SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Patch Suggestions (Monitored by Sonalysts) (https://www.subsim.com/radioroom/showthread.php?t=78264)

Tassaddar 07-25-07 05:51 AM

Hmm... I have to check it out. I have it somewhere on the hard drive but never tested it due to time constraints. I did my own tests tweaking both the database and the doctrine code but only achieved a slight improvement. It will be interesting seeing what solution was used to fix this.

Thanks.

Molon Labe 07-25-07 07:07 PM

Quote:

Originally Posted by Dr.Sid
Quote:

Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...

I guess LWAMI fix this but I'm not really sure. :o

As far as I'm aware, LW's fixes for AI weapons employment centered around missile defense. That includes CIWS guns, but I don't think AA and naval guns in general were tweaked. Quite frankly, they aren't very important anyways... it's all about the missiles these days.

Linton 07-25-07 08:06 PM

Saying that SCS monitor this topic and will do something about the issues raised is like me saying that I monitor the petrol burn of my wife's previous car and I will do something to improve it!!

Dr.Sid 07-26-07 04:38 AM

Well they do monitor .. and they do nothing. New patch was not confirmed, not even talked about. Old patches was talked about and even beta tested for long long time.
Anyway sugestions are always interesting .. just don't hope much.

Tassaddar 07-26-07 04:56 AM

Thanks; will test it this weekend. It will be nice to have at last some CIWS with real life firing rate.

I know AA and anti-missile defense it all about missiles nowadays and that DW is an ASW-oriented sim but anyways we should not underestimate the importance of AAA mounts and gun-based CIWS. For example, Italian ships don't have the typical high-rate-of-fire gatling guns as CIWS but instead uses twin Otto-Melara Fast Forty 40 mm guns linked the the DARDO system which provides for automated detection, tracking and engagement of missiles and aircraft, just like the FC systems of other CIWS.

Another good example is the ZSU-23-4 Shilka which, despite being a quite simple system with some important shortcommings, managed to destroy a great deal of aircraft during the Yom-Kipur war alone.

TLAM Strike 07-26-07 04:31 PM

Quote:

Originally Posted by Dr.Sid
Quote:

Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...

I guess LWAMI fix this but I'm not really sure. :o

Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty! :arrgh!:

GrayOwl 07-26-07 06:12 PM

Why all manuals for games (688i; SubCommand), ordered after Launch of Missiles from under water, immediately to abandon area of launch for controlable sub? Because the helicopters always flied there where from under water there was a Missile.

In DW, the helicopter for some reason,does not fly there where the missile of water was started, and does not search for the one who has launch her??

The ship is ignored a point launch of a missile from under water - by he there never sends the helicopter.

this very funny.


Tassaddar 07-27-07 05:36 AM

Quote:

Originally Posted by TLAM Strike
Quote:

Originally Posted by Dr.Sid
Quote:

Originally Posted by Tassaddar
The performance of both ship and airborne AA guns needs to be seriously improved. It seems that regardless of the rate of fire indicated on the database, they fire only a shot or two, wait to check if they hit the target, then fire another, wait and so on, kind of saying "somebody gotta pay that ammo and it ain't cheap anymore so don't waste it"...

Sonalyst corrected this in the last patch of SC by allowing these platforms to fire their guns regardless of targeting constraits or something like that, so we know it is fixable. That would be a nice addition to a future patch...

I guess LWAMI fix this but I'm not really sure. :o

Oh the next verson of LWAMI should fix this. I told LW how to fix it and its a simple fix. The new guns will be nasty! :arrgh!:

Fantastic!!! :D Please, can you shed some light on what caused ships to not fire their guns as they should and how this can be fixed? I have been always very intrigued about this, did a lot of tests but never found anything conclusive :damn: ; I would really appreciate that.

Molon Labe 10-07-07 09:43 AM

So here's a variation of a known bug.

I'm turning my boat when the Helo is launching, so the helo apparently smacks into the back of the hangar and blows up. No biggie, except my boat is no longer responsive at that point. Yes, it's the collision bug, I'm at 0% damage but the ship is ruled killed. Killed by bumping into a helo taking off. Sigh.

I got some amusement though, because as my undamaged boat picked up speed on its race to the bottom, the crew provided me with TA and Nixie failure messages. Then, as the boat approached the bottom, it imploded the way a sub would. Continuously. And loudly. For about 10 minutes.

Finally, I got the "she's lost" message from the crew and the boat dissapeared.

Linton 10-24-07 09:21 AM

Yet another SHIV patch is on its way and where is the DW one?

Dr.Sid 10-24-07 10:19 AM

Nobody said there will be one .. just for your info.

Nightmare 10-24-07 11:25 AM

Dangerous water is almost pushing 3 years old. SH4 is still only 5 months old. Big difference at where these two products are in their patching cycle. Most games don't see much support past the year point. Sonalysts has stated in the past that they've had to move everyone off the development team to other more profitable projects. I honestly don't see getting another patch, however I wouldn't be too surprised if they are working on another game.

Linton 10-26-07 03:55 AM

If there is not going to be a patch then what is the point of this thread?

Dr.Sid 10-26-07 04:16 AM

Well this thread was created before patch 1.01, so it had a reason.
But we don't know for sure about those patches, and there also maybe new games, which will build on DW. It still gives sense to have this thread. But much less after last patch and. And expectations based on complains here currently gives no sense.

Also sometimes people complains about things solved in mods, and they can get their solution by unofficial 'patches'.

SeaQueen 10-26-07 10:28 PM

A Glaring One
 
How come Indian Kilos aren't playable? It seems like a no-brainer.


All times are GMT -5. The time now is 12:20 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.