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When is the SH3 commander compatibility comming?
I like to start my career at the beginning of the war, but by default the game starts on August 1, 1939 and hostilities start the next month, so it's literally a month of nothing.
Nice mod by the way, the HUD is impressive. :Kaleun_Salute: |
Welcome aboard!
PANZERLIEDO223!:Kaleun_Salute:
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Fantastic !! :Kaleun_Cheers:
Many, many thanks !! Downloading now. I don't know what else to say than thanks for the hard work done :up: |
Anybody else having problems downloading? The first link brings up a webroot warning, the second doesn't work, the third asks for some kind of decrypt key.....
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This one worked for me
https://www.mediafire.com/file/i368i...n_v1.0.7z/file |
OH, JOY
IT has finally arrived. I am like a teenager with a new car. A very BIG thank you to all those involved!! Please take some time to enjoy your well earned accolades. "A job well done!!" The search begins.....
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It's a false positive, turn your AV off to download then turn it back on.
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Thanks to all those involved on the mod development!
Had a short go at it last night - a real gem :Kaleun_Applaud: Cheers, Lost |
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You are already mixing other stuff into the soup that is not supported at this time by the GWX-KC dev team. Quote:
They work as intended when installed with GWX-KC, with no spontaneous gun barrel movement. Quote:
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I do have updates planned. Though for the most part I have no plans to divulge what they may consist of. I will post them, probably infrequently, as and when I feel up to building them. Initially, I had hoped that we could bring full interiors for the Type II, Type VII, and Type IX interiors. However, there is just one problem... If you are not familiar with it, there is something referred to as the 4gb memory budget.... which is 3.86gb in reality. You may think of it as a bottleneck which ALL of the game data and action must pass through without jamming. Sadly, one of my favorite parts, the Type VII interior diesel room, with its associated heavy animation file.... took too much of that budget and had to be cut, to ensure that many other parts of the GWX - Knight's Cross edition could see the light of day. |
What other mods are you using, lederhosen?
none update: I deleted and reinstalled the mod. This time I added no version of SH3C, the flak gun problem was gone. So I guess I'll wait for a "furure" sh3c. sry for any inconveniences I caused |
Thank you
I spent quite a few hours today messing around and check'n out GWX Knight's Cross. MAN ! All was good. I love the GUI and enviroment. KC has the fastest loading times out of all my installs. I haf to admit, I'm a SH3 COMMANDER fan. This is all very new and refreshing, so I believe that at some time in the future COMMANDER will be adjusted for KC and released. The Night Surrfase Attact Mod is a future must have too. But I will enjoy KC in the mean time. It rocks. Thank you GWX Knight's Cross Team.
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Hi,
amazing work on the mod! I haven't played in about a decade and I was wondering what other mods would be compatible with this. Specifically one that would allow me to increase the resolution when running the game in windowed mode? Also is there a way to silence the Watch Officer from calling out every contact they see. I seem to remember an option to silence them for a set period of time (like an hour) for navigating through ports etc, thanks |
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