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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

PANZERLIED0223 02-19-25 04:38 PM

When is the SH3 commander compatibility comming?
 
I like to start my career at the beginning of the war, but by default the game starts on August 1, 1939 and hostilities start the next month, so it's literally a month of nothing.

Nice mod by the way, the HUD is impressive.

:Kaleun_Salute:

Aktungbby 02-19-25 04:48 PM

Welcome aboard!
 
PANZERLIEDO223!:Kaleun_Salute:

Marko_Ramius 02-19-25 05:00 PM

Fantastic !! :Kaleun_Cheers:


Many, many thanks !! Downloading now. I don't know what else to say than thanks for the hard work done :up:

1Patriotofmany 02-19-25 05:10 PM

Anybody else having problems downloading? The first link brings up a webroot warning, the second doesn't work, the third asks for some kind of decrypt key.....

Jeff-Groves 02-19-25 06:19 PM

This one worked for me
https://www.mediafire.com/file/i368i...n_v1.0.7z/file

Rrannett 02-19-25 06:51 PM

OH, JOY
 
IT has finally arrived. I am like a teenager with a new car. A very BIG thank you to all those involved!! Please take some time to enjoy your well earned accolades. "A job well done!!" The search begins.....

1Patriotofmany 02-19-25 07:11 PM

Quote:

Originally Posted by Jeff-Groves (Post 2944508)

Still getting a webroot warning

millnate 02-19-25 08:43 PM

Quote:

Originally Posted by schlechter pfennig (Post 2944484)
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.

Specs:

Alienware Aroura R4 (2012) BIOS A11 11/26/2013
Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601
Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s)
RAM 16 GB
AMD Radeon (TM) R7 370 Series Graphics
2 monitors of varying resolutions (1440 x 900) & (1600 x 900)

A solution to this issue would really help us steam deck users, although I think we may be hosed.

HW3 02-19-25 08:45 PM

It's a false positive, turn your AV off to download then turn it back on.

Lost At Sea 02-19-25 10:23 PM

Thanks to all those involved on the mod development!
Had a short go at it last night - a real gem :Kaleun_Applaud:

Cheers,
Lost

Kpt. Lehmann 02-19-25 10:47 PM

Quote:

Originally Posted by lederhosen (Post 2944473)
Perhaps a Bug thread will be needed.

Not for what you are doing.
You are already mixing other stuff into the soup that is not supported at this time by the GWX-KC dev team.


Quote:

Originally Posted by lederhosen (Post 2944473)
I have noticed that with the IIA & IID that the flak gun moves up and down
on its own, and its impossible to use.

I've just completed a battery of tests using the Type IIA & Type IID guns as designed for use in GWX-KC.... finding nothing wrong.
They work as intended when installed with GWX-KC, with no spontaneous gun barrel movement.

Quote:

Originally Posted by lederhosen (Post 2944473)
As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem

What other mods are you using, lederhosen?

Kpt. Lehmann 02-19-25 11:00 PM

Quote:

Originally Posted by GrechuxD (Post 2944375)
hello Capt. Lehmann :Kaleun_Salute: congratulates you very much and I admire your work, I have a question: are any updates planned? in the sense of an added mod effect of particles and debris floating in the water as it was before? enlarging the rooms with a diesel engine and a torpedo launcher at the back? currently it is only for the galley:Tak::06:

On behalf of the team and the work that we all did, thank you.

I do have updates planned. Though for the most part I have no plans to divulge what they may consist of. I will post them, probably infrequently, as and when I feel up to building them.

Initially, I had hoped that we could bring full interiors for the Type II, Type VII, and Type IX interiors. However, there is just one problem...

If you are not familiar with it, there is something referred to as the 4gb memory budget.... which is 3.86gb in reality. You may think of it as a bottleneck which ALL of the game data and action must pass through without jamming.

Sadly, one of my favorite parts, the Type VII interior diesel room, with its associated heavy animation file.... took too much of that budget and had to be cut, to ensure that many other parts of the GWX - Knight's Cross edition could see the light of day.

lederhosen 02-20-25 02:22 AM

What other mods are you using, lederhosen?

none


update: I deleted and reinstalled the mod. This time I added no version of SH3C, the flak gun problem was gone.
So I guess I'll wait for a "furure" sh3c.


sry for any inconveniences I caused

Doolar 02-20-25 02:57 AM

Thank you
 
I spent quite a few hours today messing around and check'n out GWX Knight's Cross. MAN ! All was good. I love the GUI and enviroment. KC has the fastest loading times out of all my installs. I haf to admit, I'm a SH3 COMMANDER fan. This is all very new and refreshing, so I believe that at some time in the future COMMANDER will be adjusted for KC and released. The Night Surrfase Attact Mod is a future must have too. But I will enjoy KC in the mean time. It rocks. Thank you GWX Knight's Cross Team.

djinn 02-20-25 07:20 AM

Hi,

amazing work on the mod! I haven't played in about a decade and I was wondering what other mods would be compatible with this.

Specifically one that would allow me to increase the resolution when running the game in windowed mode?

Also is there a way to silence the Watch Officer from calling out every contact they see. I seem to remember an option to silence them for a set period of time (like an hour) for navigating through ports etc,

thanks


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