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-   -   SUBSIM SH4 Patch 1.1 Bug Thread (https://www.subsim.com/radioroom/showthread.php?t=107766)

Rykaird 03-24-07 08:45 PM

Sound looping whenever I come out of TC. Sounds like a short burst of sound every few seconds. Have to reload to cure, but re-occurs whenever I come out of TC.

ReM 03-24-07 08:49 PM

I happen to run a 7900 gs as well....(on a core2duo system that is)

I'll try to reproduce first thing tomorrow and will report back to verify....

Out!

NefariousKoel 03-24-07 09:38 PM

If you can't reproduce it, you might modify the Main.cfg file and turn V-Sync on and try that too (if you don't have it on already).

Thanks!

CCIP 03-24-07 09:41 PM

I noted reports of some Battle of Midway forces spawning in January instead of historical date; more importantly along the same lines, today I was tasked to photograph some carriers near Manila harbor... on December 9th 1941 :o


...and they were actually there :o:o:o
(yes, a pair of carriers sitting leisurely about 15 miles from the Asiatic sub fleet's home base)

(I think some units are unintentionally set to spawn earlier than they ought to be, e.g. at the beginning of a year or at the beginning of a month, instead of their correct date. Likewise I'm seeing a lot of unescorted Japanese traffic in direct vicinity of Philippines in early December '41)

Lawndart 03-24-07 09:44 PM

Sorry I havent read so this may hae been reported.

The damage control and damage modeling of the sub does not work at all. And appears to be the root of many other problems.

Once you sub takes damage, even if it's just the flak gun strange things start happening, like the same flak gun getting damage over and over in time compression, if your boat takes on water at any time, and you recover, something random will happen and you sill sink, eventually.

I PRAY for SH3's model to return, I really felt like I had some degree of control when trying to recover from a bad situation.

Otherwise I can live with a lot of the other bugs, or manage until the modders pull out the rest of the potential.

MRV 03-24-07 10:12 PM

Just had been damaged by depth charges in an s-class bucket. Only Decoy Launcher damaged, no flooding. But for some reason the sub keeps having a strange heavy a$$. It hangs in the water with an angle of app. 45 degrees and the stern keeps hitting the bottom of the ocean.

Ark 03-24-07 10:18 PM

Sorry if this has been reported...

Upgrading parts of the ship doesn't seem to actually upgrade anything.

For instance, I put the Quad 50's on my Gato, and htey aren't there once I spawn in.....I paid renown for them, but they aren't on the ship. : /

nattydread 03-24-07 10:32 PM

It seems my torp fuse settings dont stick. Sometimes i hear them switching back to influence/contact and sometimes i just come back to the interface and see they switch back on me while I was doing something else.

Damn the influence fuses, I'd like to make contact fuses default.

Radtgaeb 03-24-07 10:48 PM

Patched to 1.1 and Crashed when I tried to use stadimeter, crashed when attempting to maintain depth, depth under keel is in feet (shouldn't it be in fathoms or something?)

Radtgaeb 03-24-07 10:49 PM

Oh, and My attack map will not show torp trajectory....

Burnspot 03-24-07 11:04 PM

V1.1 - Probably mentioned before in one of these pages, but anyway:

1. Small Passenger Liner damage model- Ship continues at full speed despite losing BOTH screws from torpedo hit. Followed ship for a few miles, stayed at 7 knots and in formation the entire time; nothing but propeller shafts sticking out. Probably happens on others as well).

1.a Some merchants have mis-aligned rudders, i.e. displaced from their mounting points by a very noticeable difference.

2. Various ships - 3d damage showing severely damaged propshafts (i.e. propshafts CLEARLY severed), yet screws continue turning at normal speed. (most noticeable on 4 screw destroyers).

3. Damage Model (again) - Destroyer hit in bow, takes water to the point that the tip of the bow is just at the waterline. Stern is completely out of the water (rudder and screws), yet ship can still manuever minimally and gain speed.

4. I know this has been mentioned, but just in case, deck armaments, once damaged, never seem to get fully repaired despite days of repairs.

5. Environmental Effects - Causes severe stuttering, pauses, and, in one case, a crash of SH4 when many ships are in the same area. Turning off Environmental Effects and replaying scenario COMPLETELY solves problem. (Vista 32 bit - M1710 laptop w/latest Nvidia beta driver (101.41) from Laptopvideo2go site).

6. Everytime I deploy a spy, the moment his raft appears, there is a HUGE racket like I'm sitting in a scrap iron yard, listening to something metal being ripped apart. (Misplaced sound cue?)

