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Yes, absolutely many thanks ddrgn :up:
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Got a possible bug to report. I say possible because I'm not sure if it is this mod or not. I recently installed the UHS 1.7 version and in my patrol I noticed that my sub has trouble staying on course. The rudder will sometimes go back and forth. In TC it looks like a tadpole swimming real fast on the navmap. Anyone else get this problem?
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Yep, but I thought its only me. Confirmed.
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The same for me but also accelerating more than 1024...
I remove the mod but it's always the same :hmmm: |
Same here... haven't tried removing it yet. It happens when I speed time up, then if I go back to 1X it seems to work itself out. Sometimes. Also, in the bridge view, it seems to righten itself out too. At first, I thought the back and forth was some way to simulate accurate fuel consumption, but I think this is a bug. Gonna try removing it next. Concerned that it didn't go away from the last poster.
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i get the same thing when i go past 1024 tc...didnt think it was from this mod, but maybe it is...
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I like very much the LR balance.... about me this is not a problem... i remember that problem i had since long time ago... not from this mod.... anyway... it is apear only on nav map if you are going at very high TC... and seems coool for me because a ship or uboat is not going straight like a train on the railroad.. he is in the water... not on the highway... and i saw that the heading of uboat is not affected... so i am very hapy with this LR balance... and i never play at high TC... and even you play... just check your uboat heading... it is not changing... so i am asking myself what is the problem for you guys?... you prefer a straight movement on the map at TC 1024 or you prefer a nice LR balance?
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all ways, even by disabling this mod, the problem persists... |
The rudder goes left and right at high TC in stock game also, If you have set waypoints. This is to keep sub on course. I dont have this happen if I dont use waypoints (e.g. real nav) and have set rudder to amidships.
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I agree that a little LR movement would be realistic, but what I am experiencing is not a little, it's quite a lot. Even when I go out of TC and go to the bridge it is obvious that the boat is turning sharply to the left and right. It isn't just a little "navigation correction" it looks like the helmsman is going full left rudder then full right rudder...repeat. Too many drinks I suppose. :haha:
I don't think it's stock as I've never seen this before and I always use TC since I have very little time to play the game and I don't want to spend it just sailing in TC1 looking for ships. |
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FWIW here is my mod loadout: [MODS] 1 NewUIs_TDC_6_4_0_ByTheDarkWraith 1b NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line 1c Manos Scopes-patch for 8x5 2 FX_Update_0_0_16_2_ByTheDarkWraith 3 IRAI_0_0_30_TDW 4 Sh5EnvModGold 4a North Atlantic Green 1.1 5 U-boat Historical Specifications 1.7 for TDW Mods 6 MightyFine Crew Mod 1.2.1 Alt w beards 6a MCCD_1.04_MFCM_1.2.1_compatible 7 DBSM SH5 v1.3 7 Grossdeutscher RADIO MOD |
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