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and 602Sqn_Puff
I sent you a PM with the links to the original 9km download links
and the link to the mini tweeker program as well and the link to the new minitweeker file for the scene.dat adjustments as well. I hope it solves your problems and gives you what you want and need. |
and its VERY appreciated Leovampire
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Dave, thanks for the new version, for your efforts and for asking me to test, the new LBO is a great one. The camera stuff I am sure will be worked out in due time.
Thanks again :up: RDP |
I used the first download link; it is a new scene.dat file in JSGME format, ready to go. To any and all reading this, the procedure I use when using any new mod is thusly; I have found it to be safe and completely reversable with ONE exception (there are probably more exceptions, but they don't come up often if at all. When I download a new mod, I unzip/unrar/unwhatever to a temp directory, then I LOOK at the file structure. It really doesn't matter what the main/root directory is called, although if it is not actually the name/version of the mod itself, I rename it. If the next directory down/under the main one is named "Data" it can/will be installed by JSGME. Just to make sure I am aware of any changes the mod is about to make, I tunnel down through all the directories just to see their contents. The ONE exception that I have found that I always remove from the mod before installing with JSGME and make the changes manually, is a potentially nasty and anguish-causing file named "Data/Menu/menu_1024_768.ini. I ALWAYS make changes to this file manually, simply because the author of the mod you are installing has no idea what other mods you are using that have "customized" your .ini file, and for some reason if you allow that file to be overwritten it can be hard to get it back like you had it. I have no idea why, but it's no biggie because I'm used to it that way. Long post, but I hope this helps clear up questions or hesitation about using JSGME, because it's the best thing since sliced bread and AFAIK completely and instantly reversible with that one exception. Happy simming!
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http://www.subsim.com/radioroom/show...602#post627602 |
In a few minutes I will post a new link for the horizon
adjustment added to the 9km 30m LBO download link for everyone seeing it is better to set it at 2000. I hope that will help people out that do not know how to adjust it themselves.
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Great mod! This was very needed in SHIV!:up:
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Okay I posted the new download link with the Horizon
set to 2000 for the LBO with the 9km visability and the 30m under water visability
it is the first link. I also added those slight changes to make the top layer of the water ruffer in the high winds and to give more movment of the sub at 0MPS winds. |
Okay..... where is the minitweeker for SHIV? I can only find TT's one for SHIII
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Snakeeyes
on the first post in this thread near the bottom is the links for JSGME the new tweeker file for the scene.dat and the minitweeker program with some of the tweeker files.
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Cheers EDIT:Totally my BAD! :oops: got it :p Did not think of the tweakfile DOH! |
Riding the Rail
I just installed the new version, but my sub still seems to be riding the rail in bad weather (12-15 mps). Anyone else still having this?
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RDP |
CaptainCox all the new figures on the first post
are in BLUE I just didn't add the Horizon figure but I guess I should do that now!
But make sure you use the NEW scene tweeker file or you will not be able to make the new changes as the wind settings are now the first thing to change on each wave state and alows you to change the wind speed for each wave state individualy! Grey_Raven75 I don't know what your talking about because that is the one thing I made sure didn't happen no matter what that is why I had to bring down the LargeWaveCoef in the wave state 4 figures to accomidate the much higher waves. And to keep from sinking smaller boat's and ships. Okay I added the new Horizon Fix figure to the first page in the manual adjustments for everyone especialy C.C. |
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