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yes, I must have edited something that i dont remember, i took out the mod folder and made a new one, i didnt edit anything this time and the ui looks fine now. funny thing is i followed your youtube video to the letter the first time. Im not sure what i did wrong.
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v3.3.0 work has begun. Just added ArcLight's scopes and started adding a RAOBF to the mod.
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all coded in and working......but I don't understand how to use it :hmmm: The inner ring rotates but that's about all I know to do with it (uses the same keys as the heading bar and navmap draggable compasses - Q and E. Shift + Q or Shift + E causes it to rotate faster). I added a new button to the torpedo panel that controls the RAOBF visibility. Each scope (attack, obs, and UZO) has the ability to display the RAOBF. You can see the button in the screenshot below for the Obs scope:
http://www.subsim.com/radioroom/pict...pictureid=2431 Now all that needs to be done is to make graticules for it. Who's up for the task?? |
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This becomes great with the included "reaper7" mod.
Waited all the time for these 2 great mods working together. |
Thoes Graticules Are my Work (And there the bit that makes the whole thing work). And there calibrated to work with my Camera.cam files. They will not work in your current UI, it took me weeks of messing (A lot of rework in Photoshop) to get them calibrated.
It would have been nice to have been asked first about using them. :nope: I would have given permission. http://i236.photobucket.com/albums/f...%20UI/Day1.jpg http://i236.photobucket.com/albums/f...-Station-2.jpg Changing the colour to yellow doesn't make them any less mine. And I also got Permission from karamazovnew before using his work also. |
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While U-boat is standing still the navigator is rather correct :DL. But while moving all the things are messed. So the U-boat should be at least as slow as possible to achieve rather good calculation results (the navigator is an old, tired man.... :D). Also it would be better, IMHO, to receive not the target's AOB, but it's actual course instead. Because the course and the speed are the main parameters of the target, AOB is secondary and depends upon U-boat position. Anyway it's an excellent addition, it simplifies targeting/plotting with map updates option off. |
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I ran into a bit of oddity with the latest version. I had been using tubes 3 and 4 for most of my fish and after some period of time (3-4 ships were sunk) I could no longer open the doors prior to launching the fish. As you can see in this screenshot I used the first tube after seeing that the switches to open the doors still worked on all other tubes except tubes 3 and 4 which I'd been using. Notice also in the screen when I'm moused over the switch it shows it disabled. :hmmm:
http://img294.imageshack.us/img294/1593/65742191.jpg |
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Since his graticules are calibrated to his cameras file (which explains why they seemed off and not working correctly) in his mod and I'm using ArcLight's scopes now, who wants to make a new graticule file for this RAOBF based on ArcLight's camera file :06: |
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It was an offer to merge My complete UI into yours as requested by others in the previous posts of that thread. A bit of common courtesy would have gone a lot further. |
Haven't tried firing it yet after the switch stopped working, I just saved the game and was going to try restarting it to see if that fixes it. I'll let you know and if restarting doesn't fix it I'll fire the tube and see what happens. :)
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