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thanks Travally and all who work on this great mod
http://img846.imageshack.us/img846/2107/formerit.jpg |
scratch that last post about frozen flags....restarting the game fixed it :)
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If you load your game from a save - all ships that are drawn during load (within 30km) will have working flags. Any (new SH4 .dat) ship that enters this 30km zone will have a frozen flag. Rongel continues to look for a fix:yep: - stay tuned:know: |
awesome, thanks for all the help and info Trevally :up:
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Does anyone know the criteria that must be met in order to get a newer Type VII U-boat? I've made it to 1943 and I still have a VIIB. I have a bunch of renown and tonnage. I'm just waiting for the time when I end a patrol and command of a newer boat is offered. If the vanilla SH5 campaign ended in 1943, when were you supposed to get the VIIC and VIIC/41?
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@ DoveEgg - I had a 7c somewhere towards the end of Happy Times in my current campaign.
Trevally (or anyone else) - have you had any issues around the 'Middle East Supplies' mission area in Mare Nostrum? I've had 3 CTDs in a row around the same area, always just before I get into the mission zone. Tried approaching from different courses, always the same. Bit stumped! |
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I will have a look at the campaign and see if there is anything odd happening:up: Can you post your mod list again and let me know if you started a new career when you installed the version you use. Quote:
There is a versions to work with OHII near the bottom of the page. |
Sorry if this has been asked already, but could you tell us how far along you are on the next version? Do you plan to release it any time soon?
Thanks for all your work! :up: |
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Just doing some final tests - perhaps a day or two:up: |
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OPEN HORIZONS II_base v1.2.1 OPEN HORIZONS II_enviro v1.2.1 This version had a fresh campaign start, and has been progressed through from the first campaign to Mare Nostrum. Full current mod list is in my sig (I've not upgraded so as not to have to restart the campaign). http://cloud.steampowered.com/ugc/55...B1DBD641B0E1E/ Screenshot shows the map/date/location, crashes begin to occur at the mouse pointer and onward. Once I made it all the way to the waypoint before CTD, then two CTDs at the mouse-ish. Fourth attempt, I changed course and went south for 200nm or so, then East and it was fine... sank the tonnage and returned by way of SE Crete, picking up another (audible on hydro but no sonar report, they all seem to do that) Hog Islander on the way back. So I seem to have come through it after a bit of perseverance.. I did see Italian warship battlegroups in the area on the first two attempts so maybe something wonky with them; probably worth a check over the area anyway. :hmmm: On a side note, using Equip Upgrades fix by TheBeast and still not seeing the BOLD launcher or radar warning receiver on my 7c as of midway through the campaign in July '41, but if I start a brand new Mare Nostrum I get a 7b with both BOLD and RWR... odd, don't you think? |
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I was also wondering about that thread you posted, the one where you showed a wolf pack attacking - will missions like that be in the mod as well? |
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OHII just make it more likely that you will find wolfpaks and then meet convoys with them. It changes the paths that wolfpacks take so they spend more time in main shipping lanes The must have mod for wolfpacks is TDWs IRAI. Without it the u-boats are dumb and wont attack:up: |
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Trouble after installing OH 1.4
Hi Trevally,
I am having this problem with OH 1.4, roll back to 1.3 and all is well, any ideas how to resolve? I'm using TDW 6.8.0 and have deleted the zones.cfg but made no other alterations (apart from not loading the patches that were issued for 1.3) http://s1.postimage.org/24d1mmb0k/OH_14.jpg Mod soup that is giving the problem: Accurate German Flags MoraleMod Electric torp wake removal - wamphyri MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.03_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Menu - Das Boot Underwater Theme NoPac-Man Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Grossdeutscher Rundfunk Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Map Corrections new_KM_binos Shadow Improvement ModLR SteelViking's Sky Banding Mod My Keyboard Plan Environment Sounds Sub_Exhaust_1_0_5_byTheDarkWraith Conus' Graphic Mod 1.0 Terrain_harbour_flags_Mod_v1_2_1 Zoom Scopes + Freecam Equatool 01.00 - add-on - Coloured Simple Tools Cerberus62 Historical Ship Equipment 1.3 Wooden_Lifeboats_Mod_1.1 No torp bubbles - fx mod compatable- wamphyri Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Environment 5.0 MOD SteelViking's Interior Mod V1.2 SH5-Pascal-uniforms Patrol Routine Scripts v. 01.01 by AvM sobers ultimate base wave mechanics for SH5 Krauters Automated Scripts (v5_0_0 compatible) Sub splashsound_1.0 TDC Graphics by Naights v1.0 sobers real trees sobers & stoianm base fog mechanics V15 SH5 Sobers Smaller Water Drops TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.4 IRAI_1_0_0_ByTheDarkWraith IRAI_AI_testing FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_WWIIInterface_by_naights Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style Kriegsmarine Grid Map for MO and TDW UIs by stoianm SubFlags_0_0_8_byTheDarkWraith A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SH5Lifeboats_2.0 IO_StrategicMap_4_3_for_TDWv651&MO IO_ShapeTextures_NO_mod SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2.1 Patch NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 MARINEQUADRATKARTE_mod KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Sub Caustics OH II and Light Campaign Radio Messages v3 Open Bunker but this loads ok: Accurate German Flags MoraleMod Electric torp wake removal - wamphyri MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.03_MFCM_1.2.1_compatible MFCM 1.2.1 OPTIONAL crash_dive workaround Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Menu - Das Boot Underwater Theme NoPac-Man Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Sobers talking conning crew mod KarlKochs fix for Bearing Sound (German) Grossdeutscher Rundfunk Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Map Corrections new_KM_binos Shadow Improvement ModLR SteelViking's Sky Banding Mod My Keyboard Plan Environment Sounds Sub_Exhaust_1_0_5_byTheDarkWraith Conus' Graphic Mod 1.0 Terrain_harbour_flags_Mod_v1_2_1 Zoom Scopes + Freecam Equatool 01.00 - add-on - Coloured Simple Tools Cerberus62 Historical Ship Equipment 1.3 Wooden_Lifeboats_Mod_1.1 No torp bubbles - fx mod compatable- wamphyri Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Environment 5.0 MOD SteelViking's Interior Mod V1.2 SH5-Pascal-uniforms Patrol Routine Scripts v. 01.01 by AvM sobers ultimate base wave mechanics for SH5 Krauters Automated Scripts (v5_0_0 compatible) Sub splashsound_1.0 TDC Graphics by Naights v1.0 sobers real trees sobers & stoianm base fog mechanics V15 SH5 Sobers Smaller Water Drops TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.3 IRAI_1_0_0_ByTheDarkWraith IRAI_AI_testing FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_7_0_ERM_Reaper7_NightVision NewUIs_TDC_6_7_0_jimimadrids_map_tools NewUIs_TDC_6_7_0_New_radio_messages_German NewUIs_TDC_6_7_0_WWIIInterface_by_naights Manos Scopes-patch for 8x5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 EQuaTool 01.01 by AvM - Kriegsmarine Woody Light Style Kriegsmarine Grid Map for MO and TDW UIs by stoianm SubFlags_0_0_8_byTheDarkWraith A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast SH5Lifeboats_2.0 IO_StrategicMap_4_3_for_TDWv651&MO IO_ShapeTextures_NO_mod SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2.1 Patch NOZAURIO'S SKIN (Standard No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 MARINEQUADRATKARTE_mod KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Sub Caustics OH II and Light Campaign Radio Messages v3 OHII fixed sound v1..3 OHII full & new ships v1.3 Patch1 Thanks in advance, |
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