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the latest release is still Alpha 1.06. What is being tested and further refined is v2.00. It will be in BETA test for awhile as the changes I have made (and continue to make) are long. Just got done redoing the oil fires...BIG improvement! For the big oil fire the flames now look like a raging oil fire with pockets of it rising into the air and whipping about :rock: Now to work on the oil smokes. for my BETA testers: I'll be sending out a revised version 2.00 to you all shortly Here is the new big oil fire: http://i228.photobucket.com/albums/e...oil_fire_1.jpg http://i228.photobucket.com/albums/e..._oil_fire2.jpg http://i228.photobucket.com/albums/e..._oil_fire3.jpg and once the ship slips under the water and big oil fire hits the water and turns into a surface oil fire: http://i228.photobucket.com/albums/e...fire_sur-2.jpg http://i228.photobucket.com/albums/e...ire_surfac.jpg http://i228.photobucket.com/albums/e...fire_sur-1.jpg |
wow :rock:
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Nice work RB !!!!!!! Five Stars :up: :up: :up: :up: :up:
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Race...did you add the bodies to the newer beta? When testing lastnight I didn't see them....:o
Smoke looked EXACTLY like you had....I liked the fact that the piecies sank after awhile..(Instead of diappearing):up: Check your email...I sent some sounds for you to check...;) |
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This is really awsome RB, will you include a tweak to have less debri? Not to be a party pooper, just that I'd prefer less.:D
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Hi Racerboy
Can't wait to try 2.0 - who ever knew the SH3 engine could do this stuff! Another idea - Apparently (I haven't got it) one of the features in SH4 is the speed of sound is simulated, so you see explosions before you hear them etc etc. I always thought that was a pretty cool idea. Have you seen anything in your travels through the data files that indicates that this is possible in SH3? Cheers |
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SH3 can do much more.....I'm still learning the files and all the different controllers and effects. I stumble upon a new one, play with it to figure out how to use it, and them blam....I got a new idea for my mod. If I only had the SH4 controllers I'd have much more fun....:yep: Sometimes I have to make sacrifices and substitutions because an SH4 controller is used and I don't have that available in the SH3 arsenal. |
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BTW, can we ensure that for the flaming bodies the game only uses the burned crew skins I'm working on? I have a PM for you w/additional progress. |
the debris look really cool. but the fire is too unrealistic. please look into my particles.dat i send you - the emission area has to be increased. also the rate of the fire particles has to be modified. watch the photos of burning oil that where posted...your flames are to bright and too compact.
but i guess you will create some nice stuff there...keep it on. :up: |
Here's a suggestion: some people like less debris, some (like me) prefer some more explosions. How about a tweak file that we can use with the Mini Tweaker? Then we can all have it our way.
http://www.prip.tuwien.ac.at/%7Enabi..._explosion.jpg |
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iambecomelife gave me an update on the liferaft:
http://i228.photobucket.com/albums/e...ider/Raft1.jpg Looks like it's coming along quite nicely! :rock: |
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Would you like to join my team on this and then I can hand this off to you to fix/adjust/tweak? I personally like it (the flames) but I'm always open to other ideas. |
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If SH3 doesn't simulate the speed of sound (most likely not, I can't see why they would have not used this feature if it was coded in) then maybe you could fudge it.... if there was some way of having a sound effect that was only played if you were greater than a certain distance away then you could have one sound effect for an explosion nearby, but if you were say > 1000m away then a different sound would play that had 3 seconds of silence before the actual sound (speed of sound is ~ 330m/s) Of course if this was possible you could have several sounds with varying delays, it wouldn't be exact but you'd get some of the effect. Just an idea. Good luck! :up: |
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