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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Fifi 04-04-20 09:40 AM

Quote:

Originally Posted by divemonkie (Post 2660106)
now you've gone and made me happy again.
Thanks Fifi I'm gonna go re-stack and SEE if I cant sink something.

these boats make SHIII and GWX look amazing.

You’re welcome mate!

Quote:

Originally Posted by John Pancoast (Post 2660113)
If I recall you can open the command room hatches and walk the length of the boat in the TSS mods via the shift-f2 key (is that right anyone, can't remember which) and arrow keys.
Like Flakmonkey's work.

Yes of course you can do that, but the main interest of German UBC is the new U-Boat models, their look is night and day vs before...
Polygones and textures are just amazing. It brings SH3 U-Boats to the SH5 level, with of course more U-Boats types than SH5.
Only the type II interior gauges are not good for me, and i replaced them by the ones from LSH3.
I just couldn’t play GWX anymore without the German U-Boat Compilation.
A shame it’s not available for LSH3 and Ccom12...well, it could be done but would require many month work :yep:

John Pancoast 04-04-20 10:03 AM

Quote:

Originally Posted by Fifi (Post 2660117)
You’re welcome mate!



Yes of course you can do that, but the main interest of German UBC is the new U-Boat models, their look is night and day vs before...
Polygones and textures are just amazing. It brings SH3 U-Boats to the SH5 level, with of course more U-Boats types than SH5.
Only the type II interior gauges are not good for me, and i replaced them by the ones from LSH3.
I just couldn’t play GWX anymore without the German U-Boat Compilation.
A shame it’s not available for LSH3 and Ccom12...well, it could be done but would require many month work :yep:

Ah, if you mean the external sub views I don't use that much either. What can I say; I still think AOD graphics are fine. :D

Hell, I don't even have a cell phone !

Fifi 04-04-20 10:40 AM

:) i agree for external view (except for nice screen shots) but when staying on conning tower deck, it’s an other world too :yep:
Anyway, principal is to get fun no matter what! :D

Jimbuna 04-04-20 11:41 AM

Quote:

Originally Posted by propbeanie (Post 2660098)
WinMerge is excellent for text files JimBuna, but I'm afraid to use it on binary files since I cannot translate the differences.

My apologies I slightly misread your post as text and not dat.

propbeanie 04-04-20 11:55 AM

Apology not necessary, good sir! I do appreciate that though, and I completely understand the "slightly misread", only I usually do a "fully misread". :salute:

Jimbuna 04-04-20 12:17 PM

:up:

Fifi 04-04-20 01:45 PM

Thinking about it, i think there are also others parameters to adjust back to GWX values...because many files involved in this German Compilation mod overwrite GWX ones...have to look closer.
If successful, i may release a complete mod compiling all this, so people would have only one mod fully GWX compatible instead of 5...hence avoiding order list errors.
:Kaleun_Salute:

Kpt. Lehmann 04-04-20 03:32 PM

Sorry for my apparent laziness here. I'm actually multi-tasking sort of badly at the moment lol.


Could I ask a favor, that someone post here, the exact order to install all the related files for GWX, to get the whole shabang in the right order and functioning? (Including the AI subs?)


I need to see the whole lot put together so I can eventually find ALL of the exact compatibility issues for GWX users. For all my reading on the matter, it doesn't seem quite clear to me.

Fifi 04-04-20 04:01 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2660220)
Sorry for my apparent laziness here. I'm actually multi-tasking sort of badly at the moment lol.


Could I ask a favor, that someone post here, the exact order to install all the related files for GWX, to get the whole shabang in the right order and functioning? (Including the AI subs?)


I need to see the whole lot put together so I can eventually find ALL of the exact compatibility issues for GWX users. For all my reading on the matter, it doesn't seem quite clear to me.

I have the all gang activated like this:

FixAllSubGWX
TKSS18 German U-Boats Compilation 1
TKSS18 German U-Boats Compilation 2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
U-Boat Compilation Waterstream Fix
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German UBC_FuMO_Fix_SNS_GWX

The last one beeing adjusted by me with GWX values (sensor.dat)
Original name was German U-Boats Compilation FuMO_Fix_SNS
The FixAllSubGWX can be in whatever place as nothing overwrite it...

:Kaleun_Salute:

Anvar1061 04-04-20 04:27 PM

Quote:

Originally Posted by Fifi (Post 2660228)
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)

I hope you know that this project has not yet been completed. I would not recommend combining it with the previous ones.

Kpt. Lehmann 04-04-20 07:01 PM

Quote:

Originally Posted by Fifi (Post 2660228)
I have the all gang activated like this:

FixAllSubGWX
TKSS18 German U-Boats Compilation 1
TKSS18 German U-Boats Compilation 2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
U-Boat Compilation Waterstream Fix
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
German UBC_FuMO_Fix_SNS_GWX

The last one beeing adjusted by me with GWX values (sensor.dat)
Original name was German U-Boats Compilation FuMO_Fix_SNS
The FixAllSubGWX can be in whatever place as nothing overwrite it...

:Kaleun_Salute:


Fifi, you are awesome, shipmate! You are the best. Thank you, thank you, thank you.
:Kaleun_Salute:

divemonkie 04-04-20 07:41 PM

Quote:

Originally Posted by Fifi (Post 2660203)
Thinking about it, i think there are also others parameters to adjust back to GWX values...because many files involved in this German Compilation mod overwrite GWX ones...have to look closer.
If successful, i may release a complete mod compiling all this, so people would have only one mod fully GWX compatible instead of 5...hence avoiding order list errors.
:Kaleun_Salute:

That would be fantastic!
Its not just stacking in the wrong order that becomes a problem, I'm still finding bits and peaces here and there. many dl links have gone dark making me trouble someone for an active link...for example. Whats this water stream file you speak of? :oops: another one I missed but didn't even know I was missing it till I saw it in your stack.

I couldn't think of playing SHIII without these models. they really do make this game that much better.

I hope your successful. :Kaleun_Cheers:

Fifi 04-05-20 12:46 AM

Quote:

Originally Posted by Anvar1061 (Post 2660234)
I hope you know that this project has not yet been completed. I would not recommend combining it with the previous ones.

Yes I’ve heard about it’s not finished, the VIIC has only one turm (the first one) but VIIB seems finished to me with the turm 1 & 2...
I’ve played career with the above mods activated and so far all seems fine, but have not pass the VIIC turm 1 yet.
I suppose when time comes, game should switch to TKSS18 German U-Boat Compilation 2 VIIC (turm 2 and 3)?
In other words, we should start with VIIC turm 1 of German U-Boats Compilation 2 (only VIIB & VIIC models by WISE), then be back with VIIC turm 2 & 3 of TKSS18 German U-Boats Compilation 1 & 2, but keeping the hull of last mod :06:
Anyway, until 1941, no problem encountered so far, but not tested after.

Fifi 04-05-20 02:10 AM

Ok, after testing, this config list doesn’t work for VIIC along the war —->CTD.
But it works for VIIB (because i think this model is finished)
Deleting all files related to VIIC in the German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) avoid CTD :yep:

So the list order above seems to run fine, but ONLY if deleting VIIC files in German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)

Still investigating :)

Anvar1061 04-05-20 02:22 AM

VIIc no Turms 3, 4. I have Turm 2. you can check in SP. But the idea is correct.


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