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-   -   Ahnenerbe WideGui 1920 x 1080 (https://www.subsim.com/radioroom/showthread.php?t=215433)

Jimbuna 03-12-18 06:50 AM

Quote:

Originally Posted by _Cain_ (Post 2544996)
The only thing it gave me from the download link was a large .7z file

If you are downloading from the link I posted and save it to your desktop you should have the following to look at.

https://i.imgur.com/y0btP0D.jpg

The file is only 904 KB in size.

THEBERBSTER 03-12-18 06:58 AM

A Warm Welcome To The Subsim Community > Cain
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

raymond6751 03-12-18 10:46 AM

Good News
 
This works great with Living Silent Hunter LSH mod. I don't have any other mods running, and there were no issues. Long loading time is all, due to large data files in HD.


Great work, and thanks for the great additional artwork and UI ! :Kaleun_Thumbs_Up: :Kaleun_Cheers:

ThePrody 03-17-18 07:21 AM

when i use the attack periscope with the default keys PAGEUP / PAGEDOWN (and the boat submerged ofc) i also get the message "watch station unmanned" , anybody knows why is that happening ?

stork100 03-17-18 05:58 PM

Hi ThePrody. See this post for your problem I think:

http://www.subsim.com/radioroom/show...&postcount=736

Just need to edit your Commands cfg files.

ThePrody 03-17-18 07:33 PM

thanks, it worked :Kaleun_Cheers:

ThePrody 04-01-18 01:33 PM

Guys, anyone knows what should i modify in order to remove that huge triple zoom from the binoculars? i just want the first zoom level, the regular one .
I like using the mouse wheel to bring up binoculars and sometimes it jumps to level two or three zoom, now as much as i like it - it is kind of unrealistic .
I noticed that the Ahnenerbe mod that is made for the CCoM supermod has a regular binocular zoom, not this huge triple zoom that is found in the generic version .
Thanks

ivanov.ruslan 04-01-18 01:47 PM

I think,by S3d , open data\library\cameras.dat
change in dummy_cam_binocular -optical -zoom levels

In the sense in AWGui before set it with JSGME

ThePrody 04-01-18 02:11 PM

Thanks,:Kaleun_Salute: it had three zoom levels : 5x ; 15x; 25x , i set a single zoom , 8x, like in LSH 2015, CCoM had 7x .

ivanov.ruslan 04-01-18 02:32 PM

In Magui 7.1

ThePrody 04-01-18 03:30 PM

i also set the UZO to 8 , the UZO had two levels , 6x and 10x, i change it to 5x and 8x ; i noticed that the default values from vanilla SH3 were 7x for both UZO and binoculars

stork100 04-02-18 11:08 PM

Binocular marks
 
Hi guys, I also have a question about the binoculars. It's about the reticle marks. Would someone kindly explain to me what they represent and how to use them?

In The Submarine Commander's Handbook (U.Kdt.Hdb), it makes reference to a 1/16 scale. Would this be it?

"In every submarine attack, whether by day or by night, the attempt must be made to obtain reliable data for aiming (controlling) the torpedo, by exhausting all possibilities with care and deliberation (measuring the deflection with the aid of the line (of the horizon), increase the size of the masts at a given height in the 1/16 scale, overhauling as to course and speed, by day and night, on the surface)".

https://i.imgur.com/arb9RXk.jpg

ivanov.ruslan 04-03-18 04:00 AM

I think these calculations are made using UZO or Periscope
With binoculars, in my view, a general idea of the target, the distance and the speed is acquired
ftp://Maik:Woelfe@hartmuthaas.no-ip....I_GWX3_1.0.rar

Documentation

and.....litle movie
https://www.youtube.com/watch?v=ISD1hJz53L8

ivanov.ruslan 04-03-18 06:31 AM

http://www.subsim.com/radioroom/show...&postcount=341

stork100 04-03-18 07:58 PM

Thank you. Very informative, and entertaining! The documentation confirms the authenticity of the marks. Still searching for a definition of the units of measure and their method of use, other than just using them as a basic reference when overhauling. The marks must have existed for a reason.

ivanov.ruslan 04-04-18 12:32 AM

Yeah,realy http://www.subsim.com/radioroom/showthread.php?t=221570,

http://www.subsim.com/radioroom/show...postcount=4335

stork100 04-04-18 07:12 PM

Excellent. Thank you.

ThePrody 05-07-18 11:16 AM

I made a small mod that replaces the textures at the bottom of the attack and navigation table, it is my understanding that the maps are displayed on the bottom edge of the tables and the lower texture should represent something like the floor of the uboat, instead in the mod the lower texture is another piece of wood same color as the table - i never liked that .
If anyone is interested, i uploaded the mod on my mediafire page, it is JSGME ready ( or you can just replace the textures manually ) :


http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3

It looks like this :

https://i.imgur.com/SrORzky.jpg?1


With the GUI hidden :


https://i.imgur.com/HYpXPxJ.jpg?1

https://i.imgur.com/gRMpk3k.jpg?1

Depth Charger 06-09-18 07:20 PM

Query - menu_1024_768.ini file contents...
 
Does anyone know what the sections G29 and G2A are for in the menu_1024_768.ini file?

They don't seem right...

Brodaga222 06-12-18 05:38 PM

Fullscreen navigation map and TDC
 
Hello everybody! :Kaleun_Salute:

I made a Fullscreen navigation map and TDC in ARB WideGui 1920x1080.

This is my modification based on Ahenenerbe WideGui 1920x1080.

Main changes:

- Most of the graphics in the game have been redesigned.
- Fullscreen navigation map and TDC.
- Improved text readability.
- Fixed some bugs of the original Ahnenerbe WideGui 1920x1080.

http://www.subsim.com/radioroom/showthread.php?t=232178

Please leave your feedback!:Kaleun_Wink:




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