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I very much hope upscaled 1024 will be fixed soon for all SH4 skippers but I doubt it so much that I stay with GWX (preorder cancel)
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I honestly don't know what the hell is going on over at Ubisoft anymore. You would think at the very least that they would be sick of seeing this same HUGE outcry all over the Internet every single time they release a game. |
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I have doubts that the resolution upscaling will be fixed to tell you the truth.
The other screens are at higher resolutions and it gives the impression that the game is running in a higher rez, I dont think they ever had any intention of making the 3d run at a higher rez. Sh3 was locked at a lower rez and its the same engine with a few enhancements. Sh3 was never fixed... |
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SH4 is simply crap on my 1920*1200 dell. A shame for a 2007 game. I'm not a graphic fanboy but hey, SH4 is so UGLY that I really cannot think of play it.... I could stand AA, but 1024 is a shame....even N64 emulator looks better.... at least it has AA... |
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It is curious that after 18 pages of debate no definative answer has been reached.
Also that many of the doom sayers are also the ones that play "hardcore" with no external views :hmm: Yup I'd prefer to have fsaa available after all I spent alot of money on my video card to do such things. Will it "break" my game experience? Not really. |
Quite honestly, For me, the only reason that I adjust the Graphics level above 1024x768 is to make the text smaller. so, doesn't really look like an issue to me. Same for AA; didn't bother me in SH3, shouldn't bother me here.
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Everyone has different standards and tastes. If you like it then go crazy man! Play it out! I don't have any problem with ANYONE liking SHIV! I hope we ALL do.
It's just that weirdo graphics that appear to be as bad as these are going to be so distracting that I don't think I'll keep it. NOW... if the leggo effect is not as bad as it looks in video I'll give it a whirl. The sad thing is that I'm worried in the year 2007 by Thursday afternoon I'll be playing GWX again and there will be a box for Fed Ex pickup containing a $60.00 game on the stairs. Graphics that CAN'T be smoothed in 2007?! We've been fracked. Just sad what has appeared to have happened. I was really excited you know? :nope: |
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Sorry stabiz, but I feel otherwise. I think Ubi is seeing what they can get away with here to get our money rather than do what's right. The only way I believe that the 3D world rendered resolution will be fixed and give us what's advertised in the game's options... is when Ubi says they they are going to fix it. Somehow, I don't think it's a small deal to fix. Can anyone elaborate on what it would take for them to make the 3D world rendered at the, ah-hem, actual resolutions that are selectable in the game's options? |
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Really ?
I think stabitz is being optimistic, and aplying a bit of wishfull thinking, but I would be happy for a UBi or developer comment about this issue, they must be reading... also if Stabitz has some inside info I would be glad to hear it, mabe he is a beta tester or somthing... Edit: the foreboding silence from ubi/developers is pretty much giving me the answer anyway. |
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More pertinently, on a big monitor (I use a 22" Iyama CRT) the IQ at 1024 x 768 with no FSAA is going to be truly horrible. If the IQ is degraded to be no better than SH3, why should I bother with SH4 when GWX has probably raised the gameplay beyond stock SH4 anyway? Cheers, RD. |
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Cheers, RD. |
Geforce 8800 card series supports HDR+FSAA but the problem is that there are no drivers wich supports it yet even though the card does.
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The SH3 res fix doesn't "appear" to work. I had a couple of tries with it. It did "something" - the text screens looked a bit odd... but didn't fix the issue.
As I've already mentioned my programmer friend has suggested that they might be rendering the 3D to a 1024x768 back buffer which, he says, is more complicated than just rendering directly. If he is right then the devs may well be able to fix the issue quite easily. There may well be a fixed 1024x768 setting hardcoded which they may just simply need to remove. Whether they actually WILL fix the problem is debateable. I remember that they said with SH3 that changing screen res was just not possible... and yet someone proved them totally wrong. They may have had some issues with high res 3D and decided that they would just not enable it for support or FPS reasons.. Anything I or anyone else says (except UBI and the Devs) regarding whether the issue will be fixed is just educated guess work. |
Thanks DragonRR1. It should be interesting to see what Ubi has to say about this faked high resolution issue, if they aren't to scared to talk that is.
They were obviously too afraid to answer whether the game would support any Anti-Aliasing(how hard can it be to answer that question) which was asked a number of times in the weeks before the game was released. |
Im almost positive they wont say anything, they want people to think they are going to patch it.
Sad but most likely true. If sh3 is anything to go by. |
From an Article someone Posted a link to in this Thread.
<u>When games that could benefit from AA on current hardware don't offer the option, we have no choice but to look to the driver for support. Of course, we do have bigger problems on the horizon. Some developers are currently choosing options such as deferred rendering for their games. Current techniques make use of multiple render targets (MRTs) to render objects or effects which are later combined to form a final image. MSAA does not play well with this technique, as one of the basic requirements is knowing what surfaces overlap a single pixel on the screen. Forcing AA on in the driver can cause problems in games where MSAA simply will not work. Current examples of this can be seen in these games:
But this should be combated with being aloud to have higher Resolutions. And no excuse for not doing that. |
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