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Thank h.sie. This patch for the game pad is very close to realism. I attacked the ship in a storm and saw the complexity of the attack turbulent sea or ocean. The vessels are throwing waves and sail changing speeds. Torpedo attack is also strongly influenced by the waves. Attacking convoy ships during a storm it seems to me totally illogical. with one torpedo ship not sunk irrespective of the tonnage of the ship. This torpedo damage model is developed GWX.
--------------- In his native language, Esperanto and Russian forum post is prohibited. I am speaking English poorly and write even worse. |
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I started a new career. three North Atlantic convoy attack proved unsuccessful. All torpedoes has passed below the ship's keel. Good weather in the North Atlantic great rarity. It told me my brother who worked in the civil fleet.
Patch for the game very good I really liked it, but: 1. How to increase the likelihood of bad weather? 2. How to make the torpedo original model GWX 3? Thanks sir H.sie |
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2.) Donīt activate the "Torpedo Failure Fix"! Both Fixe can you turn on/off with the OptionsSelector! Best regards, Magic |
that't exacty the way to go. thanks, magic.
by the way: i suggest to read the manual. |
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I am speeking Lithuanian, Esperanto and Russian.. English and need to learn :/ Thank you.
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Hsie,was just watching 5 torps set at 4m depth and only one stayed there.The rest went DEEP and so I RTFM and found that you put failures to 25mdepth.Isn't this too harsh?Depth keeping issues should mean instead of the requested 4m you get 10 or something less severe.If its set to 10 then the games physics are taken into account since if the draft is 6 and you set for 7 magnetic you will miss.If the draft is 6 and you set for 5 impact and you get 10....you still have a chance to hit a boat behind it with a lower draft.Just asking.:shucks:
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Setting depth of 25 m is replaced simply a lack of explosion or premature explosion. The purpose of this setting is to eliminate the possibility of hits. If you had the average weather conditions, you have a > 75% chance of losing torpedoes. Just because you gave a small draft torpedoes.
The worse the weather and earlier years, the deeper you have to set the torpedoes in the game. In the real war setting correctly the depth of the torpedo caused her escaping to the surface and then got a good chance of detonation due to the impact of waves on magnetic pistol. Therefore, the magnetic detonators were soldered in G7eT2 torpedoes. Then torpedo flowed across the surface, but not exploded before it started by impact pistol. |
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Damage model torpedo from H.Sie adds to the existing model. Unfortunately the only game code may cause the pistols does not work or premature detonation. It was not possible simulate these effects in the revised code sh3.exe. Damage model for SH3 does not imply any change in the depth of the torpedo. Torpedo set to the desired depth, always on it will (or at least for me).
Perhaps a better solution (and more consistent historically) would be set to a depth of defective torpedoes always to zero, then exposed to an original damage mechanism of the game and allowed a fired torpedo at a premature detonation or noticed by the enemy. |
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If I have windspeed 15 then that means under 6m is good.Whats crazy is that so many of the small cruisers have such low drafts.Clemson class draft is 3.2......its immune to torpedoes in heavy seas unless your extremely lucky. |
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I do not know if H.Sie modeled as the fix to omit the magnetic pistol defect when it is turned off in a torpedo. From what I know, problems with the U-boat torpedoes the result of three reasons: 1) The lack of detonations after the torpedo hit the hull due to defects in the contact detonator. 2) Defective gyroscopic mechanism, which caused lower than expected immersion (torpedo sometimes flowed over the surface of the sea). 3) A premature detonation in a shallow submerged torpedoes or on the surface due to defects in the magnetic pistol. In 1940, in case No. 1 there was no one simple solution. In the case of No. 2 torpedo set for deeper immersion than it should. In the case of No. 3 magnetic detonator switch off (even permanently). With these solutions, the chance of attack failed because of problems with torpedoes was quite low. |
Thatīs exactly what i read about the so called torpedo crisis of the german KM.
Point 1) and 3) are already simulated by SH3, i think that works correcly. hsieīs Fix simulates problem #2) and adds a premature rate for impact pistols and another premature rate for the magnetics ON TOP of the already existing rate, so itīs a mixture. But i never read about a premature problem of the magnetics. Does anyone have such information? Problem #2) resulted of long term diving phases, in which the pressure measuring of the depth keeping apparatus failed. That was btw. exactly the same problem the american torpedoes later had. Tests then showed a depth offset of 1 to 3m, so Dönitz ordered his commanders always to set depth 2m lower than under normal circumstances. This didnīt work either, so magnetic pistol was forbidden short time after. |
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