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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheBeast 06-27-10 04:19 AM

Quote:

Originally Posted by TheDarkWraith (Post 1428988)
ok my post #2 that lists upcoming features, bugs, etc. now also has a videos section. I've added the submerged torp attack video link there and I'll make more videos and they will be posted at post #2. Here's the link to post #2: http://www.subsim.com/radioroom/show...70&postcount=2

v3.1.1 uploading now.

Was wondering why I CTD a few times. Thank you for the speedy fix.:salute:

reaper7 06-27-10 05:16 AM

Quote:

Originally Posted by TheBeast (Post 1429057)
Was wondering why I CTD a few times. Thank you for the speedy fix.:salute:

Love the Signature Avatar. Would look nice on the side of my UBoat.


@TDW just wondering is there a way to send a clicked command to a button without physically click it. Would mean we could send a clicked command to the Send AOB to TDC and Send Speed to TDC to get around the reset to zero on the PK Bug.

PL_Andrev 06-27-10 05:31 AM

Quote:

Originally Posted by kylania (Post 1429049)
In that video the standimeter was 300-400m off every measurement it seemed, and speed estimate varied widely from 5kts to 8kts! Plus there was an epic amount of changing dial values. :hmmm::timeout:

Precision?
If the target is in long range that the error of measurement is higher than closer. Second thing: the first measurement of AoB is wrong, real angle is near 24° - this is the main reason why the value of speed is too small.
:03:

reaper7 06-27-10 05:40 AM

Wouldn't want to be that captain in the vid when he returned home.
Blowing up one of his own :har:.

Defiance 06-27-10 05:43 AM

Hiya,

3.1.1

Is it the heat (damn hot in the uk for a change lol) or is it something in 3.1.1 that causes me to ctd everytime i try to save ingame ??

I always save surfaced and in daylight with no contacts around (if that helps)

Cheers

Def

Edited : Removed via jsgme all 3.1.1 and game saves fine

Def

raymond6751 06-27-10 05:59 AM

Additional info
 
Quote:

Originally Posted by TheDarkWraith (Post 1428979)
what version of the mod are you using? Can you post a screenshot showing that you're trying to edit/add entries so I can possibly see what's going on?

Here is my mod list:
Conus' Graphic Mod 1.1
MightyFine Crew Mod 1.2.1 Alt w beards
Player Guidance Icons Removed v1.02
Dialog indicator
2no morale system
AilClimateZones 1.0
AilClouds
AilRain 1.0
AilSmoke 1.7
Capthelms SH5 Audio Mod
Advanced Shift Keys 1.6
NewUIs_TDC_3_0_9_ByTheDarkWraith
NewUIs_TDC_3_0_9_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_0_9_ColoredShippingChart_by_reaper7

and screenie url to download. I don't know how to post screen here. The url is to a file share but you have to download it.

http://www.4shared.com/photo/J68DIC_...27_064700.html
http://www.4shared.com/photo/J68DIC_...27_064700.html

TheDarkWraith 06-27-10 09:42 AM

Quote:

Originally Posted by kylania (Post 1429049)
In that video the standimeter was 300-400m off every measurement it seemed, and speed estimate varied widely from 5kts to 8kts! Plus there was an epic amount of changing dial values. :hmmm::timeout:

Think I'll stick to my ol' Fast 90 setup. heh

Well the distance to the target was > 2000m when taking the readings and I'm not really good at precisely using the stadimeter. I line up the prism where I think it's supposed to be and click the mouse.
I'm also not very good at judging starting AOB when I lock onto a ship. If it's close to broadside then I'm able to judge AOB pretty well (90 :88)), anything other than that is a crap shoot for me. I'm pretty decent at judging 45 also though. The speed finder's accuracy is dependent upon initial range and initial AOB when you start it thus is why the speed readings were varied.
The epic amount of changing dial values was to demonstrate that the speed and AOB TDC dials didn't reset to 0 when using the stadimeter or any other dials. It was also needed because the speed finder is more accurate if you redo the range and AOB for the target before taking another speed determination (if you know your AOB was correct then there's no need to redo the AOB. I'm always updating my AOB because I'm a poor judger of it. Range has to be updated because the target's range has changed from when you last took a speed determination)
I have fixed one minor error that appears in that video though. Did you notice that when I moused into the AOB TDC dial after taking a stadimeter reading that it's TGT value was WAY off? I've fixed it now so that the value goes to the value last set by the red button push. Now someone may ask why does it change at all? Ubi bug! :nope: They always reset the AOB after a stadimeter reading. I'm trying to minimize the 'damage' of it. Once I figure out how to set dial's current value and new value via code this bug will be a thing of the past.

