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Don't forget its possible to randomize the picture or movie with Sh3 Commander. :up:
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Fitzcarraldo :salute: |
"You suggest me to play in 1x TC and take 5 years to finish a career? This is a GAME, not real life. We adapt the game to be as realistic as we can, but we are not going to build a room that looks like the interior of a VIIC, with red and blue lights, so we can play. Sometimes we have to aim for realism, other times we have to aim for playability. That death screen creeps every single soul in this forum, except you (for the looks of it). It has been object of discussion long before you joined subsim."
Oh...I like that control room in my house:woot: Nothing make a periscope simulation as the cockpit of an airliner for Flight Simulator? ;) And I hate the death screen. After a long patrol and a long fight, I return to reality: "This is a game, and game over!!!" :nope: Modifications of the death screen is very interesting, but seems hard coded in the damage model. Regards. Fitzcarraldo :salute: |
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Ubi themselves indorsed the Reloaded hack of several files. MultiSH3 changes another file located in the root folder. It's time to take the gloves off and go big! :yep: If Neal is not comfortable with us modding the .exe and other files? We do it elsewhere. Word of Mouth would let people find it. I'm not trying to end run Neal mind you. I'm just saying there are options and I do feel the time has come to embrace them. (It's long past time actually) |
Does anyone have historical data / info about the maximum speed that is allowed to make sure that the periscopes don't get damaged?
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I seem to recall 7 knots for some reason.
:hmmm: But don't hold me to that! :) |
According to something I'd read long ago, 7 kts.
Since uboats dont go past that speed submerged, theres nothing to worry about. |
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Regards. Fitzcarraldo :salute: |
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No, this sort of damage is not modelled in SH3.
There was a so called "reality-thread" somewhere here in the forum where someone wrote that he uses his periscopes only with speed < xxx knots. So I thought this would be an halfway easy-to-fix issue. but if it's correct to use the peris submerged with flank speed, there is no need for a fix. |
How about snorkeling?
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The main problem are vibrations. Anything over 4 knots or so, and the image is so blurred you can't see anything, even if it doesn't get damaged. Anyway, the electric motors did not have power to push a submerged uboat at more than 7 knots, so this would be a question only for the XXI/XXIII. The case of teh schnorkel mast is different, as the diesels do have the power to do so. But IIRC the limitation comes again from vibrations, damage to the tube and its small size (You can't suck all needed air through it for the diesels at flank), so they were limited tos chnorkel at 5 knots or so.
In fact, the truth is that uboats did NOT travel schnorkeling to and from the base, what they did was travel on electric motors and then schnorkel four hours a day to recharge batteries and again go on electrics. Was much safer and comfortable than schnorkeling all the way. |
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As long as you guys keep distributing a patch or program that: 1) Does not contain any UBI files 2) Does apply only to the user's legitimate and in his HDD installed game It should be OK. Mind you, I don't think it should be so difficult for you guys to create a simple nice interface for the patcher that offers you a list of items to check before applying the patch (CO2 limit, IWO ranges not precise, etc.). |
My patches (V15C and so on) can only be applied on the whole, including all fixes. But for every single fix I programmed the opportunity to bypass / disable the fix. So the configuration-program's work would only be to toggle some I/O-switches (bits) ON or OFF in sh3.exe. I'll maybe do that myself in the future (if my fixing-work here is done), but I also plan to publish the addresses of the switches, so that one can toggle the switches using a hex-editor. Phew.
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