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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

gap 01-24-13 06:28 PM

I have already tried everything I can think of for changing U-boat's standard flak guns used in custom mission, but with no apparent result.

Neither eqp settings, nor SUBMARINE_AMMO settings in Basic.cfg seem to have any effect in game. :-?

Any idea? I am afraid that testing every single flak gun in campaign will take way too long, at this stage...

volodya61 01-24-13 06:47 PM

Quote:

Originally Posted by gap (Post 1998497)
Any idea? I am afraid that testing every single flak gun in campaign will take way too long, at this stage...

How Wamphyri has tested all these guns while working on his mod?

gap 01-24-13 07:35 PM

Quote:

Originally Posted by volodya61 (Post 1998503)
How Wamphyri has tested all these guns while working on his mod?

He asked the same question, long ago:

http://www.subsim.com/radioroom/showthread.php?t=167090

It seems he is still visiting the forum, maybe we can ask him :hmmm:

Rongel 01-25-13 01:33 AM

Quote:

Originally Posted by gap (Post 1998497)
I have already tried everything I can think of for changing U-boat's standard flak guns used in custom mission, but with no apparent result.

Neither eqp settings, nor SUBMARINE_AMMO settings in Basic.cfg seem to have any effect in game. :-?

Any idea? I am afraid that testing every single flak gun in campaign will take way too long, at this stage...

This maybe a long shot, but did you try opening your custom missions .misge file and checking the dates? My torpedoes were using the default date 1.1.1940, no matter what I put in the mission editor. After fixing the file, I got correct loadout.

gap 01-25-13 02:19 PM

Quote:

Originally Posted by Rongel (Post 1998591)
This maybe a long shot, but did you try opening your custom missions .misge file and checking the dates? My torpedoes were using the default date 1.1.1940, no matter what I put in the mission editor. After fixing the file, I got correct loadout.

Hi Rongel, thank you for your suggestion :)

however our problem is not getting correct armament loadouts, but getting player's U-boat equipped with any flak gun we need to test, correct or not :hmmm:

volodya61 01-25-13 03:18 PM

..thought :hmmm:

Maybe possible to make something like a test campaign, which will include all types of boats and all types of weapon's upgrades and make campaign missions against enemy aircrafts near the home base. Then we could enable it via JSGME and start a new campaign using 'silentotto' and test all what we want. :06:

gap 01-25-13 04:34 PM

Quote:

Originally Posted by volodya61 (Post 1998869)
..thought :hmmm:

Maybe possible to make something like a test campaign, which will include all types of boats and all types of weapon's upgrades and make campaign missions against enemy aircrafts near the home base. Then we could enable it via JSGME and start a new campaign using 'silentotto' and test all what we want. :06:

:hmmm:

Your idea may be good, but I wouldn't know how to implement it, and I am sure there must be an easier way to do get those guns in ours hand.

For a start I will PM Wamphyri :yep:

volodya61 01-25-13 05:15 PM

Also in future we could use this test campaign to any tests subs, ships, aircrafts and their equipment and weapons, which we not able to test in the single missions..

Quote:

Originally Posted by gap (Post 1998896)
..but I wouldn't know how to implement it..

I'm reminded of a magical name - Trevally :D

gap 01-25-13 05:51 PM

Quote:

Originally Posted by gap (Post 1998896)
For a start I will PM Wamphyri :yep:

Done! (check your PM) ;)

Quote:

Originally Posted by volodya61 (Post 1998930)
I'm reminded of a magical name - Trevally :D

You don't need to remind me of him: Trevally is a constant presence in my most extravagant modding fantasies :D

Trevally. 01-25-13 05:59 PM

Quote:

Originally Posted by gap (Post 1998948)
You don't need to remind me of him: Trevally is a constant presence in my most extravagant modding fantasies :D

:o :eek:

If you guys need a campaign with your mission within - id be happy to make it:up:

gap 01-25-13 06:24 PM

Quote:

Originally Posted by Trevally. (Post 1998951)
:o :eek:

If you guys need a campaign with your mission within - id be happy to make it:up:

Thank you Trevally, my fantasies came true! :haha: :O:

For the time being, could you design a simple campaign, with a subcampaign each 6 months, each of them featuring an enemy elite plane circling around Kiel, just outside the bunker? Something very simple: I don't want you to waste your time on it :yep:

What do you think Volodya?

Trevally. 01-25-13 06:34 PM

Sorry Gap - it won't work like that. The stock or OHII campaign needs to be the base.

We can add any mission you like into the campaign and it would be loaded into the game by selecting "request mission" from the KMO.
If you want mission over a few years - then Volodya was correct and this would be selected by using silent otto.

Add an all equip free mod and you would need to kit out your boat before getting mission from kmo.

Save the game before mission starts so it can be re-run if required.

The missions can have any units spawned by trigger/event of just always there. So you can have plane after plane arrive when shot down or whatever

gap 01-25-13 07:27 PM

Quote:

Originally Posted by Trevally. (Post 1998969)
Sorry Gap - it won't work like that. The stock or OHII campaign needs to be the base.

We can add any mission you like into the campaign and it would be loaded into the game by selecting "request mission" from the KMO.
If you want mission over a few years - then Volodya was correct and this would be selected by using silent otto.

Add an all equip free mod and you would need to kit out your boat before getting mission from kmo.

Save the game before mission starts so it can be re-run if required.

The missions can have any units spawned by trigger/event of just always there. So you can have plane after plane arrive when shot down or whatever

I am afraid I wouldn't be able to play those campaign based missions anyway: since my last visit in (the dusty and bumpy) Africa, my laptop started oveheating and switching off every time I play the game too long, or when there is too much gfx stuff around. Time to open the case and see what is going on with the fan, or to buy a new computer at all :-?

In the meanwhile, I think it is better if you discuss the topic with Volodya :yep:

V13dweller 01-26-13 01:13 AM

If you need a test done on a high power computer, I have one.
Specs are AMD Phenom II X-6
Nvidia GTX 570
32 GB of RAM
And 120 GB of Solid state Hard drive.

volodya61 01-26-13 01:21 AM

I'm afraid that my knowledge of the language is not enough to discuss :nope:
I meant something like this -

http://s19.postimage.org/mqg67hj43/test_campaign.jpg

Make it as an addon to the OHII campaign.. and in these test campaigns might be include any missions that we need to test..
Is this simple/easy work or..?
Is this possible at all?


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