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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Philipp_Thomsen 10-15-10 04:43 PM

Don't forget its possible to randomize the picture or movie with Sh3 Commander. :up:

fitzcarraldo 10-15-10 04:52 PM

Quote:

Originally Posted by h.sie (Post 1515154)
@fitz:

you can apply the 4GB patch after applying "my" patch.

Many thanks! IŽll try that. :yeah:

Fitzcarraldo :salute:

fitzcarraldo 10-15-10 05:03 PM

"You suggest me to play in 1x TC and take 5 years to finish a career? This is a GAME, not real life. We adapt the game to be as realistic as we can, but we are not going to build a room that looks like the interior of a VIIC, with red and blue lights, so we can play. Sometimes we have to aim for realism, other times we have to aim for playability. That death screen creeps every single soul in this forum, except you (for the looks of it). It has been object of discussion long before you joined subsim."

Oh...I like that control room in my house:woot: Nothing make a periscope simulation as the cockpit of an airliner for Flight Simulator? ;)

And I hate the death screen. After a long patrol and a long fight, I return to reality: "This is a game, and game over!!!" :nope:

Modifications of the death screen is very interesting, but seems hard coded in the damage model.

Regards.

Fitzcarraldo :salute:

Madox58 10-15-10 05:14 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1515298)
Someone have to step-in and take the first bullet (or not). If I had the skills, I would have put sh3.exe for download here already, just to see what happens. Worst case scenario, I would have to make a new account. But after so many years, I dont really think ubisoft would care. Its just forum policy.

The SH3.exe has already been modded with the 4 gig patch.
Ubi themselves indorsed the Reloaded hack of several files.
MultiSH3 changes another file located in the root folder.
It's time to take the gloves off and go big!
:yep:
If Neal is not comfortable with us modding the .exe and other files?
We do it elsewhere.
Word of Mouth would let people find it.
I'm not trying to end run Neal mind you.
I'm just saying there are options and I do feel the time has come
to embrace them.
(It's long past time actually)

h.sie 10-15-10 05:55 PM

Does anyone have historical data / info about the maximum speed that is allowed to make sure that the periscopes don't get damaged?

Madox58 10-15-10 06:05 PM

I seem to recall 7 knots for some reason.
:hmmm:
But don't hold me to that!
:)

Philipp_Thomsen 10-15-10 06:56 PM

According to something I'd read long ago, 7 kts.

Since uboats dont go past that speed submerged, theres nothing to worry about.

fitzcarraldo 10-15-10 07:08 PM

Quote:

Originally Posted by Philipp_Thomsen (Post 1515614)
According to something I'd read long ago, 7 kts.

Since uboats dont go past that speed submerged, theres nothing to worry about.

Yes, 7 knots, according the book "U-boats at war", Harald Busch. I donŽt know if a SH3 boat, with submerged velocity modded, simulates this fact and cause damage to periscope (I think "no"!)

Regards.

Fitzcarraldo :salute:

SquareSteelBar 10-16-10 01:55 AM

Quote:

Originally Posted by Rubini (Post 1515500)
...i need a special wife license now...

It's hard to achieve... :damn:

h.sie 10-16-10 03:20 AM

No, this sort of damage is not modelled in SH3.

There was a so called "reality-thread" somewhere here in the forum where someone wrote that he uses his periscopes only with speed < xxx knots. So I thought this would be an halfway easy-to-fix issue.
but if it's correct to use the peris submerged with flank speed, there is no need for a fix.

Gammel 10-16-10 03:35 AM

How about snorkeling?

Hitman 10-16-10 04:06 AM

The main problem are vibrations. Anything over 4 knots or so, and the image is so blurred you can't see anything, even if it doesn't get damaged. Anyway, the electric motors did not have power to push a submerged uboat at more than 7 knots, so this would be a question only for the XXI/XXIII. The case of teh schnorkel mast is different, as the diesels do have the power to do so. But IIRC the limitation comes again from vibrations, damage to the tube and its small size (You can't suck all needed air through it for the diesels at flank), so they were limited tos chnorkel at 5 knots or so.

In fact, the truth is that uboats did NOT travel schnorkeling to and from the base, what they did was travel on electric motors and then schnorkel four hours a day to recharge batteries and again go on electrics. Was much safer and comfortable than schnorkeling all the way.

Hitman 10-16-10 04:12 AM

Quote:

The SH3.exe has already been modded with the 4 gig patch.
Ubi themselves indorsed the Reloaded hack of several files.
MultiSH3 changes another file located in the root folder.
It's time to take the gloves off and go big!
:yep:
If Neal is not comfortable with us modding the .exe and other files?
We do it elsewhere.
Word of Mouth would let people find it.
I'm not trying to end run Neal mind you.
I'm just saying there are options and I do feel the time has come
to embrace them.
(It's long past time actually)
Careful with that can of worms. I have allowed the discussion here because it is a patch or exe applied to someone's legitimate SH3.exe. I.e., no UBI files, hacked or not, are distributed at all, and it can only be applied to a SH3.exe you already own (How you got that exe is not our business, obviously, but we presume it must be legitmate unless we have reasons to think otherwise).

As long as you guys keep distributing a patch or program that:

1) Does not contain any UBI files
2) Does apply only to the user's legitimate and in his HDD installed game

It should be OK. Mind you, I don't think it should be so difficult for you guys to create a simple nice interface for the patcher that offers you a list of items to check before applying the patch (CO2 limit, IWO ranges not precise, etc.).

h.sie 10-16-10 04:27 AM

My patches (V15C and so on) can only be applied on the whole, including all fixes. But for every single fix I programmed the opportunity to bypass / disable the fix. So the configuration-program's work would only be to toggle some I/O-switches (bits) ON or OFF in sh3.exe. I'll maybe do that myself in the future (if my fixing-work here is done), but I also plan to publish the addresses of the switches, so that one can toggle the switches using a hex-editor. Phew.

SquareSteelBar 10-16-10 04:39 AM

Quote:

Originally Posted by Hitman (Post 1515761)
...1) Does not contain any UBI files...

I think any mod here contains [changed] UBI files... :hmmm:


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