7. Convoy traffic control seems iffy at best. Disrupting a convoy by sinking a few ships makes the Japanese fleet run around like Keystone Cops, leading to large groupings of 6-7 ships, all vying for the same ocean real estate. Makes it easy to pick off targets, but I highly doubt this was a typical reaction from a Japanese convoy. This could be lumped in with the fact that escorts ignore you if you creep in and will stand by while you dispatch as many ships as you can.

8. I know this has been mentioned, but count this as my vote for getting it fixed - Mods and torps need appropriate descriptions IN GAME.

9. Crew sometimes reports damage when loading a SAVED game where the sub had NO damage beforehand.

10. While in Silent Running mode, crewmen stil working on stuff in the control room.

11. Place my vote in favor of fixing the damage model on the sub, so that when you repair damage, it doesn't set a "timebomb" for total destruction should you take damage at a later time, or if you gently touch bottom. It's somewhat understandable if the sub's hull is left with no integrity after bulkhead fixes, but then again, a player has zero indications from the crew or otherwise of impending doom.

Radtgaeb 03-24-07 11:06 PM

Quote:

Originally Posted by Burnspot
V1.1 - Probably mentioned before in one of these pages, but anyway:

1. Small Passenger Liner damage model- Ship continues at full speed despite losing BOTH screws from torpedo hit. Followed ship for a few miles, stayed at 7 knots and in formation the entire time; nothing but propeller shafts sticking out. Probably happens on others as well).

2. Various ships - 3d damage showing severely damaged propshafts (i.e. propshafts CLEARLY severed), yet screws continue turning at normal speed. (most noticeable on 4 screw destroyers).

3. Damage Model (again) - Destroyer hit in bow, takes water to the point that the tip of the bow is just at the waterline. Stern is completely out of the water (rudder and screws), yet ship can still manuever minimally and gain speed.

4. I know this has been mentioned, but just in case, deck armaments, once damaged, never seem to get fully repaired despite days of repairs.

5. Environmental Effects - Causes severe stuttering, pauses, and, in one case, a crash of SH4 when many ships are in the same area. Turning off Environmental Effects and replaying scenario COMPLETELY solves problem. (Vista 32 bit - M1710 laptop w/latest Nvidia beta driver (101.41) from Laptopvideo2go site).

6. Everytime I deploy a spy, the moment his raft appears, there is a HUGE racket like I'm sitting in a scrap iron yard, listening to something metal being ripped apart. (Misplaced sound cue?)

7. Convoy traffic control seems iffy at best. Disrupting a convoy by sinking a few ships makes the Japanese fleet run around like Keystone Cops, leading to large groupings of 6-7 ships, all vying for the same ocean real estate. Makes it easy to pick off targets, but I highly doubt this was a typical reaction from a Japanese convoy. This could be lumped in with the fact that escorts ignore you if you creep in and will stand by while you dispatch as many ships as you can.


Yeah, I've recieved all of these at least once. In fact, I just experienced the "no damage on passenger carrier" about fifteen minutes ago.

Seadogs 03-24-07 11:52 PM

These should have been reported but is a personal recap.


1. Standimeter will still CTD if in heavy seas and no stabilization option.

2. Sometimes CTD if moving crew members around in port/refit screen.

3. Maybe not a bug but seas seem way to rough in SE asia.

4. Attack map information usually is not present.

5. Something in the SHIV install corrupted my media player. Intro gets massive Green and red splotches along with anything I play in WMP now. Found at least 1 other person with this issue. (UBI support suggested system restore but did not help.:damn:)

Liszt_ 03-25-07 12:46 AM

Periscope bugs? Anyone else?
 
I'm not entirely sure if this is a bug or not but I just had the weirdest periscope issues patroling of Honshu.

First off I was at a depth of 20m (which is deeper than periscope depth which I think is 15m?) and when I raised my attack scope I could see above the water occasionally when a wave didn't hit?

Also is it normal at periscope depth for you to turn the scope to 180 degrees and you can see your butt(stern) sticking out of the water depending on the waves?

It wasn't calm seas mind you, but it wasn't a storm either.

To top things off if I lowered the periscope while still looking through it, instead of it coming down and me seeing the waterline rise till falls below the surface I see the waterline drop as if the periscope is being raised...wtf?!??!

It was so weird. Anyone else get funky periscope action like this??

boatfull 03-25-07 01:08 AM

yeap. happened tonight.Are you using the Post Process filter by any
chance?First time I used it tonight and got the periscope problem
and the message menu delay.:hmm:

P.S.
it happened at nightime


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