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That would be so great if we had a 50/50 chance of a ship turning off engines and waiting.
I think another way to make the game more real would be to allow better hearing for the DD's and to reduce the spread angle of their sonar.In real life the sonar range is 90deg and in game the sonar range is 180 deg.Always looks off to me when I have DD's pinging me and they are traveling parallel to me and same when I am in shallow water right below them and they lose track of me.Hardcode in a realistic length of time where they lose sound contact after depth charges. Next is the "she's going down" comment and cheers from crew.This just ruins immersion for me. Realistic pumps wherein you turn off to go silent running and you slowly start to sink is another. Another would be to change the cannon accuracy stat in relation to the wind speed.In real life cannons in the WW2 era were accurate dependent on the sea state as they did not have weapons that would auto stabilize yet.....or maybe they did:shifty: |
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This also relates to airplanes.In testing every ship one by one for my almost ready to release mod,I notice that not once did the plane in the mission ever hit a ship.This is like over 200 attempts and the plane gets knocked out of the skies many times.I think that planes should be made to have excellent AI....make you evade with fear.This is not a hardcode tweak,just posting my thoughts. |
Valuable information, Wolfstriked. Thanks.
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On the other hand, I have conducted many tests and changes in the cones horizontal angles (MaxBearing) of all sonars indicate that either the sonar does not participate in the detection of u-boot, or the angle of sonar cone is hardcoded in sh3.exe to 180 deg horizontal (like MaxBearing=90). You can perform the experiment by setting MaxBearing all sonar to 1 (cone 2 deg). You'll find that still escort will detect your u-boot from the side, not the bow. In contrast MaxBearing and MaxElevation setting for hydrophones works always correctly. Quote:
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Thanks also for the rocket attack fix tip.Do you also know what setting changes the accuracy of plane attacks using bombs?I set crewrating=4 in the mission I was talking about and after 10 loads the plane still drops bombs way off target.Most likely due to the attack aiming for where the ships are when releasing bombs since the ships are travelling at 14kts. I figure that the problem with [AI AA guns] setting is that its one number for both surface attacks and air attacks.This means that if you set innaccurate firing to simulate air attacks then the surface attacks will be off.Makes sense to increase the plane endurance. |
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You can set more aircraft with crew = 3. Perhaps this bug also applies to escort ships, but I'm not sure. Quote:
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When a sensor is type hydrophone does that do anything? (perhaps it relates to the AI_sonar?). When u change the max bearing to 5 for example the AI can still find you while ur at lets say 70 bearing (silent running motor off). Or are AI_sonar and AI_hydrophone for your own crew maybe. Did you ever test having AI_hydrophone AI_sonar and all active sensors max bearing set to a small arc? Dunno Stiebler said that the AI files don't really influence the Asdic sensor. |
Sensors.dat and AI_Sensors.dat imho work as intended. Please take a look at this thread about the mixture of types:
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SH3 uses both sonar and hydrophone together while approaching and attacking a u-boat. Did you switch off the hydrophone sensor when testing the sonar sensor? Maybe you were attacked by the hydrophone still working for the firing solution? I did similar tests, an i could hear him pinging, when i was caught by sonar, and nothing, when attacked by hydropohne. |
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And yes YES YES. I love wondering if the ship needs another torpedo.And a message from BDU a day later reporting the two ships you hit but did not follow long enough to verify have in fact went down.:arrgh!: |
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Still feel that a change to the system would net a better effect. Much better hearing so that when close to ships in shallow water they hear you.Must dive deep to get silent running to work. Smaller ASDIC cone just because I am a realism nut. And a hardcoded time lapse wherein listening devices get a big penalty for a small amount of time,dependent on how long in real life this penalty actually persists.This is very important for shallow water attacks since its harder to get away with increased DD hearing. |
Just tested sonar cone again, hydrophone switched off, AI_visual restricted to 45° minelevation :D, flower, 1940 with ASDIC type 123A against Type VIIB at p-depth. With GWX-maxBearing=60° he found me at a distance of roundabout 600m with an offset to his course of 150m. Going down to 25m, he found me at about 800m. Everything allright. Then reduced maxbearing to 1°. The corvette passed me by at a distance of 150m without recognising my presence. I think, the maxbearing value of (at least this special) sonar sensor works how it should, without beeing replaced by a hardcoded sensor - wich exist, i know.
wolfstriked Afaik, the destroyer´s behaviour (search circles, attack run, listening phases) ist hardcoded, I´ve never seen any settings to configure. So with DC pattern. ASDIC and hydrophone work together, but not at the same time. How depth finding works...? I don´t know. Take a look into NYGM´s sensors. They are adapted to real life values (at least the underwater sensors). |
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