be 1 m/s.

yep... it is a game and a mod bug in same time.... after a while will report normal... when the weather type will change... this is the weather that you had before you saved the game... apears when you save and reload the save... not all the time... somethime

kiwi_2005 06-05-11 10:17 PM

I haven't read the whole thread so this bug if its a bug might be solved - when ever I hit amid ships it goes back to zero but the boat slowly moves to the left or right depend on what I was doing - if I was turning right then hit amid ships, boat will go to zero & then start moving to the right even though the arrow is on the 0. When in high time compression the boat moves left & right - zig zagging

Will upload a picture of my mods setup as I think some other mod might be conflicting with the dynamic mod but which one!. This only started happening since I installed the dynamic mod.

Edit: heres the list - I can't go on patrol until I figure whats the problem (well I still can but its a mission trying to keep the boat on course lol)
http://i56.tinypic.com/34zwroz.jpg


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