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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

bart 02-29-12 01:22 PM

Quote:

Originally Posted by pedrobas (Post 1847443)
I uploaded a "pedrobas KDB Hydrophone Fix for REM &TDW UI", please test it.
It´s working well for me.

2) KDB (KristallDrehbasisGerat)- optional rotating device that eliminates blind spot on the bow.

Surfaced-----------------------0m
Depth 10m and below--------38 000m (maximum range)


Wait for comments:

http://www.gamefront.com/files/21381...+%26TDW+UI.rar

JSGME ready, enable after MMM p3

:salute:

Working ok here so far.

The folks that are getting CTD all seem to have part 5 loaded (the memory issue again) this is my soup and it is stable so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
OH II Minefield map for TDWs Ui
Wordeees' Thunder
pedrobas Fix for REM &TDW UI

I tried part 5 and had a CTD. I've got 16MB ram, and 2x 2GB AMD Radeon HD 6950 in x-fire mode.

Looking forward to V0:3 :rock:

Edit: Just seen your last post pedrobas....I think you've made the right decision for part 5 for the moment. Looking forward to trying it out.
Just a quick question....are the minefields acitve in OH in MMM? If so what about including OH II Minefield map for TDWs Ui ? and this small sound mod is good too... Wordeees' Thunder

Great work Kaleun.....

Silent Steel 02-29-12 02:04 PM

Quote:

Originally Posted by pedrobas (Post 1847498)
It should be but haven´t tested with others. Try it and tell us.
:salute:

Aye Sir,

Will do :yep:

pedrobas 02-29-12 02:11 PM

Quote:

Originally Posted by bart (Post 1847519)
Working ok here so far.

The folks that are getting CTD all seem to have part 5 loaded (the memory issue again) this is my soup and it is stable so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
OH II Minefield map for TDWs Ui
Wordeees' Thunder
pedrobas Fix for REM &TDW UI

I tried part 5 and had a CTD. I've got 16MB ram, and 2x 2GB AMD Radeon HD 6950 in x-fire mode.

Looking forward to V0:3 :rock:

Edit: Just seen your last post pedrobas....I think you've made the right decision for part 5 for the moment. Looking forward to trying it out.
Just a quick question....are the minefields acitve in OH in MMM? If so what about including OH II Minefield map for TDWs Ui ? and this small sound mod is good too... Wordeees' Thunder

Great work Kaleun.....

I don´t think is a memory issue i think is something else related with Texture or Graphics than can cause a memory leak. But not sure, anyway

I´m uploading already:
Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

You should use it instead of
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

because you are overwriting sh.sdl and then you´re losing some sounds.

This time i´m including a folder called OPTIONAL MODS. There you´ll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

About : Wordeees' Thunder i don´t know it but if it overwrites sh.sdl you should not use it. Let me look at it. Can you give me the link to its thread?

pedrobas 02-29-12 02:24 PM

- Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

http://www.gamefront.com/files/21382....7%29+v0.3.rar

:salute:

mikaelanderlund 02-29-12 02:34 PM

Pedrobas, don't give up! I really hope you find a solution to the mnts problem. We really need that mod. Meanwhile, I will use a lite mnts mod soup (not including Dynamic Environment and steel vikings mod) at the harbor and at open sea I will change to my heavy mod list including all cool mods:sunny:

:salute:

bart 02-29-12 02:43 PM

Quote:

Originally Posted by pedrobas (Post 1847542)
I don´t think is a memory issue i think is something else related with Texture or Graphics than can cause a memory leak. But not sure, anyway

I´m uploading already:
Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

You should use it instead of
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1

because you are overwriting sh.sdl and then you´re losing some sounds.

This time i´m including a folder called OPTIONAL MODS. There you´ll find:
OPTIONAL - OH II Minefield map
OPTIONAL - TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)

About : Wordeees' Thunder i don´t know it but if it overwrites sh.sdl you should not use it. Let me look at it. Can you give me the link to its thread?

