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I see what you mean: I was thinking that the side definition was relative to Germany, but it seems that the war can go on even if Germany is out of game. Am I correct? |
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Right now, I left all their collision and damage model stuff so that they could still be ran in to, sank, etc. I can remove it and see if that fixes the problem, as maybe it is some weird interaction with the wharfs. |
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[Campaign] NameId=BlackMay43 Title=Campaign.Title Description=Campaign.Description StartDate=19430301 EndDate=19450509 IsStartingCampaign=false RequiredSubTypes= RequiredProfileAchievements= RequiredCareerAchievements=Arcticconvoys41_Defeat, BlackPit42_Defeat,DistantWaters42_Defeat So as you can see the game ends on the same date. If this date was changed to later in the year - I think your missions would continue but you would switch sides to neutral and have no ships to sink:D |
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Realistically , to have blockships at the moment could you use a neutral ship and alter it to be indestructable . I could raise the underwater terrain so that a sub couldnt pass under it , but could sail on the surface ok . You could have them appear at a certain date in the campaign .
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Of course, in creating generic and "regular" traffic, especially by warships, you should be aware of actual histrorical involvment of any nation in naval war during different phases of the conflict. In most cases (I hope it is possible with the use of Mission Editor!) during the window period you should keep the warship activity within a certain level (for instance patroling their homeland territorial waters, or keep watch off homeland ports), increasing it once that nation entered officially in war, in accordance to historical datas. Anyway this is not always true as, according to the example posted by me some hours ago, there are histrorical evidences that USNavy started escorting Allied convoys in Western Atlantic several months before USA entered in the conflict. Finally, IMHO the ambiguity related to the window period can add some fun to the game. I make myself clear with an example: you're patroling your designed area when you meet a ship with the flag of the X country. You open the Flags of the world book and you read that according to it (but not according to defsides.cfg file!) by your current date X nation is not yet at war with you. The game freeze bug should be a sufficient deterrent from engaging the vessel. Anyway you may want to have a closer look into it (who knows? Maybe it is travelling in convoy with other -enemy- ships) but, once you're in range it spots you and surprise! it starts shelling you, declaring openly her hostility! Eveniences like this may be worth reading carefully radio messages with their reports about hostile activity, so to be aware about the risks you undertake when meeting other nation's shipping (I am quite sure that existing radio messages got historical records of such a kind of early skirmisches / international accidents, if not we can easily add the needed ones). Quote:
Similar to other countries of the Pan American Union it didn't partecipate militarly into the Allied war effort (http://en.wikipedia.org/wiki/Allies_...American_Union). The Panama Canal zone itself was under the control of USNavy and USAAF (http://en.wikipedia.org/wiki/Partici..._War_II#Panama). You may want to assign to this country only merchant shipping. The information provided by wikipedia should be doublechecked though. |
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...it seams that it have still to much pitch (bow up/down movement), could also a tiny little bit deeper ;) |
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Setting up the hospital ship right now. Same 3D model as the passenger, just with the hospital texture. @Zedi, if I just put the hospital ship into the roster under Red Cross, will they start showing up in convoys? Or, is the Red Cross not yet implemented in the stock campaign? |
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Gap, the defside.cfg its ok as it is now or it needs some fixing? |
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Either one shows up, or the other, never both. Tried every configuration of files, and .cfg setups I can think of. So, I just trashed all work I have done on the hospital ship.:nope: |
I suggest to leave that ship only for hospital ship purpose. Liners are very hard to spot anyway because they travel fast and rare. Finished almost 3 times the campaign and meet only once a liner with a lot of escort rushing with over 30knts. No way to get such a ship as a prize. But hospital ships were more common. So pls send me the cfg file so I can place the ship in the campaign.
Did you tested the Z ships in the campaign and they are floating ok? |
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On this topic, can you guys tell me your opinion? Wich date shoud I use as switching point between neutral and Axis/Allied diplomatic state of each nation? its first unofficial skirmishes with future enemies or its explicite declaration of war? The answer to this question is crucial for the upcoming campaign when these skirmishes took place at sea, as it is the case of the examples that I was referring to in my previous posts. |
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Did you remap the IDs? |
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:D |
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The example you gave where US escorts made up Atlantic convoys must mean that they would attack any uboat sighted even before war declared. I think this should be reflected in the campaign. |
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