Quote:

Originally Posted by Antar (Post 1429077)
Precision?
If the target is in long range that the error of measurement is higher than closer. Second thing: the first measurement of AoB is wrong, real angle is near 24° - this is the main reason why the value of speed is too small.
:03:

How are you able to tell the initial AOB so well? I have a very hard time judging that :06:

TheDarkWraith 06-27-10 09:48 AM

Quote:

Originally Posted by reaper7 (Post 1429083)
Wouldn't want to be that captain in the vid when he returned home.
Blowing up one of his own :har:.

it was a training exercise. Drone ship....:o

TheDarkWraith 06-27-10 09:51 AM

Quote:

Originally Posted by Antar (Post 1429034)
Great work DarkWright!
Thank for mod update and video.

One question: is possible to automatic turn on the clock if I start to determinate target speed? (Of course, clock should be turned off when speed is determinated).

I will see what I can do with this. Should be really easy to implement. Great idea also :up:

TheDarkWraith 06-27-10 09:53 AM

Quote:

Originally Posted by reaper7 (Post 1429071)
@TDW just wondering is there a way to send a clicked command to a button without physically click it. Would mean we could send a clicked command to the Send AOB to TDC and Send Speed to TDC to get around the reset to zero on the PK Bug.

I'm trying to figure out how to extract the 'delegates' from a control. Not quite there yet though.....

TheBeast 06-27-10 10:04 AM

Quote:

Originally Posted by reaper7 (Post 1429071)
Love the Signature Avatar. Would look nice on the side of my UBoat.


@TDW just wondering is there a way to send a clicked command to a button without physically click it. Would mean we could send a clicked command to the Send AOB to TDC and Send Speed to TDC to get around the reset to zero on the PK Bug.

I just made it. If you want it for a Tower Emblem, I can redo it as TGA. I really made it for TDW. Was wondering if TheDarkwraith would want it for his Signature...:06:

Quote:

Originally Posted by Antar (Post 1429034)
One question: is possible to automatic turn on the clock if I start to determinate target speed? (Of course, clock should be turned off when speed is determinated).

Should the Clock start automatically as soon as you fire a Torepedo?:06:

Speaking of the clock. I made a new chrono.dds if you want to put it in the NewUIs_TDC builds. Have 3 versions, Normal Size and Mini.

reaper7 06-27-10 11:39 AM

Quote:

Originally Posted by TheDarkWraith (Post 1429190)
it was a training exercise. Drone ship....:o

In that case, you've earned your sea legs :)

Quote:

Originally Posted by TheBeast (Post 1429202)
I just made it. If you want it for a Tower Emblem, I can redo it as TGA. I really made it for TDW. Was wondering if TheDarkwraith would want it for his Signature...:06:.

Thats ok, will give TDW first dibs on it - lovely work though.
I've been meaning to do up a new Grim Reaper for my avatar.
Hence the nickname reaper7 (The seven I picked because it looks like the reapers syth) :D

7thSeal 06-27-10 02:00 PM

Quote:

Originally Posted by reaper7 (Post 1429258)
I've been meaning to do up a new Grim Reaper for my avatar.
Hence the nickname reaper7

Now this I'm interested in seeing, you do have to make it dled able though.... :DL

TheDarkWraith 06-27-10 06:11 PM

v3.1.2 released. This is a bugfix for v3.1.0. See post #1 for details :|\\

reaper7 06-27-10 06:18 PM

Quote:

Originally Posted by TheDarkWraith (Post 1429521)
v3.1.2 released. This is a bugfix for v3.1.0. See post #1 for details :|\\

Hi TDW just uploaded my version of the stadimeter fix, if you want to have a look at it. If theres anything in it of use to you feel free :up:.


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