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The situation at home is unbearable and I'll probably move out too in the next few days. I hope I can find a place though, I'd hate living in a cardboard box but it will be better than this hellhole. The King of Prussia knows what's up |
The Kingdom of Prussia would like to announce that it got no issue with abolishment of the 48 hour rule for the time being untill both the United Kingdom and Austrian Empire are settled peacefully again.
I wish both the best. |
Jammie did say 9 days until then and for the time being I can still play.
We will suspend the great game when Oberon wishes it and if need be the Austrian Empire can fall under the guiding hand of the HRE. |
I'm perfectly fine with temporarily abolishing the time limit, just tell me when. Regardless of that, I shall have to delay this turn and possibly the next few due to the sudden yet inevitable American Civil War.
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It has been brought to my attention by Respenus that the Italian Unification event chain seems to be borked in the version of the game we're playing, leading to some weird issues involving Garibaldi's army. There is apparently a simple solution to this by extending the time limits for a couple of events to fire by about a year. This will only be a small change on my end, so nobody else would need to edit their files, and it shouldn't break anything else, but I'd like to hear if anyone has any objections before I do anything of this sort.
Alternatively, we could try updating the game to the latest beta patch, which, from what I read on the AGEOD forums, also seems to resolve this issue. It should be compatible with the save game, but I don't know if it'll cause any issues. This will also require some minor editing of the event files unless we want World War I to start on the first subsequent turn. |
I don't mind what Garibaldi does so long as he keeps making those delicious biscuits. :yep:
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No objection from me
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Neither from me, go ahead and unbork the borked event. (just make sure you keep a back up in case the US Civil War goes global)
the Beta Patch, the last time I've checked the big issue was that it turned the Garrisons into Immortals which could be a war breaking bug if you're forced to lay siege in order to win. Not sure if they ever released a new beta build or that someone managed to fix it. |
Thanks for the support guys. I assure you (speaking strictly out of character here), that the changes are completely cosmetic in nature and will only ensure that Garibaldi's evil twin does not run around southern Italy, causing havoc to everything in sight.
As for the beta patch, we will have to wait a long while before an official version is released. According to one of the devs, they intend to port a good amount of code from Wars of Napoleon (their latest title). This should fix not only turn times, but also diplomacy and a whole bunch of other issues. Unfortunately, with all hands on deck making sure WoN's Steam release went smoothly, it will still take some months before it is released. |
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Alterations have been made. If anyone spots discrepancies in the space-time continuum, please report them to the appropriate authorities.
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http://i.imgur.com/5mrbGjQ.png
CAVOUR DISAVOWS VENETIAN REBELS In response to the news of armed groups in Venetia, the Prime Minister of Piedmont-Sardinia has sent an urgent telegraph to his Austrian counterpart, informing him that his King rejects in absolute terms any armed insurrection against Austrian rule. "It has always been the conviction of His Majesty of the Kingdom of Sardinia that as rulers appointed by God's will, disputes between sovereigns should be resolved in a peaceful, Christian manner", Cavour wrote in his message. We have also found out that a diplomat has been sent via train to Vienna in order to personally deliver this message to the Emperor of Austria and His government. The diplomat will also discuss trade relations with the Austrian Empire, with a focus on resolving any shortages the Empire might be dealing with. |
Wait, WHAT ??????
(runs to play the turn) |
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