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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] IO_StrategicMap - mod for navigation map (https://www.subsim.com/radioroom/showthread.php?t=174841)

TheDarkWraith 11-21-11 10:16 AM

Quote:

Originally Posted by Zs4zet (Post 1791272)
For the second question I make 3 pictures. (The picures are magnificatable in the Picasa. I leave in the original size.)

The 1. make from the map, before I shoot the ship. I, and the ship not moved until the procedure.
https://picasaweb.google.com/Zs4zet/...48260518074562

The 2. picture make after when I shunk the ship. The green cross, here was the ship in real, and I found the sunk-ship-sign at wrong place. The difference 1.5-2 km.
https://picasaweb.google.com/Zs4zet/...48263695264706

And at the 3. picture you see, the sunking ship is in front of my sub, and not behind.
https://picasaweb.google.com/Zs4zet/...48253216626994

This signs I found always wrong place. (When I saw this thing first, I sunk ships in a english port, and I found the sunk-ship-signs at the land... I'm amazed... :03:)

The destroyed marks have nothing to do with Obelix's mod. They are a feature of my UIs mod.
They will never show in the correct place due to the way I get the information for them. It's not perfect. Until I devise a exe patch for this they will never show in the correct place.

Zs4zet 11-21-11 10:42 AM

Hi TDW!
I'm understand it already so.... :salute:
Big thanks!
(And thanks for the "destroyed mark" name... :03:)

Illyustrator 11-23-11 09:07 AM

HI.:salute:
There are People which to like my Color map and Karl Donitz from my the first Mods (Illyustrator_StrategicMap).
Has made compatibility with IO_StrategicMap:


Gradient_for_IO_StrategicMap

KarlDonitz_for_IO_StrategicMap



Zs4zet 11-23-11 11:27 AM

Hi Illyustrator!

Thanks, that share them with us. :salute:
I beleive the Gradient_for_IO_StartegicMap would will be corrupted, because the file size = 787 byte (and I unable open the tga file).

The installation is only activate after the Obelix great IO_Strategic map?

Quote:

Originally Posted by Illyustrator (Post 1792512)
HI.:salute:
There are People which to like my Color map and Karl Donitz from my the first Mods (Illyustrator_StrategicMap).
Has made compatibility with IO_StrategicMap:


Gradient_for_IO_StrategicMap

KarlDonitz_for_IO_StrategicMap




Illyustrator 11-23-11 12:34 PM

Quote:

Originally Posted by Zs4zet (Post 1792557)
Hi Illyustrator!

Thanks, that share them with us. :salute:
I beleive the Gradient_for_IO_StartegicMap would will be corrupted, because the file size = 787 byte (and I unable open the tga file).

The installation is only activate after the Obelix great IO_Strategic map?

Hi, Zs4zet.
Has checked up. All works.
To establish after Obelix IO_Strategic map? (If it not against:D).

Zs4zet 11-23-11 01:33 PM

I amazing!
The IOStrategic map is more and more beautiful! :up:
Many thanks! :salute:

Illyustrator 11-23-11 02:26 PM

Quote:

Originally Posted by Zs4zet (Post 1792639)
I amazing!
The IOStrategic map is more and more beautiful! :up:
Many thanks! :salute:

In general I against such "beautiful" details. The Map should be "Realistic".
Well, if it is necessary for you. Let will be so.:DL

Magic1111 11-25-11 05:23 AM

Quote:

Originally Posted by Illyustrator (Post 1792512)
HI.:salute:
There are People which to like my Color map and Karl Donitz from my the first Mods (Illyustrator_StrategicMap).
Has made compatibility with IO_StrategicMap:


Gradient_for_IO_StrategicMap

KarlDonitz_for_IO_StrategicMap



Hi Mate!

Is it possible please that you post some screenshots what these Add-On´s do? :DL

Best regards,
Magic:salute:

Illyustrator 11-25-11 01:36 PM

Hi Magic1111.

For fans of Realism this superfluous. Without these mods IO_StrategicMap will be not worse.:DL

http://www.subsim.com/radioroom/pict...pictureid=5129

Magic1111 11-25-11 05:04 PM

Quote:

Originally Posted by Illyustrator (Post 1794028)
Hi Magic1111.

For fans of Realism this superfluous. Without these mods IO_StrategicMap will be not worse.:DL

http://www.subsim.com/radioroom/pict...pictureid=5129

Looks really nice, many thx for posting Screenshot mate! :up:

Best regards,
Magic

Sartoris 11-25-11 06:04 PM

Looks gorgeous! Thank you!:yeah:

Magic1111 11-27-11 09:36 AM

Hi Obelix & Illyustrator

Can you make your wonderful MOD compatible to the new Version 6.9.0 of TDW´s UI MOD please? Many thx in advance!

Best regards,
Magic:salute:

Obelix 11-27-11 08:41 PM

Quote:

Originally Posted by Magic1111 (Post 1794901)
Hi Obelix & Illyustrator

Can you make your wonderful MOD compatible to the new Version 6.9.0 of TDW´s UI MOD please? Many thx in advance!

Best regards,
Magic:salute:

Hi Magic!:up:
Yes, sure do :yep:. The last days were a lot of cases, and the release of version 6.9.0 has just learned. I think today will be ready mod.:rock:
Regards!
Obelix :salute:

Magic1111 11-28-11 03:36 AM

Quote:

Originally Posted by Obelix (Post 1795260)
I think today will be ready mod

Many thanks my friend, looking forward...! :yeah:

Best regards,
Magic:salute:

Obelix 11-28-11 05:51 PM

Quote:

Originally Posted by Magic1111 (Post 1795355)
Many thanks my friend, looking forward...! :yeah:

Best regards,
Magic:salute:

Hi Magic!
Because of problems with the Internet release of mod postponed - I can not download TDW 6.9.0:wah:. Once the problem is solved, the modes will be released:yep:. One thing is for sure - by Thursday you will see a new mod:up:.
Sorry for the inconvenience:oops:.


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