Here's a link to the download
http://www.mediafire.com/?4i2muzmwcyw

It only writes over four files, these are...
"Thunder_1.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_2.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_3.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_4.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.

pedrobas 02-29-12 02:45 PM

Quote:

Originally Posted by bart (Post 1847570)
Here's a link to the download
http://www.mediafire.com/?4i2muzmwcyw

It only writes over four files, these are...
"Thunder_1.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_2.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_3.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.
"Thunder_4.wav" has already been altered by the "MMM p4 - Enhance SOUNDS v0.2" mod.

Then it´s ok :up:
p5 lite is uploaded, see previous post.

bart 02-29-12 05:33 PM

Quote:

Originally Posted by pedrobas (Post 1847571)
Then it´s ok :up:
p5 lite is uploaded, see previous post.

My mod list now is

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
pedrobas Fix for REM &TDW UI
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Manos Scopes-patch for 16x9
MMM p4 - Enhance SOUNDS v0.2
MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Wordeees' Thunder

and it's working very stable, hydrophone ok, no ctd as yet.

When are you planning on uploading the medium version of 5.1?

pedrobas 02-29-12 05:42 PM

Quote:

Originally Posted by bart (Post 1847654)
My mod list now is

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
DBSM_Music_1_0_4
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
pedrobas Fix for REM &TDW UI
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
Manos Scopes-patch for 16x9
MMM p4 - Enhance SOUNDS v0.2
MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3
OH II Minefield map for TDWs Ui
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Wordeees' Thunder

and it's working very stable, hydrophone ok, no ctd as yet.

When are you planning on uploading the medium version of 5.1?

Already uploaded: MMM p3 - tdw UI v0.3 (pedrobas Fix for REM &TDW UI is included so don´t need anymore)

I´m doing final test with medium version, perhaps this night.

attunezero 02-29-12 06:09 PM

Quote:

Originally Posted by pedrobas (Post 1847552)
- Lite version: "MMM p5.1 - OHII+Lifeboats (OHII 1.7) v0.3" (No "Harbour Enahancments" and No "mnts")

http://www.gamefront.com/files/21382....7%29+v0.3.rar

:salute:

This fixed the stability problems for me! Thanks!

bart 02-29-12 06:09 PM

Quote:

Originally Posted by pedrobas (Post 1847662)

I´m doing final test with medium version, perhaps this night.

:up:

pedrobas 02-29-12 07:15 PM

- MEDIUM version: "MMM p5.2 - HE+OHII+Lifeboats (OHII 1.7) v0.3" (With "Harbour Enahancments" and No "mnts") :rock:

http://www.gamefront.com/files/21383....7%29+v0.3.rar

:salute:

Navuhodonosor 02-29-12 07:49 PM

It Sounds!!
 
My hydrophone sound is back after 0.3 update and working flawlesly now :yeah:
No CTD-s, no nothing just a game that supposed to be like this when it was released,thanks for major effort!
P.S. My wife is gonna kill me,it's so late here but gonna test hydro some more (love the sound he he) :salute:

pedrobas 02-29-12 08:03 PM

Quote:

Originally Posted by Navuhodonosor (Post 1847751)
My hydrophone sound is back after 0.3 update and working flawlesly now :yeah:
No CTD-s, no nothing just a game that supposed to be like this when it was released,thanks for major effort!
P.S. My wife is gonna kill me,it's so late here but gonna test hydro some more (love the sound he he) :salute:

:yeah:
Are you using medium or lite?, i like medium, it gives the harbour other look.

Navuhodonosor 02-29-12 08:23 PM

Hydro
 
Quote:

Originally Posted by pedrobas (Post 1847763)
:yeah:
Are you using medium or lite?, i like medium, it gives the harbour other look.

I am using lite , I am playing on laptop with max settings, no frame drop so I will try medium and report back about hydro issue. This one really great because it fixed problem I had from the start. Really appreciate your work. :up:


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