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Cool I guess, I just wonder who will be developing that expansion, NASA or Squad. I suspect a lot of people are more likely to fling the asteroid at some target on the ground.
Personally I think there are a couple of things Squad really needs to focus on soon. The parts are in real need of a balancing pass, as for a lot of them, the configurations don't make much sense. Also they really need to redesign kerbalspaceport as it is a gigantic mess full of pages of upload spamming and other issues. Also I am concerned that the game is running into a fundamental wall with the unity game engine. Unity does not run in 64 bit, and does not multi-thread. If you are big into modding (making or using), you probably already know what I am talking about here because of having to use texture reduction patches due to the memory footprint, and just how the game runs rather poorly for what it does. |
After reading neonsamurai's post am I correct in thinking this will not run on a vista 64 system.
Thanks Bert. |
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Thanks Raptor, I do like the look of this game.
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"You gotta admit one thing. You can't beat the view." http://i.gyazo.com/b71bd49bf40bfcf716201c298d960eb8.png |
Yes it will run on 64 bit operating systems, as a 32 bit program (i run it on win 7 64)
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Was some news about new Unity engine; 64-bit support is coming. Prolly needs some reworking for KSP, but it should be getting there.
The Face Of Tomorrow’s Indie Games: Unity 5 Announced Been struggling through a rather extensive mission over the past 2 weeks or so. The idea was to have a base ship with a separate, smaller exploration craft and a lander conduct an expedition to Jool. Once there, the explorer would set off and collect data, then return for a transfer, refuel and clean out the experiments in the lab on the base ship. The lander could make landings on the 2 outer moons, thanks to particularly low gravity. With all targets met, the base ship would set off back home, leaving the explorer and lander behind. Turned out to be a great success, though the usefulness is questionable. You need all the fancy tech to pull it off, so all the science you collect ends up being unusable. Also ended up turning to Mechjeb for most of the maneuvers. Don't think I could have pulled it off flying everything manually. On final course back to Kerbin, there was literally a few seconds of fuel left. :hmmm: http://i268.photobucket.com/albums/j...ps18cd5d1a.jpg Final rendezvous around Kerbin before setting off. Station in the background was put into orbit specifically to refuel the stages after ascend. http://i268.photobucket.com/albums/j...ps8d7a40a1.jpg Arriving in Jool system, establishing an orbit just outside Tylo's influence. http://i268.photobucket.com/albums/j...ps1e12fbe2.jpg Explorer on approach to Tylo. http://i268.photobucket.com/albums/j...ps2e673502.jpg http://i268.photobucket.com/albums/j...ps662fa808.jpg Low pass over Tylo. http://i268.photobucket.com/albums/j...ps81aeb2d1.jpg Rendezvous with base ship again. Transfer data, refuel, clean out experiments and off to the next target. http://i268.photobucket.com/albums/j...ps7b617dcf.jpg Explorer approaching Vall. http://i268.photobucket.com/albums/j...psb14ec5bb.jpg Low pass over Vall. http://i268.photobucket.com/albums/j...psdcdcaeb9.jpg Approaching Layte. http://i268.photobucket.com/albums/j...pse15088bc.jpg Low pass over Laythe. http://i268.photobucket.com/albums/j...ps4247f58e.jpg http://i268.photobucket.com/albums/j...ps775e65cf.jpg Low pass over Jool itself. http://i268.photobucket.com/albums/j...ps3f27146b.jpg Lander over Bop. http://i268.photobucket.com/albums/j...ps9db2618f.jpg Unexpected return to Kerbin. Turns out there was enough fuel after all. http://i268.photobucket.com/albums/j...ps314a145d.jpg http://i268.photobucket.com/albums/j...ps9a103cbd.jpg Final tally: 6909.3 science. Excluding EVAs and crew reports, which were transmitted back from Jool already. Not a bad several years at the office. |
Nifty, I always have problems getting the big ones up into orbit, I hope the new sized equipment and engines will help with that...although if the rumour that Kerbins size has been rescaled are true then we might just need the Saturn 5 style engines to get anything into orbit! :haha:
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Yeah that's why I grabbed MechJeb. Lifting a full orange tank or the core of that station into orbit was damn near impossible.
Mainsail with 8 liquid boosters and then another 8 solid boosters strapped to those, still not quite enough thrust... |
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One thing I am glad of though, they are finally fixing the wobble problem similar to Feram's joint reinforcement mod. That and they have finally decided to add 3.75m parts. I kind of wish though that the newer parts did not have the NASA logo though, as it really does not fit. |
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I hope so, but if not I can remove them fairly easily.
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The problem with it is that the skipper on the 2nd stage just didn't have enough thrust. You end up building speed, but the ascend pretty much comes to a halt. |
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