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It is a type IXB in October 1939, but I went back and found I had the fix still installed for cable for the IXD when I checked out IXD :oops:, that what was causing the visual issue on the IXB as you kindly pointed out. :up: Everything is again right as rain.:D Superb job on the files clean up, frame rate is over 300 fps at most times and even higher loading and fairly quick. :Kaleun_Salute: |
I love the new GUI. Congratulations for your great work.
:Kaleun_Applaud: |
Frame Rates
I read elsewhere that high frame rates are responsible for the day/night cycle getting out of sync. Is that true?
I've been throttling my frame rate to 60 FPS in the Nvidia control panel and have not had any day/night cycle creep since then. |
Just installed this mod for the first time, and really impressed:Kaleun_Salute:
thanks for the hard work ! |
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Virginia :D, Have not seen a issue with frame rates and day\night sync. If I do I will look to your remedy. :yep: FU |
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as mentioned, computer and play style dependent. :yeah: |
Thanks for the dial illumination button! Very smart!
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In my games, I've been playing with the GWX fatigue model (which I like), and used SH3_Commander to raise the TC limit to 64 for 3D models (which sets the limit for fatigue). This means that I usually play at 32X in between contacts and 64X to and from base. I know this makes it a bit tedious to get to and from my initial patrol zone, but I like the idea of managing crew fatigue so they're not all at 100% by the time I get to my zone. After I finish my current OneAlex campaign, I will install this and remove the 60 FPS limit. I'm playing on an AlienWare m17 r4 laptop with an Intel I7 and Nvidia 3070, so I know my card can take it. |
Don't use SH3C with KC at this time. We've been able to get it to do most of its functions, but not on all machines tested, for some reason. We do know that most all of the offsets for the random stuff are different, due to changes in the KC mod, and we might be able to do a 'quick fix' version, but don't hold your breath. We'll have to see what further testing with the released version of the mod does. It was difficult to fully test SH3C during KC development, because it was constantly changing.
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Perhaps a Bug thread will be needed.
I have noticed that with the IIA & IID that the flak gun moves up and down on its own, and its impossible to use. As for the SH3C I took the one from onealex, removed the random folder just in case it might interfere etc. Perhaps the "date" folder should also go. But for the most part it works, no fatigue and out of port starts etc. Just starting dates, or dates in general seem to be a problem |
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What you did with the OneAlex version is fine, but the Shipnames and the Tonnage parts might also mess you up... |
ye old unable to initialize 3D engine
OK, so I know my system is old and antiquated, but are there any easy fixes for this? I tried editing d3d9.ini [ENGINE] setting for the monitor DisplayWidth and DisplayHeight and while that eliminates the 3D error the game is not centered properly on the monitor.
Specs: Alienware Aroura R4 (2012) BIOS A11 11/26/2013 Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601 Intel Core i7-3820 CPU @ 3.60GHz, 3601 Mhz, 4 Core(s), 8 Logical Processor(s) RAM 16 GB AMD Radeon (TM) R7 370 Series Graphics 2 monitors of varying resolutions (1440 x 900) & (1600 x 900) Edit: Stock SHIII loads and runs just fine, it is only when opening/running GWX-KC that I encounter these problems. |
Literally no documentation on what the mod adds, changes etc.
Like nowhere. That's not how you do things.:06: |
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