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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 06-23-10 07:13 PM

Quote:

Originally Posted by Nausicaa (Post 1426739)
.NET Framework 1.1 Configuration
(version 1.1.4322.573)

I'm fairly certain that version 1.1 of the .NET framework is the culprit of your problems. What are the chances of upgrading to version 3.5?

Nausicaa 06-23-10 07:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426777)
I'm fairly certain that version 1.1 of the .NET framework is the culprit of your problems. What are the chances of upgrading to version 3.5?

Can do of course -- although I am surprised. My comp normally updates stuff automatically.
I will look into it tomorrow and report back.

TheDarkWraith 06-23-10 08:01 PM

Quote:

Originally Posted by Maltro (Post 1426556)
What key do you use TheDarkWraith to hide all the interface please? I have tried shift Z (and also shift W...) but it doesn't works...

just to verify with you, what are you seeing that is not supposed to be visible? I've looked over the code and found some errors and have corrected them. Just looking for feedback from you on all the items you see in error to ensure I've covered them all.

I found that the chrono, ottos chalkboard, the warnings box, the charts, and the ship's journal didn't toggle visibility with shift + Z. I've corrected them and this fix will be available in bugfix v3.0.9

zack 06-23-10 09:13 PM

how can i disable the automatic batterie recharging,thats make me mad? :88)

TheDarkWraith 06-23-10 09:16 PM

v3.0.9 released. This is a bug fix version for v3.0.0. It includes all other bug fixes. See post #1 for details.

v3.0.9 - added new user option that controls whether manual targeting is enforced for the XO TDC Dialog box (XOTDCManualTargetingEnforced)
- fixed bug of Ship's Journal locking out hotkeys when visible. It will now only lockout hotkeys when an editing box is visible
- fixed bug of some UI items failing to toggle visibility with shift + Z (Toggle HUD on/off)
- (SH5Enhanced style) Fixed bug of if heading/rudder dial is visible and user switches to/from external cam the heading/rudder dial wasn't visible anymore

TheDarkWraith 06-23-10 09:17 PM

Quote:

Originally Posted by zack (Post 1426873)
how can i disable the automatic batterie recharging,thats make me mad? :88)

Can I ask why you would want to disable this?

zack 06-23-10 09:29 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426877)
Can I ask why you would want to disable this?

a destroyer was in my back and i cant go AK,it switched back to recharging and i lost my speed.every time when i switched to standart it goes back to recharging. :dead:

TheDarkWraith 06-23-10 09:48 PM

Quote:

Originally Posted by zack (Post 1426882)
a destroyer was in my back and i cant go AK,it switched back to recharging and i lost my speed.every time when i switched to standart it goes back to recharging. :dead:

Were you in heavy seas? If so, what did you have the WaterTD set to in the options file? What version of the mod are you using?
Just to clarify, you're saying that it wanted to go to recharge mode and you selected Standard. It then reselected recharge mode and you selected Standard again. This cycle just kept repeating?
I guess I could add a new user option for automatically selecting recharge mode upon surfacing.

zack 06-23-10 10:05 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426891)
Were you in heavy seas? If so, what did you have the WaterTD set to in the options file? What version of the mod are you using?
Just to clarify, you're saying that it wanted to go to recharge mode and you selected Standard. It then reselected recharge mode and you selected Standard again. This cycle just kept repeating?
I guess I could add a new user option for automatically selecting recharge mode upon surfacing.

i use v3.0.6
Windspeed was at 3km
WaterTD is set to 5

and yes,i switched 3 times to standart,every time the speed goes up and then down again because it goes automatically back to recharging mode.

a manuell selecting recharge mode was fine. :yep:

...and many thx for youre effort :salute:

Stormfly 06-23-10 10:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1426891)
Were you in heavy seas? If so, what did you have the WaterTD set to in the options file? What version of the mod are you using?
Just to clarify, you're saying that it wanted to go to recharge mode and you selected Standard. It then reselected recharge mode and you selected Standard again. This cycle just kept repeating?
I guess I could add a new user option for automatically selecting recharge mode upon surfacing.

still have the same problems in heavy seas, also as i mentioned, all UI scripts are paused if the UI is visualy disabled (i only switch it on if i need to command something, a perfect solution for me would controling all of the game via 3d or keystrokes, i also hate all this hands and arrows popping in my way if i mouseover something interactable).

as i switch recharging with a toggeling key command "R" making shure my diesel engine startup sequence is playing in the right moment, making shure always having the right power...

i help me with editing the UI`s options file:

SwitchToRechargePropulsionTD = 99999.0
SwitchToStdPropulsionTD = 99999.0

...this also make shure that it automatical switch to recharging after using TC (UI is on then) more than 28 hours :D

Ragtag 06-24-10 03:19 AM

Both propellors are turning during recharging in 3.0.8. Can you fix this?

ologuy 06-24-10 05:47 AM

"v3.0.9 - added new user option that controls whether manual targeting is enforced for the XO TDC Dialog box (XOTDCManualTargetingEnforced)"

What do you mean by this? Could you explain it a little more please?

TheDarkWraith 06-24-10 05:58 AM

Quote:

Originally Posted by ologuy (Post 1427091)
"v3.0.9 - added new user option that controls whether manual targeting is enforced for the XO TDC Dialog box (XOTDCManualTargetingEnforced)"

What do you mean by this? Could you explain it a little more please?

Sure. Let's say you have manual targeting enabled in the game's options. This allows you to still switch off the TDC in the XO TDC Dialog box ('Turn TDC Off'). If you have this user option set to True then the option to 'Turn TDC Off' in the XO TDC Dialog box will not be present. Thus there's no way for you to turn off TDC (and get a perfect firing solution) and cheat with manual targeting enabled.

THE_MASK 06-24-10 06:00 AM

Quote:

Originally Posted by TheDarkWraith (Post 1427098)
Sure. Let's say you have manual targeting enabled in the game's options. This allows you to still switch off the TDC in the XO TDC Dialog box ('Turn TDC Off'). If you have this user option set to True then the option to 'Turn TDC Off' in the XO TDC Dialog box will not be present. Thus there's no way for you to turn off TDC (and get a perfect firing solution) and cheat with manual targeting enabled.

Nice idea , thanks

TheBeast 06-24-10 01:22 PM

Compass not hidden in Port
 
NewUIs_TDC_3_0_9
SH5EnhanceStyle
Emtguf Reworked Periscope
Twisty Periscope Thingies (helps stop mast from creating water eddies preventing the Periscope from Wobbling in water currents.)

I had the Chrono and Compass open prior to entering Port. When I first enter the Port, both were hidden. After using Dialog window for refitting Torpedo's the Compass shows up and I can not close it.
I had saved game prior to entering Port and I tried reloading saved game and same thing. I even exited the game, rebooted and tried again and same thing.
http://www.subsim.com/radioroom/pict...pictureid=2311


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