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-   -   [REL] IO_StrategicMap - mod for navigation map (https://www.subsim.com/radioroom/showthread.php?t=174841)

Magic1111 11-29-11 07:14 AM

Quote:

Originally Posted by Obelix (Post 1795680)
Hi Magic!
Because of problems with the Internet release of mod postponed - I can not download TDW 6.9.0:wah:. Once the problem is solved, the modes will be released:yep:. One thing is for sure - by Thursday you will see a new mod:up:.
Sorry for the inconvenience:oops:.

No problem, please let your time! ;)

Best regards,
Magic:salute:

Obelix 11-30-11 07:53 PM

Quote:

Originally Posted by Magic1111 (Post 1795880)
No problem, please let your time! ;)

Best regards,
Magic:salute:

Thank you for your patience, my friend!:salute:
IO_StrategicMap_4_6_for_TDWv690 released! see post #1 for details.
Regards :salute:
Obelix

Magic1111 12-01-11 07:43 AM

Quote:

Originally Posted by Obelix (Post 1797064)
Thank you for your patience, my friend!:salute:
IO_StrategicMap_4_6_for_TDWv690 released! see post #1 for details.
Regards :salute:
Obelix

Wonderful, many thx! :yeah:

Now I can update my MOD-Soup! ;)

Best regards my Friend,
Magic:salute:

Rocko 01-05-12 11:46 AM

Attack Disk Not Responding
 
Hi All,


Please provide your feedback.

BACKGROUND

I just installed the new version for the IO Strategic Map mods:

1) IO_StrategicMap_4_6_for_TDWv690
2) IO_Shape_Textures_NO_Mod

This along with Ilyustrator's Marine Quadrant Karte (MQK).

I'm also using TDW's New UI's 6_9_0 and a few other mods (see below list)


CHALLENGE

It seems that the attack disk is not working well (I'm using OH II). The Target Disk is not responding to the shift key and the Bearing Disk is not responding to the ctrl key.

When testing my installation, I made sure that the disks were not locked by the upper switch.:hmmm:


MOD LIST

Here's my installation for your reference (all else seems to be working well):
=======================================
Generic Mod Enabler - v2.6.0.157
[f:\Program Files\Ubisoft\Silent Hunter 5\MODS]
RemoveLogoIntroTheDarkWraith
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers multi color mod V2
sobers see thru wake fix
sobers NO water drops V1
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers chimney smoke V2
sobers green crew training V3 SH5
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms. 12.2011
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_0_U-Jagd_Chrono
Manos Scopes-patch for 85x48
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_6_for_TDWv690
IO_ShapeTextures_NO_mod
MQK
Critical hits 1.1 Torpedos
Critical hits v 1.2
Torpedo Splash
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_New_Ships v1.6
OHII Higher Tonnage Objectives for v1.6
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Advanced Shift Keys 2.3 DBSM
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
GramophoneShuffler
Change days in bunker
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
=======================================


Thanks!

Illyustrator 01-05-12 01:25 PM

Quote:

Originally Posted by Rocko (Post 1815890)

...Please provide your feedback.

BACKGROUND

I just installed the new version for the IO Strategic Map mods:

1) IO_StrategicMap_4_6_for_TDWv690
2) IO_Shape_Textures_NO_Mod

This along with Ilyustrator's Marine Quadrant Karte (MQK)...

Hi,Rocko.
I cannot be responsible for compatibility IO_StrategicMap with Mods interfaces, it can tell Obelix.
I can suggest to use to You with "MQK" instead of IO_StrategicMap this Gradient_IO_for_MQK.
If Your problem not to be resolved, means IO_StrategicMap is not the hindrance for yours attack disk.

Sepp von Ch. 01-05-12 02:24 PM

Hello,

it is please possible to make a IO_StrategicMap mod for Dr.JonesīCSP UI Mod? I know, it is beta version, but...

Magic1111 01-06-12 03:06 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1815983)
Hello,

it is please possible to make a IO_StrategicMap mod for Dr.JonesīCSP UI Mod? I know, it is beta version, but...

Hi Josef!

Look here my Friend:03::

http://www.subsim.com/radioroom/down...o=file&id=3378

Best regards,
Magic:salute:

Sepp von Ch. 01-06-12 05:51 AM

Oooo wow! You have a great overview of SHIII an 5 mods! Many thanks Magic! And Illyustrator too!

Obelix 01-08-12 01:06 PM

Hi All :salute:
Christmas and New Year holidays, as well as important household chores did not allow me to track all changes made to the game. Some changes in company policy, in which I work, also reduced the time that I can give the game. It will take me a while to get into the ropes.
Now I'll study all the new mods and the issues raised with IO_Strategic_Map

Regards!
Obelix :salute:

Luken 02-11-12 06:09 PM

Any plans to make a version for Ui-Boat 5.XX?

:salute:

Obelix 02-12-12 06:29 PM

Quote:

Originally Posted by Luken (Post 1837413)
Any plans to make a version for Ui-Boat 5.XX?

:salute:

Oh yes! Yes, of course! Must be! Now just to learn a new mod.:woot:

ldu30 02-14-12 07:28 PM

Obelix, your SuperMap works perfectly with the new uiboat 5.02 with the color gradient as well. Sorry for my English.:ping:.

a hug

Magic1111 02-22-12 02:53 PM

Quote:

Originally Posted by ldu30 (Post 1839186)
Obelix, your SuperMap works perfectly with the new uiboat 5.02 with the color gradient as well. Sorry for my English.:ping:.

Which version from IO_StrategicMap can I use with Uiboat 5.02? :hmmm:

Rubini 02-23-12 08:27 PM

Edited: wrong thread.

bart 02-24-12 05:07 AM

i've got a weird problem with I assume to be the map that I've never encountered before.

When in the bunker and you go to the briefing screen, on the map there the boats map complete with map tools is overlaid on to the briefing map, you can't skip the briefing by pressing the appropriate button or even exit it once its completed as the "X" top right isnt there!! The plastic cover of the boats map partially covers the briefing map too.....weird....

Anyone else had this??

here's my soup list..
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V9 SH5
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Window_Lights_Redone_V1
EnahncedFunnelSmoke1.2_SH5
R7 HiRes Mithrandirs Alt Clock
Realistic ammo amount for AA and deck guns
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix


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