SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Fattysbox 07-01-10 08:35 PM

Home and end keys?
 
So I re-installed the mod recently and when i go to the hydrophone station to turn the mouse wheel, with home and end keys, my persiscopes raise along with a motor noise. This makes listening quite impossible.

Any way to change this?

J

TheDarkWraith 07-01-10 08:37 PM

Quote:

Originally Posted by Fattysbox (Post 1433162)
So I re-installed the mod recently and when i go to the hydrophone station to turn the mouse wheel, with home and end keys, my persiscopes raise along with a motor noise. This makes listening quite impossible.

Any way to change this?

J

I don't have anything mapped to the home and end keys. Sounds like a mod of yours has mapped them to the raise and lower keys for the scopes. Have you tried disabling all mods except for this one and seeing if the problem still exists? If so, let me know but I can't think of why I would be causing this.

TheDarkWraith 07-01-10 08:38 PM

Quote:

Originally Posted by sober (Post 1433153)
Any chance in having the periscope go all the way up in this mod .

if you're talking automatically when you enter the station then yes. By default it's disabled in the options file:

# when entering the attack scope station does the scope fully raise automatically?
# change below to either True or False
AutomaticallyRaiseAttackScope = False

set the False to True in the options file :DL

THE_MASK 07-01-10 09:02 PM

Quote:

Originally Posted by TheDarkWraith (Post 1433165)
if you're talking automatically when you enter the station then yes. By default it's disabled in the options file:

# when entering the attack scope station does the scope fully raise automatically?
# change below to either True or False
AutomaticallyRaiseAttackScope = False

set the False to True in the options file :DL

No , i think it may be a resolution thing , thats as far up as it goes .

TheBeast 07-01-10 10:12 PM

Quote:

Originally Posted by sober (Post 1433153)
Any chance in having the periscope go all the way up in this mod .

Periscopes are working fine for me.
The Twisty_periscope_thingies MOD increases the Attack Periscope Max_Height. Making it appear as though the OBsScope is not going up all the way but it is.
If your Periscope is not going up at all, it may be a MOD soup issue.

Capt Jack Harkness 07-01-10 11:12 PM

And the periscope height issue was fixed by BIGREG for both sets of scopes.

THE_MASK 07-02-10 10:12 PM

Request please . While looking thru the observation periscope , if i click on the fully lower icon it puts me back out of the periscope view and into the control room and lowers the periscope . What i would like is the attack periscope to do the same thing . At the moment it just lowers the periscope fully and i stay in the periscope view . Iwould like to be back in the control tower .
http://img4.imageshack.us/img4/5038/periscope.jpg

TheDarkWraith 07-03-10 12:04 AM

looked over BIGREG's periscope height change to figure out how he did it and realized it was done really easily with Goblin Editor app so I changed the attack scope/attack wire scope to 5.3m and the obs scope/obs wire scope to 2.7m :DL
Also been tinkering with the directional antenna and the radio antenna making them automatically extend/retract and for the directional antenna, rotate. Here is the radio antenna extended (it's not fully functional but just wanted to see if it was even possible to make it extend via key commands):
http://www.subsim.com/radioroom/pict...pictureid=2391

Stormfly 07-03-10 01:02 AM

Quote:

Originally Posted by Fattysbox (Post 1433162)
So I re-installed the mod recently and when i go to the hydrophone station to turn the mouse wheel, with home and end keys, my persiscopes raise along with a motor noise. This makes listening quite impossible.

Any way to change this?

J

seams that you`ve installed my dbsm sound collection, without reading the documentation... would it be possible using the mouse wheel for turning the hydrophone ?

Capt Jack Harkness 07-03-10 03:16 AM

Quote:

Originally Posted by TheDarkWraith (Post 1434204)
looked over BIGREG's periscope height change to figure out how he did it and realized it was done really easily with Goblin Editor app so I changed the attack scope/attack wire scope to 5.3m and the obs scope/obs wire scope to 2.7m :DL
Also been tinkering with the directional antenna and the radio antenna making them automatically extend/retract and for the directional antenna, rotate. Here is the radio antenna extended (it's not fully functional but just wanted to see if it was even possible to make it extend via key commands):

Speaking of periscope mods, is there a way to raise the eyepiece of the obs scope? When the scope is fully raised it's really only at belly button level compared to the chief and xo, and I can hardly imagine a captain crouching that far down to see through it...

TheDarkWraith 07-03-10 09:19 AM

now that the obs scope/obs wire scope and attack scope/attack wire scope have new values for their heights (5.3m and 2.7m), the obs scope doesn't break the water at periscope depth. Thus I have added a new icon to the depth bar - snorkel depth. It's value is set to periscope depth - 2.6m in the sub's .cfg file. I edited all the sub's .cfg files to set the snorkel depth. This is also in preps for getting the snorkel working (which I don't currently have it working yet). Here's a screenshot showing the obs wire scope poking through the water at snorkel depth along with the new snorkel depth icon highlighted in the depth bar (notice that the message box says 'Snorkel Depth' when I clicked the new icon):
http://www.subsim.com/radioroom/pict...pictureid=2424

PL_Andrev 07-03-10 09:42 AM

Quote:

Originally Posted by TheDarkWraith (Post 1434408)
the obs scope doesn't break the water at periscope depth.

It's really a great idea, now I see that obs scope is very useful...
...but does it affect by some way to the detectability of our uboat?
:06:

TheDarkWraith 07-03-10 09:52 AM

Quote:

Originally Posted by Antar (Post 1434414)
It's really a great idea, now I see that obs scope is very useful...
...but does it affect by some way to the detectability of our uboat?
:06:

I'm not really sure. I would say yes in a way only because your depth is less at snorkel depth.

TheBeast 07-03-10 11:36 AM

Quote:

Originally Posted by Antar (Post 1434414)
It's really a great idea, now I see that obs scope is very useful...
...but does it affect by some way to the detectability of our uboat?
:06:

From some of the articles I have read. The Observation Periscope is made using a Thicker or Wider Tube and a much Larger Head allowing more light to travel down the tube to your Eyepiece. Because this Periscope is wider, it can be spotted on the surface much faster and was intended for use at night.
Also, the ObsScope does not rise very high. This forces you to come closer to the surface to use it and again increasing the chance your submarine can be spotted as well.

Temujin 07-03-10 12:03 PM

switch 'charge' <-> 'std propulsion' doesn't work
 
it seems that the switch between 'charge the batteries' and 'standard propulsion' doesn't work right.

On previous surface, I switched to 'standard propulsion'. The yellow marked moved to the propeller's icon, and the gages showed about 300 RPM each. However, switching back to 'charge the batteries' did not work. The battery icon started to flash (white) but the gages didn't show any change as it shows when it actually charges the batteries.

Then I had to dive again, and when surface, the situation is flipped. Now the battery icon is yellow, the gages show 'charge mode' but I can't switch to 'standard propulsion'. The propeller's icon flashes in white, but not actual change is happening.

Am I missing something?

Temujin


All times are GMT -5. The time now is 08:55 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.