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Quote:
https://i.imgur.com/y0btP0D.jpg The file is only 904 KB in size. |
A Warm Welcome To The Subsim Community > Cain
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Good News
This works great with Living Silent Hunter LSH mod. I don't have any other mods running, and there were no issues. Long loading time is all, due to large data files in HD.
Great work, and thanks for the great additional artwork and UI ! :Kaleun_Thumbs_Up: :Kaleun_Cheers: |
when i use the attack periscope with the default keys PAGEUP / PAGEDOWN (and the boat submerged ofc) i also get the message "watch station unmanned" , anybody knows why is that happening ?
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Hi ThePrody. See this post for your problem I think:
http://www.subsim.com/radioroom/show...&postcount=736 Just need to edit your Commands cfg files. |
thanks, it worked :Kaleun_Cheers:
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Guys, anyone knows what should i modify in order to remove that huge triple zoom from the binoculars? i just want the first zoom level, the regular one .
I like using the mouse wheel to bring up binoculars and sometimes it jumps to level two or three zoom, now as much as i like it - it is kind of unrealistic . I noticed that the Ahnenerbe mod that is made for the CCoM supermod has a regular binocular zoom, not this huge triple zoom that is found in the generic version . Thanks |
I think,by S3d , open data\library\cameras.dat
change in dummy_cam_binocular -optical -zoom levels In the sense in AWGui before set it with JSGME |
Thanks,:Kaleun_Salute: it had three zoom levels : 5x ; 15x; 25x , i set a single zoom , 8x, like in LSH 2015, CCoM had 7x .
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In Magui 7.1
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i also set the UZO to 8 , the UZO had two levels , 6x and 10x, i change it to 5x and 8x ; i noticed that the default values from vanilla SH3 were 7x for both UZO and binoculars
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Binocular marks
Hi guys, I also have a question about the binoculars. It's about the reticle marks. Would someone kindly explain to me what they represent and how to use them?
In The Submarine Commander's Handbook (U.Kdt.Hdb), it makes reference to a 1/16 scale. Would this be it? "In every submarine attack, whether by day or by night, the attempt must be made to obtain reliable data for aiming (controlling) the torpedo, by exhausting all possibilities with care and deliberation (measuring the deflection with the aid of the line (of the horizon), increase the size of the masts at a given height in the 1/16 scale, overhauling as to course and speed, by day and night, on the surface)". https://i.imgur.com/arb9RXk.jpg |
I think these calculations are made using UZO or Periscope
With binoculars, in my view, a general idea of the target, the distance and the speed is acquired ftp://Maik:Woelfe@hartmuthaas.no-ip....I_GWX3_1.0.rar Documentation and.....litle movie https://www.youtube.com/watch?v=ISD1hJz53L8 |
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Thank you. Very informative, and entertaining! The documentation confirms the authenticity of the marks. Still searching for a definition of the units of measure and their method of use, other than just using them as a basic reference when overhauling. The marks must have existed for a reason.
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Excellent. Thank you.
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I made a small mod that replaces the textures at the bottom of the attack and navigation table, it is my understanding that the maps are displayed on the bottom edge of the tables and the lower texture should represent something like the floor of the uboat, instead in the mod the lower texture is another piece of wood same color as the table - i never liked that .
If anyone is interested, i uploaded the mod on my mediafire page, it is JSGME ready ( or you can just replace the textures manually ) : http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3 It looks like this : https://i.imgur.com/SrORzky.jpg?1 With the GUI hidden : https://i.imgur.com/HYpXPxJ.jpg?1 https://i.imgur.com/gRMpk3k.jpg?1 |
Query - menu_1024_768.ini file contents...
Does anyone know what the sections G29 and G2A are for in the menu_1024_768.ini file?
They don't seem right... |
Fullscreen navigation map and TDC
Hello everybody! :Kaleun_Salute:
I made a Fullscreen navigation map and TDC in ARB WideGui 1920x1080. This is my modification based on Ahenenerbe WideGui 1920x1080. Main changes: - Most of the graphics in the game have been redesigned. - Fullscreen navigation map and TDC. - Improved text readability. - Fixed some bugs of the original Ahnenerbe WideGui 1920x1080. http://www.subsim.com/radioroom/showthread.php?t=232178 Please leave your feedback!:Kaleun_Wink: |
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