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Hey silentmichal
Will you first fix the bugs or first add new features in the next version? |
thanks SilentMichel, for this marvelous update for the boats.
My question was about adding the mod, but since it is just the boat's statics I suppose it can be added either at sea or in port. Just asking about that. Grandfather will be fine anywhere, it was a nice touch you thought of and i do like such historic detail. None of us have much reason to LIKE him but he was part of life back then. thank you again for your wonderful thoughtful work here. |
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Easier done than said. :03: :yep: |
Oh cool Gap.
Tomorrow im try it. |
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Now I don't have time for modding. But I'm planning to make existing food (salamis) in QR1 disappearing. I'm also going to delete additional food in command room, because it needs too good GFX (in future I'll add new food, with reduced number of triangles). That'll be 1.2.4 version. Best regards, Michael. |
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We will wait your new works :up: Thank you and see you :salute: |
Is this mod compatible for the WoGaDi mod?
Because I have had trouble with both of them working. If not, are there any other mods that get the Dials to work without conflicting without using any other interior mods? |
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I don't know what exactly WoGaDi makes... If I'm at home, I'll check it. |
Hi:salute:!
Version 1.2.4 released. I deleted food in CR (performance problems - I'm going to remake it in the future). Food in QR1 is now vanishing (linked it to fuel). Go to #1 post. Best regards, Michael. |
Nice
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Thank you silentmichal.
:sunny: |
Nice work, silentmichal:salute:
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